image

REPORT SCOPE & OVERVIEW:

The Virtual Event Platform Market size was USD 140.0 billion in 2022 and is expected to Reach USD 664.8 billion by 2030 with a growing CAGR of 21.5% over the forecast period of 2023-2030.

A virtual event platform is an online platform that enables people to host and attend events in a virtual setting. It provides a variety of features that allow users to interact with each other, such as live streaming, video conferencing, chat, and polling. Virtual event platforms can be used for a variety of events, such as conferences, trade shows, webinars, and training sessions. Virtual event platforms can be used to host webinars, which are online presentations that can be attended by people from all over the world. This is a great way to share information and knowledge with a large audience. The software segment dominated the virtual event platform market in 2022 with a share of over 80%. This is due to the growing demand for virtual event platforms that provide features such as live streaming, video conferencing, and interactive features. The other segment, which includes services such as event planning and marketing, is expected to grow at a faster rate in the coming years. Virtual event platforms offer a cost-effective and convenient way to host events, as they eliminate the need for travel and accommodation. The growing adoption of mobile devices has made it possible for people to attend virtual events from anywhere in the world.

Virtual Event Platform Market Revenue Analysis

To get more information on Virtual Event Platform Market - Request Free Sample Report

MARKET DYNAMICS

KEY DRIVERS

  • The rise of the internet and social media

  • The increasing popularity of remote work

  • The increasing affordability of virtual event platforms

The internet and social media have made it easier for people to connect and collaborate online. This has led to a growing demand for virtual event platforms that can be used to host online events, such as webinars, conferences, and trade shows.

RESTRAIN

  • The lack of physical interaction

  • There is a lack of standardization in the virtual events market

One of the biggest challenges of virtual events is the lack of physical interaction between attendees. This can make it difficult to build relationships and create a sense of community.

OPPORTUNITY

  • The use of artificial intelligence

  • The metaverse is a virtual world that is being created using augmented reality  and virtual reality Virtual events are being held in the metaverse, and this trend is expected to pose Opportunity in the market

AI is being used to improve the virtual event experience in a number of ways, such as providing real-time translation, generating transcripts, and moderating conversations. This is helping to make virtual events more accessible and engaging for attendees.

CHALLENGES

  • It can be difficult to replicate the networking opportunities that are available at traditional in-person events

  • It can be difficult to ensure the security and privacy of attendees' data at virtual events

Virtual events do not offer the same opportunities for attendees to network with each other, which can be a missed opportunity for businesses.

IMPACT OF RUSSIAN UKRAINE WAR

The virtual event platforms that have been negatively affected by the Russia-Ukraine war. it is estimated that the overall virtual event market has declined by 10-15% since the start of the war. The war has had a significant impact on the industry, but it has also led to increased awareness of the power of virtual events to connect people and share information. Some of the affected companies include Hopin is a popular virtual event platform that saw a significant decrease in bookings from Russian and Ukrainian businesses in the early days of the war. The company also suspended its operations in Russia and Belarus. Reed Exhibitions is a global event’s organizer that had to cancel or postpone several events in Russia and Ukraine due to the war. Zoom has banned Russian state-owned media from using its platform and has pledged to donate $1 million to humanitarian relief organizations.

IMPACT OF ONGOING RECESSION

The ongoing recession is expected to have a significant impact on the virtual event platform market. As the market becomes more competitive, virtual event platform providers will need to find ways to differentiate themselves and attract customers. This could lead to lower prices and a decrease in margins. As businesses look for ways to save money, they may shift towards hybrid events that combine virtual and in-person components. This could reduce the demand for pure virtual events. A survey by Bizzabo found that 60% of event planners expect to reduce their event budgets in 2023. The survey also found that 40% of event planners plan to shift towards hybrid events in 2023. In April 2023, Microsoft announced that it would be cutting 18,000 jobs. The company said that the layoffs were necessary to "streamline our organization and better align our resources with our priorities and In May 2023, Google announced that it would be slowing hiring for the rest of the year. The company said that the decision was made "in light of the economic headwinds.

