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Human Augmentation Market Report Scope & Overview

The Human Augmentation Market Size was valued at USD 250.36 billion in 2023 and is expected to reach USD 873.51 billion by 2031, growing at a CAGR of 16.9% over the forecast period 2024-2031. 

The human augmentation market is poised for explosive growth, fuelled by a confluence of trends and opportunities.  An aging population creates significant demand for technologies that can assist with age-related decline, as highlighted by the projected growth of the geriatric assistive device market to USD 27.4 billion by 2025.  Meanwhile, advancements in medical technology, like brain-computer interfaces, hold immense potential to revolutionize healthcare and improve overall well-being.  This is further bolstered by the surging investment in neurotechnology startups, which reached a record USD 7.4 billion in 2023.  Beyond healthcare, the convergence of VR/AR and AI unlocks possibilities in diverse sectors like military applications, entertainment, and even remote work. The growing demand for human augmentation in various sectors is encouraging developers to make significant progress in human augmentation, which will boost market growth during forecasting.

Human Augmentation Market Revenue Analysis

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MARKET DYNAMICS:

KEY DRIVERS:

  • The integration of VR/AR, robotics, and AI is creating a demand of human augmentation possibilities.

  • Huge demand for wearable augmentation devices in the healthcare sector.

  • Growing Demand for Wearable Devices

The popularity of smartwatches, fitness trackers, and AR glasses indicates a growing comfort level with wearable technology. This acceptance paves the way for more advanced wearables that can monitor health vitals, translate languages in real-time, or even augment physical strength.

RESTRAINTS:

  • AR and VR technology has raised health concerns.

  • High Development Costs

Research, development, and clinical trials for human augmentation technologies are expensive. The intricate engineering, sophisticated software, and advanced materials involved drive up the initial investment, making these technologies cost-prohibitive for both developers and consumers. For instance, the development of prosthetic limbs with advanced functionality can incur significant costs.

OPPORTUNITIES:

  • Human augmentation technologies are increasingly being used to protect the safety and strength of military personnel.

  • Development in Military and Defense Applications

  • Growing of Gaming and Entertainment Industry.

VR/AR integration with brain-computer interfaces can create immersive gaming experiences that blur the lines between reality and the virtual world. Additionally, augmented reality can enhance theme park rides or museum exhibits, offering interactive and educational experiences.

CHALLENGES:

  • The ethical implications of human augmentation need careful consideration.

A major hurdle in the human augmentation market is keeping users safe and determining who's responsible if something goes wrong.  These technologies are becoming deeply woven into healthcare, work, and daily life. As this happens, it's critical to make sure they're safe and establish clear rules about who is liable if there are problems.  There's a chance of unexpected health issues, like allergic reactions to implants, or even cyberattacks on wearable tech.

IMPACT OF RUSSIA-UKRAINE WAR

The war in Ukraine has become a proving ground for Artificial Intelligence (AI) in combat. Since the invasion began in February 2022, AI has been deployed on drones for various purposes. These include intelligence gathering, carrying out airstrikes, and analysing enemy communications through facial recognition. This surge in data from drones and other sources (weapons systems, soldiers) is where AI shines. By analysing this massive data, AI helps Ukrainian commanders make quicker, more informed decisions on the battlefield. As AI use evolves, it has the potential to further improve targeting accuracy and reaction times against enemy forces, potentially leading to greater battlefield efficiency and minimizing civilian casualties. While Ukraine's Western allies support this approach, their militaries are still figuring out how to best integrate AI into their own strategies. Undoubtedly, the lessons learned from the Ukraine conflict will significantly influence the future development and deployment of AI in warfare.

IMPACT OF ECONOMIC SLOWDOWN

As economic uncertainty rises, companies become more cautious with their spending. This leads to a potential funding decrease for startups developing innovative solutions in the Medical, Commercial, and Industrial segments, which hindering progress. Consumers, feeling the same, they might tighten their budget, which leading to a drop in sales for non-essential human augmentation tech like advanced fitness trackers or AR smart glasses. Companies like Fitbit, known for these products, could see a decline in sales figures. Overall, the economic slowdown poses significant challenges in the form of reduced consumer spending, investment slowdowns, and ongoing supply chain disruptions.

