Table Of Contents
1. Introduction
1.1 Market Definition & Scope
1.2 Research Assumptions & Abbreviations
1.3 Research Methodology
2. Executive Summary
2.1 Market Snapshot
2.2 Market Absolute $ Opportunity Assessment & Y-o-Y Analysis, 2021–2032
2.3 Market Size & Forecast, By Segmentation, 2021–2032
2.3.1 Market Size By Revenue Source
2.3.2 Market Size By Streaming Type
2.3.3 Market Size By Gaming Genre
2.4 Market Share & Bps Analysis By Region, 2024
2.5 Industry Growth Scenarios – Conservative, Likely & Optimistic
2.6 Industry CxO’s Perspective
3. Market Overview
3.1 Market Dynamics
3.1.1 Drivers
3.1.2 Restraints
3.1.3 Opportunities
3.1.4 Key Market Trends
3.2 Industry PESTLE Analysis
3.3 Key Industry Forces (Porter’s) Impacting Market Growth
3.4 Industry Supply Chain Analysis
3.4.1 Raw Material Suppliers
3.4.2 Manufacturers
3.4.3 Distributors/Suppliers
3.4.4 Customers/End-Users
3.5 Industry Life Cycle Assessment
3.6 Parent Market Overview
3.7 Market Risk Assessment
4. Statistical Insights & Trends Reporting
4.1 Audience & Engagement Metrics
4.1.1 Total number of global esports viewers (casual vs. dedicated fans)
4.1.2 Average viewing hours per fan annually across major platforms
4.1.3 Growth rate of live-streaming audiences vs. in-person event attendees
4.1.4 Percentage of viewers engaging through mobile vs. desktop platforms
4.2 Revenue & Monetization Statistics
4.2.1 Percentage contribution of sponsorships, advertising, and media rights to esports revenues
4.2.2 Average revenue generated per viewer annually (ARPU)
4.2.3 Growth in in-game purchases and microtransactions linked to esports events
4.2.4 Ticket sales and merchandise revenue per major esports tournament
4.3 Player & Team Performance Data
4.3.1 Number of registered professional players and teams worldwide
4.3.2 Average career span of professional esports players
4.3.3 Prize pool distribution trends across top esports tournaments
4.3.4 Salary ranges and sponsorship earnings for top-tier players
4.4 Infrastructure & Platform Usage
4.4.1 Number of active esports tournaments hosted annually across regions
4.4.2 Percentage of esports viewership by platform (Twitch, YouTube Gaming, Facebook Gaming, etc.)
4.4.3 Esports arena and venue capacity utilization rates
4.4.4 Adoption rate of VR/AR-enhanced viewing experiences in esports
5. Esports Market Segmental Analysis & Forecast, By Revenue Source, 2021 – 2032, Value (USD Billion)
5.1 Introduction
5.2 Sponsorship
5.2.1 Key Trends
5.2.2 Market Size & Forecast, 2021 – 2032
5.3 Advertising
5.3.1 Key Trends
5.3.2 Market Size & Forecast, 2021 – 2032
5.4 Merchandise & Tickets
5.4.1 Key Trends
5.4.2 Market Size & Forecast, 2021 – 2032
5.5 Publisher Fees
5.5.1 Key Trends
5.5.2 Market Size & Forecast, 2021 – 2032
5.6 Media Rights
5.6.1 Key Trends
5.6.2 Market Size & Forecast, 2021 – 2032
6. Esports Market Segmental Analysis & Forecast, By Streaming Type, 2021 – 2032, Value (USD Billion)
6.1 Introduction
6.2 Live
6.2.1 Key Trends
6.2.2 Market Size & Forecast, 2021 – 2032
6.3 Video-on-demand
6.3.1 Key Trends
6.3.2 Market Size & Forecast, 2021 – 2032