KEY MARKET SEGMENTATION

By Type

  • Webinar

  • Virtual expo fairs & festivals

  • Entertainment

  • Conference

  • Others  

By Source

  • Ticket Sale

  • Sponsorship

  • Others

By Age-Group

  • Below 20 years

  • 21 to 40 years

  • Above 40 years

By Platform

  • Web-based software

  • XR Platform

Virtual Event Platform Market Segmentation Analysis

Need any customization research on Virtual Event Platform Market - Enquiry Now

Region Coverage:

North America

  • USA

  • Canada

  • Mexico

Europe

  • Eastern Europe

    • Poland

    • Romania

    • Hungary

    • Turkey

    • Rest of Eastern Europe

  • Western Europe

    • Germany

    • France

    • UK

    • Italy

    • Spain

    • Netherlands

    • Switzerland

    • Austria

    • Rest of Western Europe

Asia Pacific

  • China

  • India

  • Japan

  • South Korea

  • Vietnam

  • Singapore

  • Australia

  • Rest of Asia Pacific

Middle East & Africa

  • Middle East

    • UAE

    • Egypt

    • Saudi Arabia

    • Qatar

    • Rest of the Middle East

  • Africa

    • Nigeria

    • South Africa

    • Rest of Africa

Latin America

  • Brazil

  • Argentina

  • Colombia

  • Rest of Latin America

REGIONAL ANALYSIS

North America had the greatest market share with a revenue share of 39.7% in 2021, and is expected to maintain that position over the forecast period. North America is home to developed nations with advanced networking infrastructure, including the United States and Canada. A business hub, North America is well known for being an early user of cutting-edge technology. Over the course of the forecast period, the market in Canada is anticipated to rise as a result of the quickening use of digitally simulated platforms, particularly in the healthcare sector. From 2022 through 2030, it is anticipated that Latin America, the Middle East, and Africa would all experience significant growth.

the Asia Pacific area is anticipated to experience the fastest growth. From 2022 to 2030, This is due, among other things, to the rising levels of disposable income, the ongoing development of Unified Comminication as a Service (UCaaS) Sources, and the rise in start-ups and conglomerates in these areas. Because of the sizeable consumer bases and widespread usage of digital communication platforms in these nations, China and Japan obtained sizable revenue shares in the regional market. Growth in the regional market is anticipated to be fueled by rising acceptance of new technologies and the ongoing rollout of 5G high-speed networks. Due to the growing number of small and medium-sized firms and the continuous use of cutting-edge technologies in these nations, India and Australia are also projected to account for sizable revenue shares.

KEY PLAYERS

The major players in the Virtual Event Platform Market are showcase events, TCJ Management Co. ltd, Target Exhibitions, Revolution Cmes, Pace Digital, American Program Bureau, Inc., London filmed, Collaborative Exchange, Vietapps Co., Ltd., Morph Digital Solutions Private Limited, ALIVE Events, and other players.

showcase events-Company Financial Analysis

RECENT DEVELOPMENTS

Microsoft: In April 2023, Microsoft announced that it would be launching a new virtual event platform called Microsoft Teams Live Events. This platform will allow businesses to host live events with up to 10,000 attendees.

Google: In March 2023, Google announced that it would be making significant investments in its virtual event platform, Google Meet. These investments will make Google Meet more reliable and scalable, and they will also add new features such as live captions and audience Q&A.