 KEY MARKET SEGMENTS:

By Product

  • Wearable Devices

  • Virtual Reality Devices

  • Augmented Reality Devices

  • Exoskeletons

  • Biometric Systems

  • Intelligent Virtual Assistants 

Based on By Product, the Human augmented market is subdivided into Wearable Devices, Virtual Reality Devices, Augmented Reality Devices, Exoskeletons, and Intelligent Virtual Assistants. Wearable devices are expected to respond to the largest share of the human augmented market during forecasting period 2024-2031. The growing use of wearable equipment to monitor health and fitness parameters is a major factor contributing to market growth. In addition, the development of low-performance low-frequency ICs and advanced sensor technology have enabled the development of inexpensive wearable devices for a variety of consumer applications. Different types of compact sensors can be combined into wearable devices such as garments, hats, wrist straps, socks, shoes, glasses, and wristwatches to monitor ongoing health.

The market share of human biometric systems is the second largest during the forecast period 2024-2031. As security concerns grow in various sectors such as finance, healthcare and public administration, the demand for strong authentication and identification methods increases. Biometric systems provide highly secure and reliable ways to authenticate and confirm individual identity. Continued advances in biometric technology, including facial recognition, fingerprint scanning, and iris recognition, have made these systems more accurate, easier to use, and more cost-effective, increasing their use in a variety of industries.

By Functionality

  • Body-worn

  • Non-Body-worn

By Functionality, the Human augmented market is subdivided into Non-Body-worn and Body-worn. Non-body-worn human products are expected to record the highest growth during the forecast period. The growing demand for immersed content for AR and VR devices for sports and entertainment applications is expected to further the growth of the AR and VR software market, thereby boosting the market growth of non-body-worn products.

By Technology

  • Artificial Intelligence (AI) Integration

  • Quantum Computing Augmentation

  • Biohacking and Bio-Augmentation

By End-User

  • Consumer

  • Commercial

  • Medical

  • Aerospace & Defense

  • Industrial

  • Other end-users

REGIONAL ANALYSES

The human augmented market is divided into four regions the United States, South America, Europe, Asia Pacific, and the rest of the world. North America has the largest market share, followed by Europe and the Asia Pacific region, in terms of value. North America plays a vital role in the global market for human enhancement. The rapid development of artificial intelligence technology, as well as the development of artificial intelligence technology, is driving the growth of the human augmentation industry. Europe is the second largest market for human augment in the world, behind the United States. In due course, the area is expected to develop at the highest rate in the world. Technological advances and the growing need for platforms to measure system performance across all specific business segments in the area are factors that support the growing demand for the human augmentation market.

Asia Pacific is the second largest market for human augmentation during the forecast period 2024-2031. The Asia Pacific region, including countries such as China, Japan and South Korea, is known for its rapid technological development. These countries invest heavily in research and development, promoting innovation in human augmentation technologies. The demand for healthcare services in the Asia-Pacific region is increasing. This has led to the development of medical supplements, wearable medical devices and surgical robotics, all of which have contributed to the growth of the human augmentation market.

Human Augmentation Market By Region

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REGIONAL COVERAGE:

North America

  • US

  • Canada

  • Mexico

Europe

  • Eastern Europe

    • Poland

    • Romania

    • Hungary

    • Turkey

    • Rest of Eastern Europe

  • Western Europe

    • Germany

    • France

    • UK

    • Italy

    • Spain

    • Netherlands

    • Switzerland

    • Austria

    • Rest of Western Europe

Asia Pacific

  • China

  • India

  • Japan

  • South Korea

  • Vietnam

  • Singapore

  • Australia

  • Rest of Asia Pacific

Middle East & Africa

  • Middle East

    • UAE

    • Egypt

    • Saudi Arabia

    • Qatar

    • Rest of the Middle East

  • Africa

    • Nigeria

    • South Africa

    • Rest of Africa

Latin America

  • Brazil

  • Argentina

  • Colombia

  • Rest of Latin America

KEY PLAYERS

The major key players are Samsung Electronics, Google LLC, Ekso Bionics,  Vuzix Corporation, Garmin Ltd, Fossil Group, Inc., B-Temia Inc, Casio,  Magic Leap, ReWalk Robotics, Cyberdyne Inc, and other key players.

Samsung Electronics-Company Financial Analysis

Company Landscape Analysis

RECENT DEVELOPMENT

In May 2024, Brain-Computer Interface Breakthrough

Neuralink, a company led by Elon Musk, announced a breakthrough in its brain-computer interface (BCI) technology. Their latest iteration reportedly allows paralyzed individuals to control a robotic arm with a high degree of accuracy and dexterity. This advancement has the potential to revolutionize rehabilitation and assistive technologies for people with disabilities.