7. Esports Market Segmental Analysis & Forecast, By Gaming Genre, 2021 – 2032, Value (USD Billion)
7.1 Introduction
7.2 Real-time Strategy Games
7.2.1 Key Trends
7.2.2 Market Size & Forecast, 2021 – 2032
7.3 First Person Shooter Games
7.3.1 Key Trends
7.3.2 Market Size & Forecast, 2021 – 2032
7.4 Fighting Games
7.4.1 Key Trends
7.4.2 Market Size & Forecast, 2021 – 2032
7.5 Multiplayer Online Battle Arena Games
7.5.1 Key Trends
7.5.2 Market Size & Forecast, 2021 – 2032
7.6 Mass Multiplayer Online Role-playing Games
7.6.1 Key Trends
7.6.2 Market Size & Forecast, 2021 – 2032
7.7 Others (Racing and eSports Simulators and Others)
7.7.1 Key Trends
7.7.2 Market Size & Forecast, 2021 – 2032
8. Esports Market Segmental Analysis & Forecast By Region, 2021 – 2025, Value (USD Billion)
8.1 Introduction
8.2 North America
8.2.1 Key Trends
8.2.2 Esports Market Size & Forecast, By Revenue Source, 2021 – 2032
8.2.3 Esports Market Size & Forecast, By Streaming Type, 2021 – 2032
8.2.4 Esports Market Size & Forecast, By Gaming Genre, 2021 – 2032
8.2.5 Esports Market Size & Forecast, By Country, 2021 – 2032
8.2.5.1 USA
8.2.5.1.1 Esports Market Size & Forecast, By Revenue Source, 2021 – 2032
8.2.5.1.2 Esports Market Size & Forecast, By Streaming Type, 2021 – 2032
8.2.5.1.3 Esports Market Size & Forecast, By Gaming Genre, 2021 – 2032
8.2.5.2 Canada
8.2.5.2.1 Esports Market Size & Forecast, By Revenue Source, 2021 – 2032
8.2.5.2.2 Esports Market Size & Forecast, By Streaming Type, 2021 – 2032
8.2.5.2.3 Esports Market Size & Forecast, By Gaming Genre, 2021 – 2032
8.3 Europe
8.3.1 Key Trends
8.3.2 Esports Market Size & Forecast, By Revenue Source, 2021 – 2032
8.3.3 Esports Market Size & Forecast, By Streaming Type, 2021 – 2032
8.3.4 Esports Market Size & Forecast, By Gaming Genre, 2021 – 2032
8.3.5 Esports Market Size & Forecast, By Country, 2021 – 2032
8.3.5.1 Germany
8.3.5.1.1 Esports Market Size & Forecast, By Revenue Source, 2021 – 2032
8.3.5.1.2 Esports Market Size & Forecast, By Streaming Type, 2021 – 2032
8.3.5.1.3 Esports Market Size & Forecast, By Gaming Genre, 2021 – 2032
8.3.5.2 UK
8.3.5.2.1 Esports Market Size & Forecast, By Revenue Source, 2021 – 2032
8.3.5.2.2 Esports Market Size & Forecast, By Streaming Type, 2021 – 2032
8.3.5.2.3 Esports Market Size & Forecast, By Gaming Genre, 2021 – 2032
8.3.5.3 France
8.3.5.3.1 Esports Market Size & Forecast, By Revenue Source, 2021 – 2032
8.3.5.3.2 Esports Market Size & Forecast, By Streaming Type, 2021 – 2032
8.3.5.3.3 Esports Market Size & Forecast, By Gaming Genre, 2021 – 2032
8.3.5.4 Italy
8.3.5.4.1 Esports Market Size & Forecast, By Revenue Source, 2021 – 2032
8.3.5.4.2 Esports Market Size & Forecast, By Streaming Type, 2021 – 2032
8.3.5.4.3 Esports Market Size & Forecast, By Gaming Genre, 2021 – 2032
8.3.5.5 Spain
8.3.5.5.1 Esports Market Size & Forecast, By Revenue Source, 2021 – 2032
8.3.5.5.2 Esports Market Size & Forecast, By Streaming Type, 2021 – 2032
8.3.5.5.3 Esports Market Size & Forecast, By Gaming Genre, 2021 – 2032
8.3.5.6 Russia
8.3.5.6.1 Esports Market Size & Forecast, By Revenue Source, 2021 – 2032
8.3.5.6.2 Esports Market Size & Forecast, By Streaming Type, 2021 – 2032
