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3D Animation Market

3D Animation Market Size, Share & Segmentation by Technique (3D Modeling, Motion Graphics, 3D Rendering, Visual Effects), by Component (Hardware, Software, Services), by Deployment Size (On-Premise and On-Demand), by End-use (Media & Entertainment, Architecture & Construction, Education & Academics, Manufacturing, Healthcare & Life Sciences, Government & Defense, Others), by Regions and Global Market Forecast 2022-2028

Report Id: SNS/ICT/2151 | July 2022 | Region: Global | 130 Pages

3D Animation Market Overview:

The 3D Animation Market size was valued at USD 17.89 Bn in 2021 and is expected to reach USD 43.16 Bn by 2028, and grow at a CAGR of 13.41% over the forecast period 2022-2028.

Three-dimensional animation software is a type of computer graphics tool that allows users to develop, design, and produce three-dimensional pictures and animations. It allows for the visualization, creation, and control of any object, environment, or graphical element in three dimensions. This program includes computer-aided design (CAD) applications and animation packages. It is built on the geometric concept of assigning each generated element to one of three axes: X for width, Y for length, and Z for depth.

3D Animation Market

3D Animation is the technique of animating objects that appear in three dimensions. These dynamic visuals may be rotated and manipulated much like actual objects. 3D animation is classified into three types: 3D video and film, interactive 3D, and virtual reality 3D. It is widely used in video games and virtual reality. Educational medical films, police and military usage, architectural and design concepts, and character animations for commercials, TV, and movies are some of the industries where 3D animation is employed.

MARKET DYNAMICS:

KEY DRIVERS:

  • Growing Use of Visual Effects Technology in Film.

  • Rising Interest in 3D Mobile Applications and Games.

  • Use of 3D Mapping Technology in Navigation and Geospatial Analysis is Growing.

RESTRAINTS:

  • Piracy is a concern.

OPPORTUNITY:

  • Virtual Reality and Artificial Intelligence Technologies Emerge.

  • Stereoscopic 3D Gaming's Arrival Using 3D Animation Technology.

  • The Animation Market Will Be Driven by Emerging 4D and 5D Technologies.

  • 3D Animation Technology is Increasingly Used in Medical Forensics.

CHALLENGES:

  • a lack of investment and government assistance.

  • Inadequate Proficiency.

  • Price Sensitivity Increases Due to Intense Competition.

IMPACT OF COVID-19:

COVID-19 has a wide range of worldwide implications. Many governments throughout the world enforced indefinite lockdowns at both the national and regional levels. Due to the increased demand for high-quality entertainment, it has offered an opportunity for the media and entertainment sectors to upgrade video quality. Furthermore, simulation technologies have enabled media proprietors to provide improved creative shopping, learning, and working experiences. Because of the rising usage of 3D modeling technologies for printing, CAD, marketing, medical imaging, video games, and other applications, the pandemic has had a beneficial influence on the 3D animation business.

MARKET ESTIMATION:

In 2021, the 3D modeling category had the highest revenue share, and this dominance is expected to continue throughout the projection period. The process of producing objects in 3D software is known as 3D modeling. These items are constructed as 3D natural elements based on previously planned or real-world perceptions. Animation is about movement, and to portray this movement, objects must be crippled. From 2022 to 2028, the virtual effects category is expected to develop at the quickest CAGR. In cinema and video production, the visual effect is a process in which pictures are generated or modified outside of the context of live filming. Integration of live-action video with other live pictures or CGI elements to produce realistic VFX visuals.

In 2021, the software category had the highest revenue share, and this dominance is expected to continue throughout the projection period. This expansion might be attributed to the software's capacity to generate realistic and palpable images, as well as your critical requirement for 3D animated movies and games. The hardware segment accounts for a significant revenue share in 2021. 3D animation involves the production and editing of sophisticated 2D and 3D visuals, placing a strain on many current computers. As a result, certain hardware is required to advance 3D animation. Furthermore, growing technological penetration in the education and training business is expected to improve the services category.

In 2021, the software category had the highest revenue share, and this dominance is expected to continue throughout the projection period. This expansion might be attributed to the software's capacity to generate realistic and palpable images, as well as your critical requirement for 3D animated movies and games. In 2021, the hardware segment will account for a sizable portion of sales. 3D animation involves the production and editing of sophisticated 2D and 3D visuals, placing a strain on many current computers. As a result, certain hardware is required to advance 3D animation. Furthermore, growing technological penetration in the education and training business is expected to improve the services category.

