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Video Editing Software Market

Video Editing Software Market Size, Share & Segmentation by Type (On-Premise and Cloud-Based), by Application (Commercial and Personal), by Regions and Global Market Forecast 2022-2028

Report Id: SNS/ICT/1543 | June 2022 | Region: Global | 120 Pages

Report Scope & Overview:

The Video Editing Software market size was valued at USD 2.77 Bn in 2021 and is expected to reach USD 4.25 Bn by 2028, and grow at a CAGR of 6.3% over the forecast period 2022-2028.

Audio editing software alters the speed, duration, and loudness of audio, as well as creates extra versions such as loops. The technique of modifying video by rearranging multiple images and scenes to generate a completely new output is known as video editing. Convert file types, combine clips, re-sequence clips, trim clips, change or re-adjust brightness, add noises, crop and rotate footage, add a translation, and add additional special effects to a movie are all included in typical video editing software.

Video Editing Software Market

Professionals can use video editing software to edit their footage. It also aids in the development of post-production and editing of new digitally recorded videos. Professionals may use any audio or video processing technology to deliver high-quality video and audio projects to their intended audience.

When compared to MacBooks and Windows PCs, Chromebooks offer greater battery life, security, and speed, but video editing has always been a shortcoming. That may soon change since Google recently showed a genuine video editor for Chrome OS, and Google says it plans to bring LumaFusion to Chromebooks in a "what's new in Chrome OS" video. Although this video editor is already well-known on iOS, Google claims to have collaborated extensively with the app's developer to offer a "strong multi-track video editing experience on Android tailored for wide displays" on Chrome OS.

MARKET DYNAMICS:

KEY DRIVERS:

  • The adoption of online clouding editing tools by organizations or individuals is on the rise.

  • The producers of video editing software have made the program user-friendly, resulting in increased use by non-professional end-users.

  • Access is also accessible via a variety of devices.

OPPORTUNITY:

  • Customers in the entertainment, media, and sector make extensive use of video editing software.

  • Smartphone adoption is strong all around the world, which is a significant signal of rising demand.

IMPACT OF COVID-19:

COVID-19, the ongoing worldwide pandemic, continues to cause long-term damage in a number of important IT and technology industries. Several IT and other large technology organizations, for example, are predicting a decrease in the number of commercial contracts across a variety of industrial sectors, while others have seen little or no impact from the epidemic. For example, service industries including media & broadcast, entertainment, education, and a few others have seen cautious spending on advanced or new technology in order to improve company function. As a result of the disruption of media recording, the industry saw a drop in demand across entertainment, sports, advertising, and a few other verticals. As a result, the total market saw just a little drop in demand and is expected to quickly rebound now that economic activity has restarted in major economies.

MARKET ESTIMATION:

New entrepreneurs and personal users that utilize video editing solutions are increasingly turning to cloud-based video editing software and on-premise video editing software. The cloud segment's rise can be due to its cost-effectiveness and the increased usage of social media platforms. Furthermore, video editing software developers are putting a lot of effort into creating a high-level security patch to reduce the chance of a cyber-attack. The deployment options vary greatly depending on the format and type of video to be produced.

Insight into the Application Market Videos has recently become a popular means of communication on the internet. Videos are utilized for a variety of purposes, from live online gaming to brief software lessons. For people who want to edit and combine videos, there is a lot of video editing software accessible. The rivalry among suppliers is fierce, especially when it comes to items that appeal to both pros and novices. The user's individual requirements are the most important aspect to consider when choosing video editing software, followed by price and functionality. The amount of acquaintance with the users, the target audience, and the sort of completed product required to establish the precise needs.

KEY MARKET SEGMENTS:

On The Basis of Type:

  • On-Premise

  • Cloud-Based

On The Basis of Application:

  • Commercial

  • Personal

Video Editing Software Market

REGIONAL ANALYSIS:

The Global Video Editing Software Market is divided into four regions based on regional analysis: North America, Europe, Asia Pacific, and the Rest of the World. During the projection period, North America is predicted to have the biggest market share. The presence of major companies like Microsoft and Google will aid to drive market growth by incorporating technical improvements into product portfolios. Increased research and development expenditures by businesses would boost market growth across the area.