Virtual Event Platform Market Report Scope:
Report Attributes Details
Market Size in 2022  US$ 140.0 Billion
Market Size by 2030  US$ 664.8 Billion
CAGR   CAGR of 21.5% From 2023 to 2030
Base Year  2022
Forecast Period  2023-2030
Historical Data  2019-2021
Report Scope & Coverage Market Size, Segments Analysis, Competitive  Landscape, Regional Analysis, DROC & SWOT Analysis, Forecast Outlook
Key Segments • By Type (Webinar, Virtual expo fairs & festivals, Entertainment, Conference, Others)
• By Source (Ticket Sale, Sponsorship, Others)
• By Age group (Below 20 years, 21 to 40 years, Above 40 years)
• By Platform (Web-based software, XR Platform)
Regional Analysis/Coverage North America (US, Canada, Mexico), Europe (Eastern Europe [Poland, Romania, Hungary, Turkey, Rest of Eastern Europe] Western Europe] Germany, France, UK, Italy, Spain, Netherlands, Switzerland, Austria, Rest of Western Europe]), Asia Pacific (China, India, Japan, South Korea, Vietnam, Singapore, Australia, Rest of Asia Pacific), Middle East & Africa (Middle East [UAE, Egypt, Saudi Arabia, Qatar, Rest of Middle East], Africa [Nigeria, South Africa, Rest of Africa], Latin America (Brazil, Argentina, Colombia Rest of Latin America)
Company Profiles showcase events, TCJ Management Co. ltd, target exhibitions, revolution Cmes, Pace Digital, American Program Bureau, Inc., London filmed, collaborative exchange, Vietapps Co., Ltd., Morph Digital Solutions Private Limited, ALIVE Events
Key Drivers • The rise of the internet and social media
• The increasing popularity of remote work
• The increasing affordability of virtual event platforms
Market Challenges • It can be difficult to replicate the networking opportunities that are available at traditional in-person events
• It can be difficult to ensure the security and privacy of attendees' data at virtual events

 

Frequently Asked Questions

Ans. The Virtual Event Platform Market is growing at a CAGR of 21.5% From 2023 to 2030.

Ans. The Virtual Event Platform Market size is estimated to reach USD 664.8 Billion by 2030.

Ans. Virtual events such as a webinar, video conferencing, and music events that allow information sharing in real-time further fuel the market growth

Ans. North America dominated the virtual events market with a share of 39.71% in 2021. This is attributable to the region being the corporate hub and also an early adopter of new technology.

Ans. Key factors that are driving the virtual events Platform market growth include its cost-effectiveness, ease of connectivity, and growing popularity of Unified Communication as a Service among corporate, education institutes, and various other organizations across industries.

TABLE OF CONTENTS

1. Introduction
1.1 Market Definition
1.2 Scope
1.3 Research Assumptions

2. Research Methodology

3. Market Dynamics
3.1 Drivers
3.2 Restraints
3.3 Opportunities
3.4 Challenges

4. Impact Analysis
4.1 Impact of Ukraine- Russia War
4.2 Impact of Recession
4.2.2.1 US
4.2.2.2 Canada
4.2.2.3 Germany
4.2.2.4 France
4.2.2.5 United Kingdom
4.2.2.6 China
4.2.2.7 Japan
4.2.2.8 South Korea
4.2.2.9 Rest of the World

5. Value Chain Analysis

6. Porter’s 5 forces model

7. PEST Analysis

8. Virtual Event Platform Market Segmentation, by Type
8.1 Webinar
8.2 Virtual expo fairs & festivals
8.3 Entertainment
8.4 Conference
8.5 Others