8.3.5.6.3 Esports Market Size & Forecast, By Gaming Genre, 2021 – 2032
8.3.5.7 Poland
8.3.5.7.1 Esports Market Size & Forecast, By Revenue Source, 2021 – 2032
8.3.5.7.2 Esports Market Size & Forecast, By Streaming Type, 2021 – 2032
8.3.5.7.3 Esports Market Size & Forecast, By Gaming Genre, 2021 – 2032
8.3.5.8 Rest of Europe
8.3.5.8.1 Esports Market Size & Forecast, By Revenue Source, 2021 – 2032
8.3.5.8.2 Esports Market Size & Forecast, By Streaming Type, 2021 – 2032
8.3.5.8.3 Esports Market Size & Forecast, By Gaming Genre, 2021 – 2032
8.4 Asia-Pacific
8.4.1 Key Trends
8.4.2 Esports Market Size & Forecast, By Revenue Source, 2021 – 2032
8.4.3 Esports Market Size & Forecast, By Streaming Type, 2021 – 2032
8.4.4 Esports Market Size & Forecast, By Gaming Genre, 2021 – 2032
8.4.5 Esports Market Size & Forecast, By Country, 2021 – 2032
8.4.5.1 China
8.4.5.1.1 Esports Market Size & Forecast, By Revenue Source, 2021 – 2032
8.4.5.1.2 Esports Market Size & Forecast, By Streaming Type, 2021 – 2032
8.4.5.1.3 Esports Market Size & Forecast, By Gaming Genre, 2021 – 2032
8.4.5.2 India
8.4.5.2.1 Esports Market Size & Forecast, By Revenue Source, 2021 – 2032
8.4.5.2.2 Esports Market Size & Forecast, By Streaming Type, 2021 – 2032
8.4.5.2.3 Esports Market Size & Forecast, By Gaming Genre, 2021 – 2032
8.4.5.3 Japan
8.4.5.3.1 Esports Market Size & Forecast, By Revenue Source, 2021 – 2032
8.4.5.3.2 Esports Market Size & Forecast, By Streaming Type, 2021 – 2032
8.4.5.3.3 Esports Market Size & Forecast, By Gaming Genre, 2021 – 2032
8.4.5.4 South Korea
8.4.5.4.1 Esports Market Size & Forecast, By Revenue Source, 2021 – 2032
8.4.5.4.2 Esports Market Size & Forecast, By Streaming Type, 2021 – 2032
8.4.5.4.3 Esports Market Size & Forecast, By Gaming Genre, 2021 – 2032
8.4.5.5 Australia
8.4.5.5.1 Esports Market Size & Forecast, By Revenue Source, 2021 – 2032
8.4.5.5.2 Esports Market Size & Forecast, By Streaming Type, 2021 – 2032
8.4.5.5.3 Esports Market Size & Forecast, By Gaming Genre, 2021 – 2032
8.4.5.6 ASEAN Countries
8.4.5.6.1 Esports Market Size & Forecast, By Revenue Source, 2021 – 2032
8.4.5.6.2 Esports Market Size & Forecast, By Streaming Type, 2021 – 2032
8.4.5.6.3 Esports Market Size & Forecast, By Gaming Genre, 2021 – 2032
8.4.5.7 Rest of Asia-Pacific
8.4.5.7.1 Esports Market Size & Forecast, By Revenue Source, 2021 – 2032
8.4.5.7.2 Esports Market Size & Forecast, By Streaming Type, 2021 – 2032
8.4.5.7.3 Esports Market Size & Forecast, By Gaming Genre, 2021 – 2032
8.5 Latin America
8.5.1 Key Trends
8.5.2 Esports Market Size & Forecast, By Revenue Source, 2021 – 2032
8.5.3 Esports Market Size & Forecast, By Streaming Type, 2021 – 2032
8.5.4 Esports Market Size & Forecast, By Gaming Genre, 2021 – 2032
8.5.5 Esports Market Size & Forecast, By Country, 2021 – 2032
8.5.5.1 Brazil
8.5.5.1.1 Esports Market Size & Forecast, By Revenue Source, 2021 – 2032
8.5.5.1.2 Esports Market Size & Forecast, By Streaming Type, 2021 – 2032
8.5.5.1.3 Esports Market Size & Forecast, By Gaming Genre, 2021 – 2032
8.5.5.2 Argentina
8.5.5.2.1 Esports Market Size & Forecast, By Revenue Source, 2021 – 2032
