Report Id: SNS/ICT/2151 | July 2022 | Region: Global | 130 Pages
Report Scope & Overview:
The 3D Animation Market size was valued at USD 20.1 Bn in 2022 and is expected to reach USD 55.27 Bn by 2030, and grow at a CAGR of 13.41% over the forecast period 2023-2030.
Three-dimensional animation software is a type of computer graphics tool that allows users to develop, design, and produce three-dimensional pictures and animations. It allows for the visualization, creation, and control of any object, environment, or graphical element in three dimensions. This program includes computer-aided design (CAD) applications and animation packages. It is built on the geometric concept of assigning each generated element to one of three axes: X for width, Y for length, and Z for depth.
3D Animation is the technique of animating objects that appear in three dimensions. These dynamic visuals may be rotated and manipulated much like actual objects. 3D animation is classified into three types: 3D video and film, interactive 3D, and virtual reality 3D. It is widely used in video games and virtual reality. Educational medical films, police and military usage, architectural and design concepts, and character animations for commercials, TV, and movies are some of the industries where 3D animation is employed.
MARKET DYNAMICS:
KEY DRIVERS:
Growing Use of Visual Effects Technology in Film.
Rising Interest in 3D Mobile Applications and Games.
Use of 3D Mapping Technology in Navigation and Geospatial Analysis is Growing.
RESTRAINTS:
Piracy is a concern.
OPPORTUNITY:
Virtual Reality and Artificial Intelligence Technologies Emerge.
Stereoscopic 3D Gaming's Arrival Using 3D Animation Technology.
The Animation Market Will Be Driven by Emerging 4D and 5D Technologies.
3D Animation Technology is Increasingly Used in Medical Forensics.
CHALLENGES:
a lack of investment and government assistance.
Inadequate Proficiency.
Price Sensitivity Increases Due to Intense Competition.
IMPACT OF COVID-19:
COVID-19 has a wide range of worldwide implications. Many governments throughout the world enforced indefinite lockdowns at both the national and regional levels. Due to the increased demand for high-quality entertainment, it has offered an opportunity for the media and entertainment sectors to upgrade video quality. Furthermore, simulation technologies have enabled media proprietors to provide improved creative shopping, learning, and working experiences. Because of the rising usage of 3D modeling technologies for printing, CAD, marketing, medical imaging, video games, and other applications, the pandemic has had a beneficial influence on the 3D animation business.
MARKET ESTIMATION:
In 2021, the 3D modeling category had the highest revenue share, and this dominance is expected to continue throughout the projection period. The process of producing objects in 3D software is known as 3D modeling. These items are constructed as 3D natural elements based on previously planned or real-world perceptions. Animation is about movement, and to portray this movement, objects must be crippled. From 2022 to 2028, the virtual effects category is expected to develop at the quickest CAGR. In cinema and video production, the visual effect is a process in which pictures are generated or modified outside of the context of live filming. Integration of live-action video with other live pictures or CGI elements to produce realistic VFX visuals.
In 2021, the software category had the highest revenue share, and this dominance is expected to continue throughout the projection period. This expansion might be attributed to the software's capacity to generate realistic and palpable images, as well as your critical requirement for 3D animated movies and games. The hardware segment accounts for a significant revenue share in 2021. 3D animation involves the production and editing of sophisticated 2D and 3D visuals, placing a strain on many current computers. As a result, certain hardware is required to advance 3D animation. Furthermore, growing technological penetration in the education and training business is expected to improve the services category.
In 2021, the software category had the highest revenue share, and this dominance is expected to continue throughout the projection period. This expansion might be attributed to the software's capacity to generate realistic and palpable images, as well as your critical requirement for 3D animated movies and games. In 2021, the hardware segment will account for a sizable portion of sales. 3D animation involves the production and editing of sophisticated 2D and 3D visuals, placing a strain on many current computers. As a result, certain hardware is required to advance 3D animation. Furthermore, growing technological penetration in the education and training business is expected to improve the services category.
The media and entertainment industry are predicted to have the highest revenue share in 2021 and to continue its dominance throughout the projection period. The majority of today's films employ 3D and CGI technology, which accounts for enormous development. From 2022 through 2028, the healthcare sector is expected to grow at a rapid pace. Scanners, respirators, ventilators, blood purifiers, and other complex equipment are used in patient care in the healthcare business. Manufacturing is predicted to have the greatest CAGR throughout the projection period. The animation that caters to an industrial machine or product and its specialized manner or range of motion is known as industrial animation.
KEY MARKET SEGMENT:
On The Basis of Technique
3D Modeling
Motion Graphics
3D Rendering
Visual Effects
On The Basis of Component
Hardware
Software
Services
On The Basis of Deployment Size
On-Premise
On-Demand
On The Basis of End-use
Media & Entertainment
Architecture & Construction
Education & Academics
Manufacturing
Healthcare & Life Sciences
Government & Defense
Others
REGIONAL ANALYSIS:
Because of the existence of numerous main customers and increased investment in research and development processes, North America dominates the 3D animation industry. Because of the region's increased use of new 3D technologies in a variety of application sectors, Asia-Pacific is predicted to have the strongest growth from 2022 to 2028.
