image

In-Vehicle Infotainment Market Size

In-Vehicle Infotainment Market Revenue Analysis

Get More Information on In-Vehicle Infotainment Market - Request Sample Report

The In-Vehicle Infotainment Market Size was valued at USD 17.1 billion in 2023 and is expected to reach USD 39.9 billion by 2031, and grow at a CAGR of 11.2% over the forecast period 2024-2031

The vehicle's in-vehicle entertainment system combines all of the vehicle's infotainment capabilities, including tuner reception, media connectivity, audio playback, navigation, and HMI. It provides audio/video entertainment and information material, such as radio, media player, TV, and video, as well as telephone, navigation, speech control, apps, and connectivity functions, bringing digital life to the road.

Furthermore, the screen size of infotainment systems is increasing with each new model launch, as it adds a premium element to the car and becomes an important factor to consider when acquiring a new vehicle. Furthermore, premium vehicle manufacturers are taking infotainment systems to the next level. Furthermore, premium and luxury vehicles are more likely to have screens larger than 8 inches.

MARKET DYNAMICS: 

KEY DRIVERS: 

  • Growing smartphone integration with in-vehicle infotainment systems provides cost-effective options.

  • Rapid expansion in the manufacturing of high-resolution touch screen infotainment to improve user experience.

  • OEM software has been built to provide customers with a smooth experience across the cloud, vehicle, and smartphone.

  • The infotainment sector is moving toward cloud technologies & key contributors in in-vehicle infotainment innovations.

RESTRAINTS: 

  • Added expense of annual service subscriptions paired with software and subscription model upgrades.

  • The touch screen infotainment causes a distraction while driving and may raise the chance of an accident.

OPPORTUNITIES: 

  • The implementation of govt. rules for passenger cars is likely to give growth prospects in the in-vehicle infotainment market.

  • Automobile manufacturers are developing technology that will allow smartphones to be integrated at a reasonable cost.

  • Manufacturers are attempting to combine processing power with system competitiveness.

CHALLENGES: 

  • Cybersecurity threats are projected to be an issue for in-vehicle infotainment systems around the world.

  • Drivers' distraction while using auto infotainment systems, which results in a drop in vehicle sales.

IMPACT OF COVID-19:

The COVID-16 epidemic has had a significant impact on the automotive industry's overall supply chain. Raw material providers were impacted by the production and logistics stop. The pandemic hampered the industry's overall growth in 1717 and early 1721. Because the expansion of the in-car infotainment system industry is strongly tied to vehicle manufacturing, this scenario influenced the market, particularly in European and North American countries.

During a pandemic, industry leaders are attempting to develop new ways to incorporate critical information such as contact information, a list of nearby hospitals and medical centres, and quick reference information for primary symptoms, as well as official local governmental guidance and improved user experience. The adoption of such methods is expected to boost demand for in-car entertainment in the near future.

To achieve traction in the in-vehicle infotainment industry, these companies used new product introductions, collaborations, and joint ventures.

MARKET SEGMENTATION:

By form:

  • Embedded

  • Tethered

  • Integrated

By location:

  • Front Row

  • Rear Row

By Vehicle Type:

  • Passengers cars

  • LCV

  • HCV

By Component:

  • Display Unit/ Infotainment Unit

  • Control Panel

  • Telematics Control Unit

  • Head-Up Display

By Operating System:

  • Linux

  • QNX

  • Microsoft

  • Others

By Connectivity:

  • 3G

  • 4G

  • 5G

By Installation type:

  • OEM

  • Aftermarket

REGIONAL ANALYSIS:

Due to its largest car sales over the last decade, China occupied a significant share of the Asia-Pacific automotive sector among Asia-Pacific countries. Due to automakers' increasing focus on new energy vehicles (NEV), the country is expected to continue to have favourable vehicle sales during the projection period.

Vehicle production is mostly driven by countries like China, South Korea, India, and Japan, which account for 88 percent of overall vehicle production and 55 percent of global vehicle production in 1721. As a result, rising vehicle production, combined with changing customer preferences and rising middle-class per capita income, is boosting vehicle demand.