8.5.5.2.2 Esports Market Size & Forecast, By Streaming Type, 2021 – 2032
8.5.5.2.3 Esports Market Size & Forecast, By Gaming Genre, 2021 – 2032
8.5.5.3 Mexico
8.5.5.3.1 Esports Market Size & Forecast, By Revenue Source, 2021 – 2032
8.5.5.3.2 Esports Market Size & Forecast, By Streaming Type, 2021 – 2032
8.5.5.3.3 Esports Market Size & Forecast, By Gaming Genre, 2021 – 2032
8.5.5.4 Colombia
8.5.5.4.1 Esports Market Size & Forecast, By Revenue Source, 2021 – 2032
8.5.5.4.2 Esports Market Size & Forecast, By Streaming Type, 2021 – 2032
8.5.5.4.3 Esports Market Size & Forecast, By Gaming Genre, 2021 – 2032
8.5.5.5 Rest of Latin America
8.5.5.5.1 Esports Market Size & Forecast, By Revenue Source, 2021 – 2032
8.5.5.5.2 Esports Market Size & Forecast, By Streaming Type, 2021 – 2032
8.5.5.5.3 Esports Market Size & Forecast, By Gaming Genre, 2021 – 2032
8.6 Middle East & Africa
8.6.1 Key Trends
8.6.2 Esports Market Size & Forecast, By Revenue Source, 2021 – 2032
8.6.3 Esports Market Size & Forecast, By Streaming Type, 2021 – 2032
8.6.4 Esports Market Size & Forecast, By Gaming Genre, 2021 – 2032
8.6.5 Esports Market Size & Forecast, By Country, 2021 – 2032
8.6.5.1 UAE
8.6.5.1.1 Esports Market Size & Forecast, By Revenue Source, 2021 – 2032
8.6.5.1.2 Esports Market Size & Forecast, By Streaming Type, 2021 – 2032
8.6.5.1.3 Esports Market Size & Forecast, By Gaming Genre, 2021 – 2032
8.6.5.2 Saudi Arabia
8.6.5.2.1 Esports Market Size & Forecast, By Revenue Source, 2021 – 2032
8.6.5.2.2 Esports Market Size & Forecast, By Streaming Type, 2021 – 2032
8.6.5.2.3 Esports Market Size & Forecast, By Gaming Genre, 2021 – 2032
8.6.5.3 Qatar
8.6.5.3.1 Esports Market Size & Forecast, By Revenue Source, 2021 – 2032
8.6.5.3.2 Esports Market Size & Forecast, By Streaming Type, 2021 – 2032
8.6.5.3.3 Esports Market Size & Forecast, By Gaming Genre, 2021 – 2032
8.6.5.4 Egypt
8.6.5.4.1 Esports Market Size & Forecast, By Revenue Source, 2021 – 2032
8.6.5.4.2 Esports Market Size & Forecast, By Streaming Type, 2021 – 2032
8.6.5.4.3 Esports Market Size & Forecast, By Gaming Genre, 2021 – 2032
8.6.5.5 South Africa
8.6.5.5.1 Esports Market Size & Forecast, By Revenue Source, 2021 – 2032
8.6.5.5.2 Esports Market Size & Forecast, By Streaming Type, 2021 – 2032
8.6.5.5.3 Esports Market Size & Forecast, By Gaming Genre, 2021 – 2032
8.6.5.6 Rest of Middle East & Africa
8.6.5.6.1 Esports Market Size & Forecast, By Revenue Source, 2021 – 2032
8.6.5.6.2 Esports Market Size & Forecast, By Streaming Type, 2021 – 2032
8.6.5.6.3 Esports Market Size & Forecast, By Gaming Genre, 2021 – 2032
9. Competitive Landscape
9.1 Key Players' Positioning
9.2 Competitive Developments
9.2.1 Key Strategies Adopted (%), By Key Players, 2024
9.2.2 Year-Wise Strategies & Development, 2021 – 2025
9.2.3 Number Of Strategies Adopted By Key Players, 2024
9.3 Market Share Analysis, 2024
9.4 Product/Service & Application Benchmarking
9.4.1 Product/Service Specifications & Features By Key Players
9.4.2 Product/Service Heatmap By Key Players
9.4.3 Application Heatmap By Key Players
9.5 Industry Start-Up & Innovation Landscape
9.6 Key Company Profiles
9.6.1 Activision Blizzard
