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Information & Communication Technology

Research Reports in Information & Communication Technology

Virtual Sports Market

Virtual Sports Market Size, Share & Segmentation By Component (Solutions, Services), By Game (Football, Racing, Golf, Basketball, Cricket, Skiing, Tennis, MMA, Others), By Demographic, By...

Virtual Sports Market was valued at USD 15.88 billion in 2023 and is expected to reach USD 65.20 billion by 2032, growing at a CAGR of 17.05% from 2024-2032.

Date: February 2025 | Report Code: SNS/ICT/5812 | Pages: 300
Date: February 2025 | Report Code: SNS/ICT/5812 | Pages: 300

Gaming PC Market

Gaming PC Market Size, Share & Segmentation By Product (Desktop, Laptop, Peripherals), By Price Range (Low-range, Mid-range, High-end and Extreme High-end-range), By End, By Distribution,...

The Gaming PC Market was valued at USD 57.21 billion in 2023 and is expected to reach USD 180.86 billion by 2032, growing at a CAGR of 13.68% from 2024-2032.

Date: February 2025 | Report Code: SNS/ICT/5810 | Pages: 280
Date: February 2025 | Report Code: SNS/ICT/5810 | Pages: 280

Hosted PBX Market

Hosted PBX Market Size, Share & Segmentation By Component (Solution, Services), By Enterprise Size, By Application, By End-Use, By Region and Global Forecast 2024-2032

The Hosted PBX Market was valued at USD 11.4 Billion in 2023 and is expected to reach USD 45.8 Billion by 2032, growing at a CAGR of 16.79% by 2032.

Date: February 2025 | Report Code: SNS/ICT/5808 | Pages: 350
Date: February 2025 | Report Code: SNS/ICT/5808 | Pages: 350

Corporate E-learning Market

Corporate E-learning Market Size, Share & Segmentation By Learning Type (Distance Learning, Instructor-led Training, Blended Learning), By Organization Size, By Vertical, By Region and Gl...

The Corporate E-learning Market was valued at USD 86.6 Billion in 2023 and will reach USD 528.4 Billion by 2032, growing at a CAGR of 22.29% by 2032.

Date: February 2025 | Report Code: SNS/ICT/5807 | Pages: 350
Date: February 2025 | Report Code: SNS/ICT/5807 | Pages: 350

Video Game Market

Video Game Market Size, Share, and Segmentation By Device (Console, Mobile, Computer), By Type (Online, Offline), And By Regions | Global Forecast 2024-2032

The Video Game Market Size was valued at USD 236.58 Billion in 2023 and will reach USD 723.41 Billion by 2032 and grow at a CAGR of 13.3% by 2032.

Date: February 2025 | Report Code: SNS/ICT/5800 | Pages: 325
Date: February 2025 | Report Code: SNS/ICT/5800 | Pages: 325

Education Technology Market

Education Technology Market Size, Share, and Segmentation By Sector (Preschool, K-12, Higher Education, Others), By Type, By Deployment (Cloud, On-Premises), By End Use (Business, Consume...

The Education Technology Market Size was valued at USD 143.87 Billion in 2023 and will reach USD 512.04 Billion by 2032 and grow at a CAGR of 15.2% by 2032.

Date: February 2025 | Report Code: SNS/ICT/5798 | Pages: 325
Date: February 2025 | Report Code: SNS/ICT/5798 | Pages: 325

Geospatial Solutions Market

Geospatial Solutions Market Size, Share & Segmentation By Technology (GIS/Geospatial Analytics, Remote Sensing, GPS, 3D Scanning), By Component, By Application, By End-Use, By Region and ...

The Geospatial Solutions Market was valued at USD 410.1 Billion in 2023 and will reach USD 1434.6 Billion by 2032, growing at a CAGR of 14.94% by 2032.

Date: February 2025 | Report Code: SNS/ICT/5785 | Pages: 350
Date: February 2025 | Report Code: SNS/ICT/5785 | Pages: 350

IT Professional Services Market

IT Professional Services Market Size, Share & Segmentation By Type (Project-oriented Services, ITO Services, IT Support & Training Services, Enterprise Cloud Computing Services), By Deplo...

IT Professional Services Market was valued at USD 870.55 billion in 2023 and will reach USD 1983.82 billion by 2032, growing at a CAGR of 9.62% by 2032.

Date: February 2025 | Report Code: SNS/ICT/5783 | Pages: 320
Date: February 2025 | Report Code: SNS/ICT/5783 | Pages: 320

GPU As A Service Market

GPU As A Service Market Size, Share & Segmentation By Pricing Model (Pay-per-use, Subscription-based Plans), By Deployment Model, By Enterprise Type, By Application, By Region, And Global...

GPU As A Service Market was valued at USD 3.34 billion in 2023 and is expected to reach USD 33.91 billion by 2032, growing at a CAGR of 29.42% from 2024-2032.

Date: February 2025 | Report Code: SNS/ICT/5782 | Pages: 310
Date: February 2025 | Report Code: SNS/ICT/5782 | Pages: 310

Anime Merchandising Market

Anime Merchandising Market Size, Share, and Segmentation By Product (Figurine, Clothing, Books, Board Games & Toys, Posters, Others), By Deployment (Online, Offline), And By Regions | Glo...

The Anime Merchandising Market Size was valued at USD 9.16 Billion in 2023 and will reach USD 19.92 Billion by 2032 and grow at a CAGR of 9.0% by 2032.

Date: February 2025 | Report Code: SNS/ICT/5774 | Pages: 325
Date: February 2025 | Report Code: SNS/ICT/5774 | Pages: 325