In-Vehicle-Infotainment-Market-By-Region

Get Customized Report as per your Business Requirement - Request For Customized Report

REGIONAL COVERAGE:

  • North America

    • USA

    • Canada

    • Mexico

  • Europe

    • Germany

    • UK

    • France

    • Italy

    • Spain

    • The Netherlands

    • Rest of Europe

  • Asia-Pacific

    • Japan

    • south Korea

    • China

    • India

    • Australia

    • Rest of Asia-Pacific

  • The Middle East & Africa

    • Israel

    • UAE

    • South Africa

    • Rest of Middle East & Africa

  • Latin America

    • Brazil

    • Argentina

    • Rest of Latin America

KEY PLAYERS:

The market for in-vehicle entertainment has consolidated. The leading players in the in-vehicle entertainment industry are Harman International (US), Denso Corporation, Samsung Electronics, Pioneer Corporation, Apyiv PLC, Panasonic Corporation (Japan), Alps Alpine Co Ltd (Japan), Garmin ltd, Fujitsu ten ltd, Robert Bosch GmbH (Germany), and Continental AG (Germany).

In-vehicle Infotainment Market Report Scope:
Report Attributes Details
 Market Size in 2023  US$ 17.1 Bn
 Market Size by 2031  US$ 39.9 Bn
 CAGR   CAGR of 11.2% From 2024 to 2031
 Base Year  2023
 Forecast Period  2024-2031
 Historical Data  2020-2022
 Report Scope & Coverage Market Size, Segments Analysis, Competitive  Landscape, Regional Analysis, DROC & SWOT Analysis, Forecast Outlook
 Key Drivers • Growing smartphone integration with in-vehicle infotainment systems provides cost-effective options.
• Rapid expansion in the manufacturing of high-resolution touch screen infotainment to improve user experience.
 Restraints • Added expense of annual service subscriptions paired with software and subscription model upgrades.
• The touch screen infotainment causes a distraction while driving and may raise the chance of an accident.

 

Frequently Asked Questions

The CAGR of the In-Vehicle Infotainment Market is 11.2%.

USD 17.1 billion is the market value in 2023.

The forecast period of the In-Vehicle Infotainment Market is 2023-2030.

  • The implementation of govt. rules for passenger cars are likely to give growth prospects in the in-vehicle infotainment market.
  • Automobile manufacturers are developing technology that will allow smartphones to be integrated at a reasonable cost.

The Asia Pacific region high share of the In-Vehicle Infotainment Market

Table of Contents

1. Introduction

1.1 Market Definition

1.2 Scope

1.3 Research Assumptions

2. Research Methodology

3. Market Dynamics

3.1 Drivers

3.2 Restraints

3.3 Opportunities

3.4 Challenges

4. Impact Analysis

4.1 COVID-19 Impact Analysis

4.2 Impact of Ukraine- Russia war

4.3 Impact of ongoing Recession

4.3.1 Introduction

4.3.2 Impact on major economies

4.3.2.1 US

4.3.2.2 Canada

4.3.2.3 Germany

4.3.2.4 France

4.3.2.5 United Kingdom

4.3.2.6 China

4.3.2.7 Japan

4.3.2.8 South Korea

4.3.2.9 Rest of the World

5. Value Chain Analysis

 

6. Porter’s 5 forces model

 

