Table Of Contents
1. Introduction
1.1 Market Definition & Scope
1.2 Research Assumptions & Abbreviations
1.3 Research Methodology
2. Executive Summary
2.1 Market Snapshot
2.2 Market Absolute $ Opportunity Assessment & Y-o-Y Analysis, 2022–2033
2.3 Market Size & Forecast, By Segmentation, 2022–2033
2.3.1 Market Size By Type
2.3.2 Market Size By Deployment Mode
2.3.3 Market Size By Enterprise Size
2.3.4 Market Size By Application
2.4 Market Share & Bps Analysis By Region, 2025
2.5 Industry Growth Scenarios – Conservative, Likely & Optimistic
2.6 Industry CxO’s Perspective
3. Market Overview
3.1 Market Dynamics
3.1.1 Drivers
3.1.2 Restraints
3.1.3 Opportunities
3.1.4 Key Market Trends
3.2 Industry PESTLE Analysis
3.3 Key Industry Forces (Porter’s) Impacting Market Growth
3.4 Industry Supply Chain Analysis
3.4.1 Raw Material Suppliers
3.4.2 Manufacturers
3.4.3 Distributors/Suppliers
3.4.4 Customers/End-Users
3.5 Industry Life Cycle Assessment
3.6 Parent Market Overview
3.7 Market Risk Assessment
4. Statistical Insights & Trends Reporting
4.1 Blockchain Depth
4.1.1 % of Media Content Types Adopting Blockchain (Music, Movies, OTT, Gaming, Sports)
4.1.2 Number of Blockchain Nodes Deployed by Entertainment Platforms
4.1.3 Average Number of Smart Contracts Executed per Platform per Year
4.2 Digital Rights & Licensing Metrics
4.2.1 % Reduction in Copyright Disputes Due to Blockchain Implementation
4.2.2 Number of Artists/Content Creators Registered on Blockchain Platforms
4.2.3 Average Royalty Payout Time Before vs After Blockchain Adoption (Days)
4.3 NFT & Tokenization Insights
4.3.1 Number of NFT Collections Released by Media Companies per Year
4.3.2 Average NFT Transaction Value (USD)
4.3.3 Growth Rate of Secondary NFT Market for Media Content (% YoY)
4.4 User Engagement & Consumption Statistics
4.4.1 % of Users Engaging with Blockchain-Enabled Content
4.4.2 Growth in Active Wallets/Accounts Interacting with Media NFTs
4.4.3 Average Time Spent by Users on Blockchain-Enabled Platforms vs Traditional Platforms
5. Blockchain in Media and Entertainment Market Segmental Analysis & Forecast, By Type, 2022–2033, Value (USD Billion)
5.1 Introduction
5.2 Public
5.2.1 Key Trends
5.2.2 Market Size & Forecast, 2022–2033
5.3 Private
6. Blockchain in Media and Entertainment Market Segmental Analysis & Forecast, By Deployment Mode, 2022–2033, Value (USD Billion)
6.1 Introduction
6.2 On-Premises
6.2.1 Key Trends
6.2.2 Market Size & Forecast, 2022–2033
6.3 Cloud-Based
7. Blockchain in Media and Entertainment Market Segmental Analysis & Forecast, By Enterprise Size, 2022–2033, Value (USD Billion)
7.1 Introduction
7.2 Small and Medium Enterprises
7.2.1 Key Trends
7.2.2 Market Size & Forecast, 2022–2033
7.3 Large Enterprises
8. Blockchain in Media and Entertainment Market Segmental Analysis & Forecast, By Application, 2022–2033, Value (USD Billion)
8.1 Introduction
8.2 Licensing and Rights Management
8.2.1 Key Trends
8.2.2 Market Size & Forecast, 2022–2033
8.3 Digital Advertising
8.4 Smart Contracts
8.5 Payments
8.6 Online Gaming
8.7 Other Applications
9. Blockchain in Media and Entertainment Market Segmental Analysis & Forecast By Region, 2022–2033, Value (USD Billion)
9.1 Introduction
9.2 North America
9.2.1 Key Trends
9.2.2 Blockchain in Media and Entertainment Market Size & Forecast, By Type, 2022–2033
9.2.3 Blockchain in Media and Entertainment Market Size & Forecast, By Deployment Mode, 2022–2033
9.2.4 Blockchain in Media and Entertainment Market Size & Forecast, By Enterprise Size, 2022–2033
9.2.5 Blockchain in Media and Entertainment Market Size & Forecast, By Application, 2022–2033
9.2.6 Blockchain in Media and Entertainment Market Size & Forecast, By Country, 2022–2033
9.2.6.1 USA
9.2.6.2 Canada
9.3 Europe
9.3.1 Key Trends