9. Virtual Event Platform Market Segmentation, by Source
9.1 Ticket Sale
9.2 Sponsorship
9.3 Others

10. Virtual Event Platform Market Segmentation, by Age-Group
10.1 Below 20 years
10.2 21 To 40 years
10.3 Above 40 years

11. Virtual Event Platform Market Segmentation, by Platform
11.1 Web-based software
11.2 XR Platform

12. Regional Analysis
12.1 Introduction
12.2 North America
12.2.1 North America Virtual Event Platform Market by Country
12.2.2 North America Virtual Event Platform Market by Type
12.2.3 North America Virtual Event Platform Market by Source
12.2.4 North America Virtual Event Platform Market by Age-Group
12.2.5 North America Virtual Event Platform Market by Platform
12.2.6 USA
12.2.6.1 USA Virtual Event Platform Market by Type
12.2.6.2 USA Virtual Event Platform Market by Source
12.2.6.3 USA Virtual Event Platform Market by Age-Group
12.2.6.4 USA Virtual Event Platform Market by Platform
12.2.7 Canada
12.2.7.1 Canada Virtual Event Platform Market by Type
12.2.7.2 Canada Virtual Event Platform Market by Source
12.2.7.3 Canada Virtual Event Platform Market by Age-Group
12.2.7.4 Canada Virtual Event Platform Market by Platform
12.2.8 Mexico
12.2.8.1 Mexico Virtual Event Platform Market by Type
12.2.8.2 Mexico Virtual Event Platform Market by Source
12.2.8.3 Mexico Virtual Event Platform Market by Age-Group
12.2.8.4 Mexico Virtual Event Platform Market by Platform
12.3 Europe
12.3.1 Eastern Europe
12.3.1.1 Eastern Europe Virtual Event Platform Market by Country
12.3.1.2 Eastern Europe Virtual Event Platform Market by Type
12.3.1.3 Eastern Europe Virtual Event Platform Market by Source
12.3.1.4 Eastern Europe Virtual Event Platform Market by Age-Group
12.3.1.5 Eastern Europe Virtual Event Platform Market by Platform
12.3.1.6 Poland
12.3.1.6.1 Poland Virtual Event Platform Market by Type
12.3.1.6.2 Poland Virtual Event Platform Market by Source
12.3.1.6.3 Poland Virtual Event Platform Market by Age-Group
12.3.1.6.4 Poland Virtual Event Platform Market by Platform
12.3.1.7 Romania
12.3.1.7.1 Romania Virtual Event Platform Market by Type
12.3.1.7.2 Romania Virtual Event Platform Market by Source
12.3.1.7.3 Romania Virtual Event Platform Market by Age-Group
12.3.1.7.4 Romania Virtual Event Platform Market by Platform
12.3.1.8 Hungary
12.3.1.8.1 Hungary Virtual Event Platform Market by Type
12.3.1.8.2 Hungary Virtual Event Platform Market by Source
12.3.1.8.3 Hungary Virtual Event Platform Market by Age-Group
12.3.1.8.4 Hungary Virtual Event Platform Market by Platform
12.3.1.9 Turkey
12.3.1.9.1 Turkey Virtual Event Platform Market by Type
12.3.1.9.2 Turkey Virtual Event Platform Market by Source
12.3.1.9.3 Turkey Virtual Event Platform Market by Age-Group
12.3.1.9.4 Turkey Virtual Event Platform Market by Platform
12.3.1.10 Rest of Eastern Europe
12.3.1.10.1 Rest of Eastern Europe Virtual Event Platform Market by Type
12.3.1.10.2 Rest of Eastern Europe Virtual Event Platform Market by Source
12.3.1.10.3 Rest of Eastern Europe Virtual Event Platform Market by Age-Group
12.3.1.10.4 Rest of Eastern Europe Virtual Event Platform Market by Platform
12.3.2 Western Europe
12.3.2.1 Western Europe Virtual Event Platform Market by Country
12.3.2.2 Western Europe Virtual Event Platform Market by Type
12.3.2.3 Western Europe Virtual Event Platform Market by Source
12.3.2.4 Western Europe Virtual Event Platform Market by Age-Group
12.3.2.5 Western Europe Virtual Event Platform Market by Platform
12.3.2.6 Germany
12.3.2.6.1 Germany Virtual Event Platform Market by Type
12.3.2.6.2 Germany Virtual Event Platform Market by Source
12.3.2.6.3 Germany Virtual Event Platform Market by Age-Group
12.3.2.6.4 Germany Virtual Event Platform Market by Platform
12.3.2.7 France
12.3.2.7.1 France Virtual Event Platform Market by Type
12.3.2.7.2 France Virtual Event Platform Market by Source
12.3.2.7.3 France Virtual Event Platform Market by Age-Group
12.3.2.7.4 France Virtual Event Platform Market by Platform
12.3.2.8 UK
12.3.2.8.1 UK Virtual Event Platform Market by Type
12.3.2.8.2 UK Virtual Event Platform Market by Source
12.3.2.8.3 UK Virtual Event Platform Market by Age-Group