7.  PEST Analysis

8.  Global In-vehicle Infotainment Market Segmentation, by form

8.1 Embedded

8.2 Tethered

8.3 Integrated

9.  Global In-vehicle Infotainment Market Segmentation, by Location

9.1 Front Row

9.2 Rear Row

10. Global In-vehicle Infotainment Market Segmentation, by Vehicle type

10.1 Passengers cars

10.2 LCV

10.3 HCV

11. Global In-vehicle Infotainment Market Segmentation, by Component

11.1 Display Unit/ Infotainment Unit

11.2 Control Panel

11.3 Telematics Control Unit

11.4 Head-Up Display

12. Global In-vehicle Infotainment Market Segmentation, by operating System

12.1 Linux

12.2 QNX

12.3 Microsoft

12.4 Others

13. Global In-vehicle Infotainment Market Segmentation, by Connectivity

13.1 3G

13.2 4G

13.3 5G

14.  Global In-vehicle Infotainment Market Segmentation, by Installation type

14.1 OEM

14.2 Replacement/Aftermarket

15. Regional Analysis

15.1 Introduction

15.2 North America

15.2.1 USA

15.2.2  Canada

15.2.3  Mexico

15.3 Europe

16.3.1  Germany

16.3.2  UK

16.3.3  France

16.3.4  Italy

16.3.5  Spain

16.3.6  The Netherlands

16.3.7  Rest of Europe

16.4 Asia-Pacific

16.4.1  Japan

16.4.2  South Korea

16.4.3  China

16.4.4  India

16.4.5  Australia

16.4.6  Rest of Asia-Pacific

16.5 The Middle East & Africa

16.5.1  Israel

16.5.2  UAE

16.5.3  South Africa

16.5.4  Rest

16.6 Latin America

16.6.1  Brazil

16.6.2  Argentina

16.6.3  Rest of Latin America

17. Company Profiles

17.1 Robert Bosch

17.1.1 Financial

17.1.2 Products/ Services Offered

17.1.3 SWOT Analysis

17.1.4 The SNS view

17.2 Continental AG

17.3 Qualcomm technologies

17.4 Verizon

17.5 Intel Corporation

17.6 Delphi Automotive Plc

17.7 LG Electronics

17.8 Harman International

17.8 DENSO Corporation

17.9 Ficosa International SA

17.10 Magnetic Marelli SpA

17.11 Trimble Inc. (U.S.)

17.16 TomTom International B.V. (Netherlands)

17.17 Telogis (U.S.)

17.14 Visteon Corporation (U.S.)

17.15 AT&T Inc. (U.S.)

17.16 Harman International Industries, Inc. (U.S.)

18. Competitive Landscape

18.1 Competitive Benchmarking

18.2 Market Share analysis

18.3 Recent Developments

19. Conclusion

An accurate research report requires proper strategizing as well as implementation. There are multiple factors involved in the completion of good and accurate research report and selecting the best methodology to compete the research is the toughest part. Since the research reports we provide play a crucial role in any company’s decision-making process, therefore we at SNS Insider always believe that we should choose the best method which gives us results closer to reality. This allows us to reach at a stage wherein we can provide our clients best and accurate investment to output ratio.

Each report that we prepare takes a timeframe of 350-400 business hours for production. Starting from the selection of titles through a couple of in-depth brain storming session to the final QC process before uploading our titles on our website we dedicate around 350 working hours. The titles are selected based on their current market cap and the foreseen CAGR and growth.

 

The 5 steps process:

Step 1: Secondary Research:

Secondary Research or Desk Research is as the name suggests is a research process wherein, we collect data through the readily available information. In this process we use various paid and unpaid databases which our team has access to and gather data through the same. This includes examining of listed companies’ annual reports, Journals, SEC filling etc. Apart from this our team has access to various associations across the globe across different industries. Lastly, we have exchange relationships with various university as well as individual libraries.

Secondary Research

Step 2: Primary Research

When we talk about primary research, it is a type of study in which the researchers collect relevant data samples directly, rather than relying on previously collected data.  This type of research is focused on gaining content specific facts that can be sued to solve specific problems. Since the collected data is fresh and first hand therefore it makes the study more accurate and genuine.

We at SNS Insider have divided Primary Research into 2 parts.

Part 1 wherein we interview the KOLs of major players as well as the upcoming ones across various geographic regions. This allows us to have their view over the market scenario and acts as an important tool to come closer to the accurate market numbers. As many as 45 paid and unpaid primary interviews are taken from both the demand and supply side of the industry to make sure we land at an accurate judgement and analysis of the market.

This step involves the triangulation of data wherein our team analyses the interview transcripts, online survey responses and observation of on filed participants. The below mentioned chart should give a better understanding of the part 1 of the primary interview.

Primary Research

Part 2: In this part of primary research the data collected via secondary research and the part 1 of the primary research is validated with the interviews from individual consultants and subject matter experts.

Consultants are those set of people who have at least 12 years of experience and expertise within the industry whereas Subject Matter Experts are those with at least 15 years of experience behind their back within the same space. The data with the help of two main processes i.e., FGDs (Focused Group Discussions) and IDs (Individual Discussions). This gives us a 3rd party nonbiased primary view of the market scenario making it a more dependable one while collation of the data pointers.

Step 3: Data Bank Validation

Once all the information is collected via primary and secondary sources, we run that information for data validation. At our intelligence centre our research heads track a lot of information related to the market which includes the quarterly reports, the daily stock prices, and other relevant information. Our data bank server gets updated every fortnight and that is how the information which we collected using our primary and secondary information is revalidated in real time.

Data Bank Validation

Step 4: QA/QC Process

After all the data collection and validation our team does a final level of quality check and quality assurance to get rid of any unwanted or undesired mistakes. This might include but not limited to getting rid of the any typos, duplication of numbers or missing of any important information. The people involved in this process include technical content writers, research heads and graphics people. Once this process is completed the title gets uploader on our platform for our clients to read it.

Step 5: Final QC/QA Process:

This is the last process and comes when the client has ordered the study. In this process a final QA/QC is done before the study is emailed to the client. Since we believe in giving our clients a good experience of our research studies, therefore, to make sure that we do not lack at our end in any way humanly possible we do a final round of quality check and then dispatch the study to the client.


  •            5000 (33% Discount)


  •            8950 (40% Discount)


  •            3050 (23% Discount)

Start a Conversation

Hi! Click one of our member below to chat on Phone