REGIONAL COVERAGE:

  • North America

    • USA

    • Canada

    • Mexico

  • Europe

    • Germany

    • UK

    • France

    • Italy

    • Spain

    • The Netherlands

    • Rest of Europe

  • Asia-Pacific

    • Japan

    • south Korea

    • China

    • India

    • Australia

    • Rest of Asia-Pacific

  • The Middle East & Africa

    • Israel

    • UAE

    • South Africa

    • Rest of Middle East & Africa

  • Latin America

    • Brazil

    • Argentina

    • Rest of Latin America

KEY PLAYERS:

The major key players are Autodesk, Inc., Adobe, Inc., CyberLink Corporation, Corel Corporation, Apple, Inc., Avid Technology, Inc., TechSmith Corporation, Magix Software GmbH, ArcSoft, Inc., Wondershare Technology Group Co., Ltd.

Video Editing Software Market Report Scope:
Report Attributes Details
Market Size in 2021  US$ 2.77 Bn
Market Size by 2028  US$ 4.25 Bn
CAGR   CAGR of 6.3% From 2022 to 2028
Base Year  2021
Forecast Period  2022-2028
Historical Data  2017-2020
Report Scope & Coverage Market Size, Segments Analysis, Competitive  Landscape, Regional Analysis, DROC & SWOT Analysis, Forecast Outlook
Key Segments • by Type (On-Premise and Cloud-Based)
• by Application (Commercial and Personal)
Regional Analysis/Coverage North America (USA, Canada, Mexico), Europe
(Germany, UK, France, Italy, Spain, Netherlands,
Rest of Europe), Asia-Pacific (Japan, South Korea,
China, India, Australia, Rest of Asia-Pacific), The
Middle East & Africa (Israel, UAE, South Africa,
Rest of Middle East & Africa), Latin America (Brazil, Argentina, Rest of Latin America)
Company Profiles Autodesk, Inc., Adobe, Inc., CyberLink Corporation, Corel Corporation, Apple, Inc., Avid Technology, Inc., TechSmith Corporation, Magix Software GmbH, ArcSoft, Inc., Wondershare Technology Group Co., Ltd.
Key Drivers • The adoption of online clouding editing tools by organizations or individuals is on the rise.
• Access is also accessible via a variety of devices.
Market Opportunities • Customers in the entertainment, media, and sector make extensive use of video editing software.
• Smartphone adoption is strong all around the world, which is a significant signal of rising demand.

 


Frequently Asked Questions (FAQ) :

Ans:- The Video Editing Software market size was valued at USD2.77Bn in 2021.

Ans:-  The adoption of online clouding editing tools by organizations or individuals is on the rise and  Access is also accessible via a variety of devices.

Ans:-  During the projection period, North America is predicted to have the biggest market share. 

Ans:- The primary growth tactics of Artificial Intelligence in Accounting market participants include merger and acquisition, business expansion, and product launch.

ANS:- The study includes a comprehensive analysis of worldwide Video Editing Software market  trends, as well as present and future market forecasts as well as impact analysis for the projected period.

Porter's five forces analysis aids in the study of buyer and supplier potential as well as the competitive landscape etc.

 


Table of Contents

 

1. Introduction

1.1 Market Definition 

1.2 Scope

1.3 Research Assumptions

 

2. Research Methodology

 

3. Market Dynamics

3.1 Drivers

3.2 Restraints

3.3 Opportunities

3.4 Challenges

 

4. Impact Analysis

4.1 COVID 19 Impact Analysis

4.2 Impact of the Ukraine- Russia war

 

5. Value Chain Analysis

 

6. Porter’s 5 forces model

 

7. PEST Analysis

 

8. Video Editing Software Market Segmentation, by Type

8.1 On-Premise

8.2 Cloud-Based

 

9. Video Editing Software Market Segmentation, by Application

9.1 Commercial

9.2 Personal

 

10. Regional Analysis

10.1 Introduction

10.2 North America

10.2.1 USA

10.2.2 Canada

10.2.3 Mexico

10.3 Europe

10.3.1 Germany

10.3.2 UK

10.3.3 France

10.3.4 Italy

10.3.5 Spain

10.3.6 The Netherlands

10.3.7 Rest of Europe

10.4 Asia-Pacific

10.4.1 Japan

10.4.2 South Korea

10.4.3 China

10.4.4 India

10.4.5 Australia

10.4.6 Rest of Asia-Pacific

10.5 The Middle East & Africa

10.5.1 Israel

10.5.2 UAE

10.5.3 South Africa

10.5.4 Rest

10.6 Latin America

10.6.1 Brazil

10.6.2 Argentina

10.6.3 Rest of Latin America

 