12.3.2.8.4 UK Virtual Event Platform Market by Platform
12.3.2.9 Italy
12.3.2.9.1 Italy Virtual Event Platform Market by Type
12.3.2.9.2 Italy Virtual Event Platform Market by Source
12.3.2.9.3 Italy Virtual Event Platform Market by Age-Group
12.3.2.9.4 Italy Virtual Event Platform Market by Platform
12.3.2.10 Spain
12.3.2.10.1 Spain Virtual Event Platform Market by Type
12.3.2.10.2 Spain Virtual Event Platform Market by Source
12.3.2.10.3 Spain Virtual Event Platform Market by Age-Group
12.3.2.10.4 Spain Virtual Event Platform Market by Platform
12.3.2.11 Netherlands
12.3.2.11.1 Netherlands Virtual Event Platform Market by Type
12.3.2.11.2 Netherlands Virtual Event Platform Market by Source
12.3.2.11.3 Netherlands Virtual Event Platform Market by Age-Group
12.3.2.11.4 Netherlands Virtual Event Platform Market by Industry Vertical
12.3.2.12 Switzerland
12.3.2.12.1 Switzerland Virtual Event Platform Market by Type
12.3.2.12.2 Switzerland Virtual Event Platform Market by Source
12.3.2.12.3 Switzerland Virtual Event Platform Market by Age-Group
12.3.2.12.4 Switzerland Virtual Event Platform Market by Platform
12.3.2.13 Austria
12.3.2.13.1 Austria Virtual Event Platform Market by Type
12.3.2.13.2 Austria Virtual Event Platform Market by Source
12.3.2.13.3 Austria Virtual Event Platform Market by Age-Group
12.3.2.13.4 Austria Virtual Event Platform Market by Platform
12.3.2.14 Rest of Western Europe
12.3.2.14.1 Rest of Western Europe Virtual Event Platform Market by Type
12.3.2.14.2 Rest of Western Europe Virtual Event Platform Market by Source
12.3.2.14.3 Rest of Western Europe Virtual Event Platform Market by Age-Group
12.3.2.14.4 Rest of Western Europe Virtual Event Platform Market by Platform
12.4 Asia-Pacific
12.4.1 Asia Pacific Virtual Event Platform Market by Country
12.4.2 Asia Pacific Virtual Event Platform Market by Type
12.4.3 Asia Pacific Virtual Event Platform Market by Source
12.4.4 Asia Pacific Virtual Event Platform Market by Age-Group
12.4.5 Asia Pacific Virtual Event Platform Market by Platform
12.4.6 China
12.4.6.1 China Virtual Event Platform Market by Type
12.4.6.2 China Virtual Event Platform Market by Source
12.4.6.3 China Virtual Event Platform Market by Age-Group
12.4.6.4 China Virtual Event Platform Market by Platform
12.4.7 India
12.4.7.1 India Virtual Event Platform Market by Type
12.4.7.2 India Virtual Event Platform Market by Source
12.4.7.3 India Virtual Event Platform Market by Age-Group
12.4.7.4 India Virtual Event Platform Market by Platform
12.4.8 Japan
12.4.8.1 Japan Virtual Event Platform Market by Type
12.4.8.2 Japan Virtual Event Platform Market by Source
12.4.8.3 Japan Virtual Event Platform Market by Age-Group
12.4.8.4 Japan Virtual Event Platform Market by Platform
12.4.9 South Korea
12.4.9.1 South Korea Virtual Event Platform Market by Type
12.4.9.2 South Korea Virtual Event Platform Market by Source
12.4.9.3 South Korea Virtual Event Platform Market by Age-Group
12.4.9.4 South Korea Virtual Event Platform Market by Platform
12.4.10 Vietnam
12.4.10.1 Vietnam Virtual Event Platform Market by Type
12.4.10.2 Vietnam Virtual Event Platform Market by Source
12.4.10.3 Vietnam Virtual Event Platform Market by Age-Group
12.4.10.4 Vietnam Virtual Event Platform Market by Platform
12.4.11 Singapore
12.4.11.1 Singapore Virtual Event Platform Market by Type
12.4.11.2 Singapore Virtual Event Platform Market by Source
12.4.11.3 Singapore Virtual Event Platform Market by Age-Group
12.4.11.4 Singapore Virtual Event Platform Market by Platform
12.4.12 Australia
12.4.12.1 Australia Virtual Event Platform Market by Type
12.4.12.2 Australia Virtual Event Platform Market by Source
12.4.12.3 Australia Virtual Event Platform Market by Age-Group
12.4.12.4 Australia Virtual Event Platform Market by Platform
12.4.13 Rest of Asia-Pacific
12.4.13.1 Rest of Asia-Pacific Virtual Event Platform Market by Type
12.4.13.2 Rest of Asia-Pacific APAC Virtual Event Platform Market by Source
12.4.13.3 Rest of Asia-Pacific Virtual Event Platform Market by Age-Group
12.4.13.4 Rest of Asia-Pacific Virtual Event Platform Market by Platform
12.5 Middle East & Africa
12.5.1 Middle East