REGIONAL COVERAGE:
North America
USA
Canada
Mexico
Europe
Germany
UK
France
Italy
Spain
The Netherlands
Rest of Europe
Asia-Pacific
Japan
south Korea
China
India
Australia
Rest of Asia-Pacific
The Middle East & Africa
Israel
UAE
South Africa
Rest of Middle East & Africa
Latin America
Brazil
Argentina
Rest of Latin America
KEY PLAYERS:
The major key players are Autodesk Inc, Adobe Systems Incorporated, Corel Corporation, Maxon Computer, Newtek Inc., Pixologic Inc, Sidefx Software, NVIDIA Corporation, The Foundry VisionMongers Ltd, Zco Corporation
Report Attributes | Details |
Market Size in 2022 | US$ 20.1 Bn |
Market Size by 2030 | US$ 55.27 Bn |
CAGR | CAGR of 13.41% From 2023 to 2030 |
Base Year | 2022 |
Forecast Period | 2023-2030 |
Historical Data | 2020-2021 |
Report Scope & Coverage | Market Size, Segments Analysis, Competitive Landscape, Regional Analysis, DROC & SWOT Analysis, Forecast Outlook |
Key Segments | • By Technique (3D Modeling, Motion Graphics, 3D Rendering, Visual Effects) • By Component (Hardware, Software, Services) • By Deployment Size (On-Premise and On-Demand) • By End-use (Media & Entertainment, Architecture & Construction, Education & Academics, Manufacturing, Healthcare & Life Sciences, Government & Defense, Others) |
Regional Analysis/Coverage | North America (USA, Canada, Mexico), Europe (Germany, UK, France, Italy, Spain, Netherlands, Rest of Europe), Asia-Pacific (Japan, South Korea, China, India, Australia, Rest of Asia-Pacific), The Middle East & Africa (Israel, UAE, South Africa, Rest of Middle East & Africa), Latin America (Brazil, Argentina, Rest of Latin America) |
Company Profiles | Autodesk Inc, Adobe Systems Incorporated, Corel Corporation, Maxon Computer, Newtek Inc., Pixologic Inc, Sidefx Software, NVIDIA Corporation, The Foundry VisionMongers Ltd, Zco Corporation |
Key Drivers | • Growing Use of Visual Effects Technology in Film. • Rising Interest in 3D Mobile Applications and Games. |
Opportunities | • Virtual Reality and Artificial Intelligence Technologies Emerge. • Stereoscopic 3D Gaming's Arrival Using 3D Animation Technology. |
Frequently Asked Questions (FAQ) :
Ans: - The 3D Animation Market size was valued at USD 17.89 Bn in 2021.
Ans: - Growing Use of Visual Effects Technology in Film and rising Interest in 3D Mobile Applications and Games.
Ans: - The segments covered in the 3D Animation Market report for study are On the Basis of Technique, Component, Deployment Size, and End-use.
Ans. The primary growth tactics of 3D Animation market participants include merger and acquisition, business expansion, and product launch.
Ans: - The study includes a comprehensive analysis of 3D Animation Market trends, as well as present and future market forecasts. DROC analysis, as well as impact analysis for the projected period. Porter's five forces analysis aids in the study of buyer and supplier potential as well as the competitive landscape etc.
Table of Contents
1. Introduction
1.1 Market Definition
1.2 Scope
1.3 Research Assumptions
2. Research Methodology
3. Market Dynamics
3.1 Drivers
3.2 Restraints
3.3 Opportunities
3.4 Challenges
4. Impact Analysis
4.1 COVID-19 Impact Analysis
4.2 Impact of Ukraine- Russia war
4.3 Impact of ongoing Recession
4.3.1 Introduction
4.3.2 Impact on major economies
4.3.2.1 US
4.3.2.2 Canada
4.3.2.3 Germany
4.3.2.4 France
4.3.2.5 United Kingdom
4.3.2.6 China
4.3.2.7 Japan
4.3.2.8 South Korea
4.3.2.9 Rest of the World
5. Value Chain Analysis
6. Porter’s 5 forces model
7. PEST Analysis
8. 3D Animation Market Segmentation, by Technique
8.1 3D Modeling
8.2 Motion Graphics
8.3 3D Rendering
8.4 Visual Effects
9. 3D Animation Market Segmentation, by Component
9.1 Hardware
9.2 Software
9.3 Services
10. 3D Animation Market Segmentation, by Deployment Size
10.1 On-Premise
10.2 On-Demand
11. 3D Animation Market Segmentation, by End-use
11.1 Media & Entertainment
11.2 Architecture & Construction
11.3 Education & Academics
11.4 Manufacturing
11.5 Healthcare & Life Sciences
11.6 Government & defense
11.7 Others
12. Regional Analysis
12.1 Introduction
12.2 North America
12.2.1 USA
12.2.2 Canada
12.2.3 Mexico
12.3 Europe
12.3.1 Germany
12.3.2 UK
12.3.3 France
12.3.4 Italy
12.3.5 Spain
12.3.6 The Netherlands
12.3.7 Rest of Europe
12.4 Asia-Pacific
12.4.1 Japan
12.4.2 South Korea
12.4.3 China
12.4.4 India
12.4.5 Australia
12.4.6 Rest of Asia-Pacific
12.5 The Middle East & Africa
12.5.1 Israel
12.5.2 UAE
12.5.3 South Africa
12.5.4 Rest
12.6 Latin America
12.6.1 Brazil
12.6.2 Argentina
12.6.3 Rest of Latin America
13. Company Profiles
13.1 Autodesk Inc
13.1.1 Financial
13.1.2 Products/ Services Offered
13.1.3 SWOT Analysis
13.1.4 The SNS view
13.2 Adobe Systems Incorporated
13.3 Corel Corporation
13.4 Maxon Computer
13.5 Newtek Inc.
13.6 Pixologic Inc
13.7 Sidefx Software
13.8 NVIDIA Corporation
13.9 The Foundry VisionMongers Ltd
13.10 Zco Corporation
14. Competitive Landscape
14.1 Competitive Benchmarking
14.2 Market Share Analysis
14.3 Recent Developments
15. Conclusion
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