The media and entertainment industry are predicted to have the highest revenue share in 2021 and to continue its dominance throughout the projection period. The majority of today's films employ 3D and CGI technology, which accounts for enormous development. From 2022 through 2028, the healthcare sector is expected to grow at a rapid pace. Scanners, respirators, ventilators, blood purifiers, and other complex equipment are used in patient care in the healthcare business. Manufacturing is predicted to have the greatest CAGR throughout the projection period. The animation that caters to an industrial machine or product and its specialized manner or range of motion is known as industrial animation.

KEY MARKET SEGMENT:

On The Basis of Technique

  • 3D Modeling

  • Motion Graphics

  • 3D Rendering

  • Visual Effects

On The Basis of Component

  • Hardware

  • Software

  • Services

On The Basis of Deployment Size

  • On-Premise

  • On-Demand

On The Basis of End-use

  • Media & Entertainment

  • Architecture & Construction

  • Education & Academics

  • Manufacturing

  • Healthcare & Life Sciences

  • Government & Defense

  • Others

3D Animation Market

REGIONAL ANALYSIS:

Because of the existence of numerous main customers and increased investment in research and development processes, North America dominates the 3D animation industry. Because of the region's increased use of new 3D technologies in a variety of application sectors, Asia-Pacific is predicted to have the strongest growth from 2022 to 2028.

REGIONAL COVERAGE:

  • North America

    • USA

    • Canada

    • Mexico

  • Europe

    • Germany

    • UK

    • France

    • Italy

    • Spain

    • The Netherlands

    • Rest of Europe

  • Asia-Pacific

    • Japan

    • south Korea

    • China

    • India

    • Australia

    • Rest of Asia-Pacific

  • The Middle East & Africa

    • Israel

    • UAE

    • South Africa

    • Rest of Middle East & Africa

  • Latin America

    • Brazil

    • Argentina

    • Rest of Latin America

KEY PLAYERS:

The major key players are Autodesk Inc, Adobe Systems Incorporated, Corel Corporation, Maxon Computer, Newtek Inc., Pixologic Inc, Sidefx Software, NVIDIA Corporation, The Foundry VisionMongers Ltd, Zco Corporation

3D Animation Market Report Scope:
Report Attributes Details
 Market Size in 2021  US$ 17.89 Bn
 Market Size by 2028  US$ 43.16 Bn
 CAGR   CAGR of 13.41% From 2022 to 2028
 Base Year  2021
 Forecast Period  2022-2028
 Historical Data  2017-2020
 Report Scope & Coverage Market Size, Segments Analysis, Competitive  Landscape, Regional Analysis, DROC & SWOT Analysis, Forecast Outlook
 Key Segments • By Technique (3D Modeling, Motion Graphics, 3D Rendering, Visual Effects)
• By Component (Hardware, Software, Services)
• By Deployment Size (On-Premise and On-Demand)
• By End-use (Media & Entertainment, Architecture & Construction, Education & Academics, Manufacturing, Healthcare & Life Sciences, Government & Defense, Others)
 Regional Analysis/Coverage North America (USA, Canada, Mexico), Europe
(Germany, UK, France, Italy, Spain, Netherlands,
Rest of Europe), Asia-Pacific (Japan, South Korea,
China, India, Australia, Rest of Asia-Pacific), The
Middle East & Africa (Israel, UAE, South Africa,
Rest of Middle East & Africa), Latin America (Brazil, Argentina, Rest of Latin America)
 Company Profiles Autodesk Inc, Adobe Systems Incorporated, Corel Corporation, Maxon Computer, Newtek Inc., Pixologic Inc, Sidefx Software, NVIDIA Corporation, The Foundry VisionMongers Ltd, Zco Corporation
 Key Drivers • Growing Use of Visual Effects Technology in Film.
• Rising Interest in 3D Mobile Applications and Games.
 Opportunities • Virtual Reality and Artificial Intelligence Technologies Emerge.
• Stereoscopic 3D Gaming's Arrival Using 3D Animation Technology.

 


Frequently Asked Questions (FAQ) :

Ans: - The 3D Animation Market size was valued at USD 17.89 Bn in 2021.

Ans: - Growing Use of Visual Effects Technology in Film and rising Interest in 3D Mobile Applications and Games.

Ans: - The segments covered in the 3D Animation Market report for study are On the Basis of Technique, Component, Deployment Size, and End-use.

Ans. The primary growth tactics of 3D Animation market participants include merger and acquisition, business expansion, and product launch.

Ans: - The study includes a comprehensive analysis of 3D Animation Market trends, as well as present and future market forecasts. DROC analysis, as well as impact analysis for the projected period. Porter's five forces analysis aids in the study of buyer and supplier potential as well as the competitive landscape etc.