In April 2024, Samsung and Google Partner on AR Glasses

Tech giants Samsung and Google announced a collaborative effort to develop next-generation augmented reality (AR) glasses. This partnership brings together Samsung's hardware expertise and Google's software prowess, aiming to create a seamless and immersive AR experience for consumers.

Human Augmentation Market Report Scope:

Report Attributes Details
Market Size in 2023 US$ 250.36 Million
Market Size by 2031 US$ 873.51 Million
CAGR CAGR of 16.9% From 2024 to 2031
Base Year 2023
Forecast Period 2024-2031
Historical Data 2020-2022
Report Scope & Coverage Market Size, Segments Analysis, Competitive  Landscape, Regional Analysis, DROC & SWOT Analysis, Forecast Outlook
Key Segments • By Product (Wearable Devices, Virtual Reality Devices, Augmented Reality Devices, Exoskeletons, Biometric Systems, Intelligent Virtual Assistants)
• By Functionality (Non-Body-Worn, Body-Worn)
• By Technology (Artificial Intelligence (AI) Integration, Quantum Computing Augmentation, Biohacking and Bio-Augmentation)
• By End-User (Consumer, Commercial, Medical, Aerospace & Defense, Industrial, Others)
Regional Analysis/Coverage North America (US, Canada, Mexico), Europe (Eastern Europe [Poland, Romania, Hungary, Turkey, Rest of Eastern Europe] Western Europe] Germany, France, UK, Italy, Spain, Netherlands, Switzerland, Austria, Rest of Western Europe]), Asia Pacific (China, India, Japan, South Korea, Vietnam, Singapore, Australia, Rest of Asia Pacific), Middle East & Africa (Middle East [UAE, Egypt, Saudi Arabia, Qatar, Rest of Middle East], Africa [Nigeria, South Africa, Rest of Africa], Latin America (Brazil, Argentina, Colombia, Rest of Latin America)
Company Profiles Samsung Electronics, Google LLC, Ekso Bionics, Vuzix Corporation, Garmin Ltd, Fossil Group, Inc., B-Temia Inc, Casio, Magic Leap, ReWalk Robotics, Cyberdyne Inc and Other.
Key Drivers • Rising adoption of wearable devices.
• Huge demand for wearable augmentation devices in healthcare sector.
Restraints • AR and VR technology have raised health concerns.
• Human augmentation devices are expensive.

Frequently Asked Questions

Ans. The market value will be expected to reach USD 873.51 billion by 2031 and grow at a CAGR of 16.9% over the forecast period 2024-2031

The market has been segmented with respect to product, functionality and application.

The key players in the Human Augmentation market are Samsung Electronics, Google LLC, Ekso Bionics, Vuzix Corporation, Garmin Ltd, Fossil Group, Inc., B-Temia Inc, Casio, Magic Leap, ReWalk Robotics, Cyberdyne Inc and Other.

Top-down research, bottom-up research, qualitative research, quantitative research, and Fundamental research.

Manufacturers, Consultants, Association, Research Institutes, private and university libraries, suppliers, and distributors of the product.

TABLE OF CONTENTS

1. Introduction
1.1 Market Definition
1.2 Scope
1.3 Research Assumptions

2. Industry Flowchart

3. Research Methodology

4. Market Dynamics
4.1 Drivers
4.2 Restraints
4.3 Opportunities
4.4 Challenges

5. Impact Analysis
5.1 Impact of Russia-Ukraine Crisis
5.2 Impact of Economic Slowdown on Major Countries
5.2.1 Introduction
5.2.2 United States
5.2.3 Canada
5.2.4 Germany
5.2.5 France
5.2.6 UK
5.2.7 China
5.2.8 Japan
5.2.9 South Korea
5.2.10 India

6. Value Chain Analysis

7. Porter’s 5 Forces Model

8. Pest Analysis

9. Human Augmentation Market Segmentation, By Product
9.1 Introduction
9.2 Trend Analysis
9.3 Wearable Devices
9.4 Virtual Reality Devices
9.5 Augmented Reality Devices
9.6 Exoskeletons
9.7 Biometric Systems
9.8 Intelligent Virtual Assistants