9.3.2 Blockchain in Media and Entertainment Market Size & Forecast, By Type, 2022–2033
9.3.3 Blockchain in Media and Entertainment Market Size & Forecast, By Deployment Mode, 2022–2033
9.3.4 Blockchain in Media and Entertainment Market Size & Forecast, By Enterprise Size, 2022–2033
9.3.5 Blockchain in Media and Entertainment Market Size & Forecast, By Application, 2022–2033
9.3.6 Blockchain in Media and Entertainment Market Size & Forecast, By Country, 2022–2033
9.3.6.1 Germany
9.3.6.2 UK
9.3.6.3 France
9.3.6.4 Italy
9.3.6.5 Spain
9.3.6.6 Russia
9.3.6.7 Poland
9.3.6.8 Rest of Europe
9.4 Asia-Pacific
9.4.1 Key Trends
9.4.2 Blockchain in Media and Entertainment Market Size & Forecast, By Type, 2022–2033
9.4.3 Blockchain in Media and Entertainment Market Size & Forecast, By Deployment Mode, 2022–2033
9.4.4 Blockchain in Media and Entertainment Market Size & Forecast, By Enterprise Size, 2022–2033
9.4.5 Blockchain in Media and Entertainment Market Size & Forecast, By Application, 2022–2033
9.4.6 Blockchain in Media and Entertainment Market Size & Forecast, By Country, 2022–2033
9.4.6.1 China
9.4.6.2 India
9.4.6.3 Japan
9.4.6.4 South Korea
9.4.6.5 Australia
9.4.6.6 ASEAN Countries
9.4.6.7 Rest of Asia-Pacific
9.5 Latin America
9.5.1 Key Trends
9.5.2 Blockchain in Media and Entertainment Market Size & Forecast, By Type, 2022–2033
9.5.3 Blockchain in Media and Entertainment Market Size & Forecast, By Deployment Mode, 2022–2033
9.5.4 Blockchain in Media and Entertainment Market Size & Forecast, By Enterprise Size, 2022–2033
9.5.5 Blockchain in Media and Entertainment Market Size & Forecast, By Application, 2022–2033
9.5.6 Blockchain in Media and Entertainment Market Size & Forecast, By Country, 2022–2033
9.5.6.1 Brazil
9.5.6.2 Argentina
9.5.6.3 Mexico
9.5.6.4 Colombia
9.5.6.5 Rest of Latin America
9.6 Middle East & Africa
9.6.1 Key Trends
9.6.2 Blockchain in Media and Entertainment Market Size & Forecast, By Type, 2022–2033
9.6.3 Blockchain in Media and Entertainment Market Size & Forecast, By Deployment Mode, 2022–2033
9.6.4 Blockchain in Media and Entertainment Market Size & Forecast, By Enterprise Size, 2022–2033
9.6.5 Blockchain in Media and Entertainment Market Size & Forecast, By Application, 2022–2033
9.6.6 Blockchain in Media and Entertainment Market Size & Forecast, By Country, 2022–2033
9.6.6.1 UAE
9.6.6.2 Saudi Arabia
9.6.6.3 Qatar
9.6.6.4 Egypt
9.6.6.5 South Africa
9.6.6.6 Rest of Middle East & Africa
10. Competitive Landscape
10.1 Key Players' Positioning
10.2 Competitive Developments
10.2.1 Key Strategies Adopted (%), By Key Players, 2025
10.2.2 Year-Wise Strategies & Development, 2022–2033
10.2.3 Number Of Strategies Adopted By Key Players, 2025
10.3 Market Share Analysis, 2025
10.4 Product/Service & Application Benchmarking
10.4.1 Product/Service Specifications & Features By Key Players
10.4.2 Product/Service Heatmap By Key Players
10.4.3 Application Heatmap By Key Players
10.5 Industry Start-Up & Innovation Landscape
10.6 Key Company Profiles
10.6.1 IBM
10.6.1.1 Company Overview & Snapshot
10.6.1.2 Product/Service Portfolio
10.6.1.3 Key Company Financials
10.6.1.4 SWOT Analysis
10.6.2 Microsoft
10.6.3 Accenture
10.6.4 Amazon Web Services (AWS)
10.6.5 Oracle
10.6.6 SAP
10.6.7 Ernst & Young (EY)
10.6.8 Bitfury
10.6.9 Dapper Labs
10.6.10 Theta Labs
10.6.11 Audius
10.6.12 Livepeer
10.6.13 Chiliz
10.6.14 Enjin
10.6.15 Sorare
10.6.16 Ujo Music
10.6.17 Po.et
10.6.18 Verisart
10.6.19 Bitmovin
10.6.20 Universal Music Group
11. Analyst Recommendations
11.1 SNS Insider Opportunity Map
11.2 Industry Low-Hanging Fruit Assessment
11.3 Market Entry & Growth Strategy
11.4 Analyst Viewpoint & Suggestions on Market Growth
12. Assumptions
13. Disclaimer
14. Appendix
14.1 List Of Tables
14.2 List Of Figures