9.6.1.1 Company Overview & Snapshot
9.6.1.2 Product/Service Portfolio
9.6.1.3 Key Company Financials
9.6.1.4 SWOT Analysis
9.6.2 Riot Games
9.6.2.1 Company Overview & Snapshot
9.6.2.2 Product/Service Portfolio
9.6.2.3 Key Company Financials
9.6.2.4 SWOT Analysis
9.6.3 Electronic Arts (EA)
9.6.3.1 Company Overview & Snapshot
9.6.3.2 Product/Service Portfolio
9.6.3.3 Key Company Financials
9.6.3.4 SWOT Analysis
9.6.4 Tencent
9.6.4.1 Company Overview & Snapshot
9.6.4.2 Product/Service Portfolio
9.6.4.3 Key Company Financials
9.6.4.4 SWOT Analysis
9.6.5 Epic Games
9.6.5.1 Company Overview & Snapshot
9.6.5.2 Product/Service Portfolio
9.6.5.3 Key Company Financials
9.6.5.4 SWOT Analysis
9.6.6 Valve Corporation
9.6.6.1 Company Overview & Snapshot
9.6.6.2 Product/Service Portfolio
9.6.6.3 Key Company Financials
9.6.6.4 SWOT Analysis
9.6.7 Microsoft
9.6.7.1 Company Overview & Snapshot
9.6.7.2 Product/Service Portfolio
9.6.7.3 Key Company Financials
9.6.7.4 SWOT Analysis
9.6.8 NVIDIA
9.6.8.1 Company Overview & Snapshot
9.6.8.2 Product/Service Portfolio
9.6.8.3 Key Company Financials
9.6.8.4 SWOT Analysis
9.6.9 AMD
9.6.9.1 Company Overview & Snapshot
9.6.9.2 Product/Service Portfolio
9.6.9.3 Key Company Financials
9.6.9.4 SWOT Analysis
9.6.10 Corsair
9.6.10.1 Company Overview & Snapshot
9.6.10.2 Product/Service Portfolio
9.6.10.3 Key Company Financials
9.6.10.4 SWOT Analysis
9.6.11 ASUS
9.6.11.1 Company Overview & Snapshot
9.6.11.2 Product/Service Portfolio
9.6.11.3 Key Company Financials
9.6.11.4 SWOT Analysis
9.6.12 Intel
9.6.12.1 Company Overview & Snapshot
9.6.12.2 Product/Service Portfolio
9.6.12.3 Key Company Financials
9.6.12.4 SWOT Analysis
9.6.13 Logitech
9.6.13.1 Company Overview & Snapshot
9.6.13.2 Product/Service Portfolio
9.6.13.3 Key Company Financials
9.6.13.4 SWOT Analysis
9.6.14 Twitch Interactive
9.6.14.1 Company Overview & Snapshot
9.6.14.2 Product/Service Portfolio
9.6.14.3 Key Company Financials
9.6.14.4 SWOT Analysis
9.6.15 YouTube Gaming
9.6.15.1 Company Overview & Snapshot
9.6.15.2 Product/Service Portfolio
9.6.15.3 Key Company Financials
9.6.15.4 SWOT Analysis
9.6.16 FACEIT
9.6.16.1 Company Overview & Snapshot
9.6.16.2 Product/Service Portfolio
9.6.16.3 Key Company Financials
9.6.16.4 SWOT Analysis
9.6.17 ESL Gaming
9.6.17.1 Company Overview & Snapshot
9.6.17.2 Product/Service Portfolio
9.6.17.3 Key Company Financials
9.6.17.4 SWOT Analysis
9.6.18 Take-Two Interactive
9.6.18.1 Company Overview & Snapshot
9.6.18.2 Product/Service Portfolio
9.6.18.3 Key Company Financials
9.6.18.4 SWOT Analysis
9.6.19 Ubisoft
9.6.19.1 Company Overview & Snapshot
9.6.19.2 Product/Service Portfolio
9.6.19.3 Key Company Financials
9.6.19.4 SWOT Analysis
9.6.20 Bandai Namco Entertainment
9.6.20.1 Company Overview & Snapshot
9.6.20.2 Product/Service Portfolio
9.6.20.3 Key Company Financials
9.6.20.4 SWOT Analysis
10. Analyst Recommendations
10.1 SNS Insider Opportunity Map
10.2 Industry Low-Hanging Fruit Assessment
10.3 Market Entry & Growth Strategy
10.4 Analyst Viewpoint & Suggestions On Market Growth
11. Assumptions
12. Disclaimer
13. Appendix
13.1 List Of Tables
13.2 List Of Figures