12.5.1.1 Middle East Virtual Event Platform Market by Country
12.5.1.2 Middle East Virtual Event Platform Market by Type
12.5.1.3 Middle East Virtual Event Platform Market by Source
12.5.1.4 Middle East Virtual Event Platform Market by Age-Group
12.5.1.5 Middle East Virtual Event Platform Market by Platform
12.5.1.6 UAE
12.5.1.6.1 UAE Virtual Event Platform Market by Type
12.5.1.6.2 UAE Virtual Event Platform Market by Source
12.5.1.6.3 UAE Virtual Event Platform Market by Age-Group
12.5.1.6.4 UAE Virtual Event Platform Market by Platform
12.5.1.7 Egypt
12.5.1.7.1 Egypt Virtual Event Platform Market by Type
12.5.1.7.2 Egypt Virtual Event Platform Market by Source
12.5.1.7.3 Egypt Virtual Event Platform Market by Age-Group
12.5.1.7.4 Egypt Virtual Event Platform Market by Platform
12.5.1.8 Saudi Arabia
12.5.1.8.1 Saudi Arabia Virtual Event Platform Market by Type
12.5.1.8.2 Saudi Arabia Virtual Event Platform Market by Source
12.5.1.8.3 Saudi Arabia Virtual Event Platform Market by Age-Group
12.5.1.8.4 Saudi Arabia Virtual Event Platform Market by Platform
12.5.1.9 Qatar
12.5.1.9.1 Qatar Virtual Event Platform Market by Type
12.5.1.9.2 Qatar Virtual Event Platform Market by Source
12.5.1.9.3 Qatar Virtual Event Platform Market by Age-Group
12.5.1.9.4 Qatar Virtual Event Platform Market by Platform
12.5.1.10 Rest of Middle East
12.5.1.10.1 Rest of Middle East Virtual Event Platform Market by Type
12.5.1.10.2 Rest of Middle East Virtual Event Platform Market by Source
12.5.1.10.3 Rest of Middle East Virtual Event Platform Market by Age-Group
12.5.1.10.4 Rest of Middle East Virtual Event Platform Market by Platform
12.5.2. Africa
12.5.2.1 Africa Virtual Event Platform Market by Country
12.5.2.2 Africa Virtual Event Platform Market by Type
12.5.2.3 Africa Virtual Event Platform Market by Source
12.5.2.4 Africa Virtual Event Platform Market by Age-Group
12.5.2.5 Africa Virtual Event Platform Market by Industry Vertical
12.5.2.6 Nigeria
12.5.2.6.1 Nigeria Virtual Event Platform Market by Type
12.5.2.6.2 Nigeria Virtual Event Platform Market by Source
12.5.2.6.3 Nigeria Virtual Event Platform Market by Age-Group
12.5.2.6.4 Nigeria Virtual Event Platform Market by Platform
12.5.2.7 South Africa
12.5.2.7.1 South Africa Virtual Event Platform Market by Type
12.5.2.7.2 South Africa Virtual Event Platform Market by Source
12.5.2.7.3 South Africa Virtual Event Platform Market by Age-Group
12.5.2.7.4 South Africa Virtual Event Platform Market by Platform
12.5.2.8 Rest of Africa
12.5.2.8.1 Rest of Africa Virtual Event Platform Market by Type
12.5.2.8.2 Rest of Africa Virtual Event Platform Market by Source
12.5.2.8.3 Rest of Africa Virtual Event Platform Market by Age-Group
12.5.2.8.4 Rest of Africa Virtual Event Platform Market by Platform
12.6. Latin America
12.6.1 Latin America Virtual Event Platform Market by Country
12.6.2 Latin America Virtual Event Platform Market by Type
12.6.3 Latin America Virtual Event Platform Market by Source
12.6.4 Latin America Virtual Event Platform Market by Age-Group
12.6.5 Latin America Virtual Event Platform Market by Platform
12.6.6 Brazil
12.6.6.1 Brazil Virtual Event Platform Market by Type
12.6.6.2 Brazil Virtual Event Platform Market by Source
12.6.6.3 Brazil Virtual Event Platform Market by Age-Group
12.6.6.4 Brazil Virtual Event Platform Market by Platform
12.6.7 Argentina
12.6.7.1 Argentina Virtual Event Platform Market by Type
12.6.7.2 Argentina Virtual Event Platform Market by Source
12.6.7.3 Argentina Virtual Event Platform Market by Age-Group
12.6.7.4 Argentina Virtual Event Platform Market by Platform
12.6.8 Colombia
12.6.8.1 Colombia Virtual Event Platform Market by Type
12.6.8.2 Colombia Virtual Event Platform Market by Source
12.6.8.3 Colombia Virtual Event Platform Market by Age-Group
12.6.8.4 Colombia Virtual Event Platform Market by Platform
12.6.9 Rest of Latin America
12.6.9.1 Rest of Latin America Virtual Event Platform Market by Type
12.6.9.2 Rest of Latin America Virtual Event Platform Market by Source
12.6.9.3 Rest of Latin America Virtual Event Platform Market by Age-Group
12.6.9.4 Rest of Latin America Virtual Event Platform Market by Platform