11. Company Profiles

11.1 Autodesk, Inc.

11.1.1 Financial

11.1.2 Products/ Services Offered

11.1.3 SWOT Analysis

11.1.4 The SNS view

11.2 Adobe, Inc.

11.3 CyberLink Corporation

11.4 Corel Corporation

11.5 Apple, Inc.

11.6 Avid Technology, Inc.

11.7 TechSmith Corporation

11.8 Magix Software GmbH

11.9 ArcSoft, Inc.

11.10 Wondershare Technology Group Co., Ltd.

 

12. Competitive Landscape

12.1 Competitive Benchmarking

12.2 Market Share Analysis

12.3 Recent Developments

 

13. Conclusion

An accurate research report requires proper strategizing as well as implementation. There are multiple factors involved in the completion of good and accurate research report and selecting the best methodology to compete the research is the toughest part. Since the research reports we provide play a crucial role in any company’s decision-making process, therefore we at SNS Insider always believe that we should choose the best method which gives us results closer to reality. This allows us to reach at a stage wherein we can provide our clients best and accurate investment to output ratio.

Each report that we prepare takes a timeframe of 350-400 business hours for production. Starting from the selection of titles through a couple of in-depth brain storming session to the final QC process before uploading our titles on our website we dedicate around 350 working hours. The titles are selected based on their current market cap and the foreseen CAGR and growth.

 

The 5 steps process:

Step 1: Secondary Research:

Secondary Research or Desk Research is as the name suggests is a research process wherein, we collect data through readily available information. In this process we use various paid and unpaid databases which our team has access to and gather data through the same. This includes examining of listed companies’ annual reports, Journals, SEC filling etc. Apart from this our team has access to various associations across the globe across different industries. Lastly, we have exchange relationships with various university as well as individual libraries.

Secondary Research

Step 2: Primary Research

When we talk about primary research, it is a type of study in which the researchers collect relevant data samples directly, rather than relying on previously collected data.  This type of research is focused on gaining content specific facts that can be sued to solve specific problems. Since the collected data is fresh and first hand therefore it makes the study more accurate and genuine.

We at SNS Insider have divided Primary Research into 2 parts.

Part 1 wherein we interview the KOLs of major players as well as the upcoming ones across various geographic regions. This allows us to have their view over the market scenario and acts as an important tool to come closer to the accurate market numbers. As many as 45 paid and unpaid primary interviews are taken from both the demand and supply side of the industry to make sure we land at an accurate judgement and analysis of the market.

This step involves the triangulation of data wherein our team analyses the interview transcripts, online survey responses and observation of on filed participants. The below mentioned chart should give a better understanding of the part 1 of the primary interview.

Part 2: In this part of primary research the data collected via secondary research and the part 1 of the primary research is validated with the interviews from individual consultants and subject matter experts.

Consultants are those set of people who have at least 12 years of experience and expertise within the industry whereas Subject Matter Experts are those with at least 15 years of experience behind their back within the same space. The data with the help of two main processes i.e., FGDs (Focused Group Discussions) and IDs (Individual Discussions). This gives us a 3rd party nonbiased primary view of the market scenario making it a more dependable one while collation of the data pointers.

Step 3: Data Bank Validation

Once all the information is collected via primary and secondary sources, we run that information for data validation. At our intelligence centre our research heads track a lot of information related to the market which includes the quarterly reports, the daily stock prices, and other relevant information. Our data bank server gets updated every fortnight and that is how the information which we collected using our primary and secondary information is revalidated in real time.

Step 4: QA/QC Process

After all the data collection and validation our team does a final level of quality check and quality assurance to get rid of any unwanted or undesired mistakes. This might include but not limited to getting rid of the any typos, duplication of numbers or missing of any important information. The people involved in this process include technical content writers, research heads and graphics people. Once this process is completed the title gets uploader on our platform for our clients to read it.

Step 5: Final QC/QA Process:

This is the last process and comes when the client has ordered the study. In this process a final QA/QC is done before the study is emailed to the client. Since we believe in giving our clients a good experience of our research studies, therefore, to make sure that we do not lack at our end in any way humanly possible we do a final round of quality check and then dispatch the study to the client.