Table of Contents

 

1. Introduction

1.1 Market Definition

1.2 Scope

1.3 Research Assumptions

 

2. Research Methodology

 

3. Market Dynamics

3.1 Drivers

3.2 Restraints

3.3 Opportunities

3.4 Challenges

 

4. Impact Analysis

4.1 COVID 19 Impact Analysis

4.2 Impact of the Ukraine- Russia war

 

5. Value Chain Analysis

 

6. Porter’s 5 forces model

 

7. PEST Analysis

 

8. 3D Animation Market Segmentation, by Technique

8.1 3D Modeling

8.2 Motion Graphics

8.3 3D Rendering

8.4 Visual Effects

 

9. 3D Animation Market Segmentation, by Component

9.1 Hardware

9.2 Software

9.3 Services

 

10. 3D Animation Market Segmentation, by Deployment Size

10.1 On-Premise

10.2 On-Demand

 

11. 3D Animation Market Segmentation, by End-use

11.1 Media & Entertainment

11.2 Architecture & Construction

11.3 Education & Academics

11.4 Manufacturing

11.5 Healthcare & Life Sciences

11.6 Government & defense

11.7 Others

 

12. Regional Analysis

12.1 Introduction

12.2 North America

12.2.1 USA

12.2.2 Canada

12.2.3 Mexico

12.3 Europe

12.3.1 Germany

12.3.2 UK

12.3.3 France

12.3.4 Italy

12.3.5 Spain

12.3.6 The Netherlands

12.3.7 Rest of Europe

12.4 Asia-Pacific

12.4.1 Japan

12.4.2 South Korea

12.4.3 China

12.4.4 India

12.4.5 Australia

12.4.6 Rest of Asia-Pacific

12.5 The Middle East & Africa

12.5.1 Israel

12.5.2 UAE

12.5.3 South Africa

12.5.4 Rest

12.6 Latin America

12.6.1 Brazil

12.6.2 Argentina

12.6.3 Rest of Latin America

 

13. Company Profiles

13.1 Autodesk Inc

13.1.1 Financial

13.1.2 Products/ Services Offered

13.1.3 SWOT Analysis

13.1.4 The SNS view

13.2 Adobe Systems Incorporated

13.3 Corel Corporation

13.4 Maxon Computer

13.5 Newtek Inc.

13.6 Pixologic Inc

13.7 Sidefx Software

13.8 NVIDIA Corporation

13.9 The Foundry VisionMongers Ltd

13.10 Zco Corporation

 

14. Competitive Landscape

14.1 Competitive Benchmarking

14.2 Market Share analysis

14.3 Recent Developments

 

15. Conclusion

An accurate research report requires proper strategizing as well as implementation. There are multiple factors involved in the completion of good and accurate research report and selecting the best methodology to compete the research is the toughest part. Since the research reports we provide play a crucial role in any company’s decision-making process, therefore we at SNS Insider always believe that we should choose the best method which gives us results closer to reality. This allows us to reach at a stage wherein we can provide our clients best and accurate investment to output ratio.

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The 5 steps process:

Step 1: Secondary Research:

Secondary Research or Desk Research is as the name suggests is a research process wherein, we collect data through the readily available information. In this process we use various paid and unpaid databases which our team has access to and gather data through the same. This includes examining of listed companies’ annual reports, Journals, SEC filling etc. Apart from this our team has access to various associations across the globe across different industries. Lastly, we have exchange relationships with various university as well as individual libraries.

Secondary Research

Step 2: Primary Research

When we talk about primary research, it is a type of study in which the researchers collect relevant data samples directly, rather than relying on previously collected data.  This type of research is focused on gaining content specific facts that can be sued to solve specific problems. Since the collected data is fresh and first hand therefore it makes the study more accurate and genuine.

We at SNS Insider have divided Primary Research into 2 parts.

Part 1 wherein we interview the KOLs of major players as well as the upcoming ones across various geographic regions. This allows us to have their view over the market scenario and acts as an important tool to come closer to the accurate market numbers. As many as 45 paid and unpaid primary interviews are taken from both the demand and supply side of the industry to make sure we land at an accurate judgement and analysis of the market.

This step involves the triangulation of data wherein our team analyses the interview transcripts, online survey responses and observation of on filed participants. The below mentioned chart should give a better understanding of the part 1 of the primary interview.

Part 2: In this part of primary research the data collected via secondary research and the part 1 of the primary research is validated with the interviews from individual consultants and subject matter experts.

Consultants are those set of people who have at least 12 years of experience and expertise within the industry whereas Subject Matter Experts are those with at least 15 years of experience behind their back within the same space. The data with the help of two main processes i.e., FGDs (Focused Group Discussions) and IDs (Individual Discussions). This gives us a 3rd party nonbiased primary view of the market scenario making it a more dependable one while collation of the data pointers.

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