13 Company profile
13.1 TCJ Management Co. ltd
13.1.1 Company Overview
13.1.2 Financials
13.1.3Product/Services/Offerings
13.1.4 SWOT Analysis
13.1.5 The SNS View
13.2 target exhibitions
13.2.1 Company Overview
13.2.2 Financials
13.2.3Product/Services/Offerings
13.2.4 SWOT Analysis
13.2.5 The SNS View
13.3 Revolution Cmes
13.3.1 Company Overview
13.3.2 Financials
13.3.3Product/Services/Offerings
13.3.4 SWOT Analysis
13.3.5 The SNS View
13.4 Pace Digital
13.4.1 Company Overview
13.4.2 Financials
13.4.3Product/Services/Offerings
13.4.4 SWOT Analysis
13.4.5 The SNS View
13.5 American Program Bureau, Inc.
13.5.1 Company Overview
13.5.2 Financials
13.5.3Product/Services/Offerings
13.5.4 SWOT Analysis
13.5.5 The SNS View
13.6 London filmed
13.6.1 Company Overview
13.6.2 Financials
13.6.3Product/Services/Offerings
13.6.4 SWOT Analysis
13.6.5 The SNS View
13.7 collaborative exchange
13.7.1 Company Overview
13.7.2 Financials
13.7.3Product/Services/Offerings
13.7.4 SWOT Analysis
13.7.5 The SNS View
13.8 Vietapps Co., Ltd.
13.8.1 Company Overview
13.8.2 Financial
13.8.3Product/Services/Offerings
13.8.4 SWOT Analysis
13.8.5 The SNS View
13.9 Morph Digital Solutions Private Limited
13.9.1 Company Overview
13.9.2 Financials
13.9.3 Product/Service/Offerings
13.9.4 SWOT Analysis
13.9.5 The SNS View
13.10 ALIVE Events
13.10.1 Company Overview
13.10.2 Financials
13.10.3 Product/Service/Offerings
13.10.4 SWOT Analysis
13.10.5 The SNS View

14. Competitive Landscape
14.1 Competitive Benchmarking
14.2 Company Share Analysis
14.3 Recent Developments
14.3.1 Industry News
14.3.2 Company News
14.3.3 Mergers & Acquisitions

15. USE Cases and Best Practices

16. Conclusion

An accurate research report requires proper strategizing as well as implementation. There are multiple factors involved in the completion of good and accurate research report and selecting the best methodology to compete the research is the toughest part. Since the research reports we provide play a crucial role in any company’s decision-making process, therefore we at SNS Insider always believe that we should choose the best method which gives us results closer to reality. This allows us to reach at a stage wherein we can provide our clients best and accurate investment to output ratio.

Each report that we prepare takes a timeframe of 350-400 business hours for production. Starting from the selection of titles through a couple of in-depth brain storming session to the final QC process before uploading our titles on our website we dedicate around 350 working hours. The titles are selected based on their current market cap and the foreseen CAGR and growth.

 

The 5 steps process:

Step 1: Secondary Research:

Secondary Research or Desk Research is as the name suggests is a research process wherein, we collect data through the readily available information. In this process we use various paid and unpaid databases which our team has access to and gather data through the same. This includes examining of listed companies’ annual reports, Journals, SEC filling etc. Apart from this our team has access to various associations across the globe across different industries. Lastly, we have exchange relationships with various university as well as individual libraries.

Secondary Research

Step 2: Primary Research

When we talk about primary research, it is a type of study in which the researchers collect relevant data samples directly, rather than relying on previously collected data.  This type of research is focused on gaining content specific facts that can be sued to solve specific problems. Since the collected data is fresh and first hand therefore it makes the study more accurate and genuine.

We at SNS Insider have divided Primary Research into 2 parts.

Part 1 wherein we interview the KOLs of major players as well as the upcoming ones across various geographic regions. This allows us to have their view over the market scenario and acts as an important tool to come closer to the accurate market numbers. As many as 45 paid and unpaid primary interviews are taken from both the demand and supply side of the industry to make sure we land at an accurate judgement and analysis of the market.

This step involves the triangulation of data wherein our team analyses the interview transcripts, online survey responses and observation of on filed participants. The below mentioned chart should give a better understanding of the part 1 of the primary interview.

Primary Research

Part 2: In this part of primary research the data collected via secondary research and the part 1 of the primary research is validated with the interviews from individual consultants and subject matter experts.

Consultants are those set of people who have at least 12 years of experience and expertise within the industry whereas Subject Matter Experts are those with at least 15 years of experience behind their back within the same space. The data with the help of two main processes i.e., FGDs (Focused Group Discussions) and IDs (Individual Discussions). This gives us a 3rd party nonbiased primary view of the market scenario making it a more dependable one while collation of the data pointers.

Step 3: Data Bank Validation

Once all the information is collected via primary and secondary sources, we run that information for data validation. At our intelligence centre our research heads track a lot of information related to the market which includes the quarterly reports, the daily stock prices, and other relevant information. Our data bank server gets updated every fortnight and that is how the information which we collected using our primary and secondary information is revalidated in real time.

Data Bank Validation

Step 4: QA/QC Process

After all the data collection and validation our team does a final level of quality check and quality assurance to get rid of any unwanted or undesired mistakes. This might include but not limited to getting rid of the any typos, duplication of numbers or missing of any important information. The people involved in this process include technical content writers, research heads and graphics people. Once this process is completed the title gets uploader on our platform for our clients to read it.

Step 5: Final QC/QA Process:

This is the last process and comes when the client has ordered the study. In this process a final QA/QC is done before the study is emailed to the client. Since we believe in giving our clients a good experience of our research studies, therefore, to make sure that we do not lack at our end in any way humanly possible we do a final round of quality check and then dispatch the study to the client.

Share Page
Start a Conversation

Hi! Click one of our member below to chat on Phone