10. Human Augmentation Market Segmentation, By Functionality
10.1 Introduction
10.2 Trend Analysis
10.3 Body-worn
10.4 Non-Body-worn

11. Human Augmentation Market Segmentation, By Technology
11.1 Introduction
11.2 Trend Analysis
11.3 Artificial Intelligence (AI) Integration
11.4 Quantum Computing Augmentation
11.5 Biohacking and Bio-Augmentation

12. Human Augmentation Market Segmentation, By End-User
12.1 Introduction
12.2 Trend Analysis
12.3 Consumer
12.4 Commercial
12.5 Medical
12.6 Aerospace & Defense
12.7 Industrial
12.8 Other end-users

13. Regional Analysis
13.1 Introduction
13.2 North America
13.2.1 Trend Analysis
13.2.2 North America Human Augmentation Market, by Country
13.2.3 North America Human Augmentation Market, By Product
13.2.4 North America Human Augmentation Market, By Functionality
13.2.5 North America Human Augmentation Market, By Technology
13.2.6 North America Human Augmentation Market, By End-User
13.2.7 USA
13.2.7.1 USA Human Augmentation Market, By Product
13.2.7.2 USA Human Augmentation Market, By Functionality
13.2.7.3 USA Human Augmentation Market, By Technology
13.2.7.4 USA Human Augmentation Market, By End-User
13.2.8 Canada
13.2.8.1 Canada Human Augmentation Market, By Product
13.2.8.2 Canada Human Augmentation Market, By Functionality
13.2.8.3 Canada Human Augmentation Market, By Technology
13.2.8.4 Canada Human Augmentation Market, By End-User
13.2.9 Mexico
13.2.9.1 Mexico Human Augmentation Market, By Product
13.2.9.2 Mexico Human Augmentation Market, By Functionality
13.2.9.3 Mexico Human Augmentation Market, By Technology
13.2.9.4 Mexico Human Augmentation Market, By End-User
13.3 Europe
13.3.1 Trend Analysis
13.3.2 Eastern Europe
13.3.2.1 Eastern Europe Human Augmentation Market, by Country
13.3.2.2 Eastern Europe Human Augmentation Market, By Product
13.3.2.3 Eastern Europe Human Augmentation Market, By Functionality
13.3.2.4 Eastern Europe Human Augmentation Market, By Technology
13.3.2.5 Eastern Europe Human Augmentation Market, By End-User
13.3.2.6 Poland
13.3.2.6.1 Poland Human Augmentation Market, By Product
13.3.2.6.2 Poland Human Augmentation Market, By Functionality
13.3.2.6.3 Poland Human Augmentation Market, By Technology
13.3.2.6.4 Poland Human Augmentation Market, By End-User
13.3.2.7 Romania
13.3.2.7.1 Romania Human Augmentation Market, By Product
13.3.2.7.2 Romania Human Augmentation Market, By Functionality
13.3.2.7.3 Romania Human Augmentation Market, By Technology
13.3.2.7.4 Romania Human Augmentation Market, By End-User
13.3.2.8 Hungary
13.3.2.8.1 Hungary Human Augmentation Market, By Product
13.3.2.8.2 Hungary Human Augmentation Market, By Functionality
13.3.2.8.3 Hungary Human Augmentation Market, By Technology
13.3.2.8.4 Hungary Human Augmentation Market, By End-User
13.3.2.9 Turkey
13.3.2.9.1 Turkey Human Augmentation Market, By Product
13.3.2.9.2 Turkey Human Augmentation Market, By Functionality
13.3.2.9.3 Turkey Human Augmentation Market, By Technology
13.3.2.9.4 Turkey Human Augmentation Market, By End-User
13.3.2.10 Rest of Eastern Europe
13.3.2.10.1 Rest of Eastern Europe Human Augmentation Market, By Product
13.3.2.10.2 Rest of Eastern Europe Human Augmentation Market, By Functionality
13.3.2.10.3 Rest of Eastern Europe Human Augmentation Market, By Technology
13.3.2.10.4 Rest of Eastern Europe Human Augmentation Market, By End-User
13.3.3 Western Europe
13.3.3.1 Western Europe Human Augmentation Market, by Country
13.3.3.2 Western Europe Human Augmentation Market, By Product
13.3.3.3 Western Europe Human Augmentation Market, By Functionality
13.3.3.4 Western Europe Human Augmentation Market, By Technology
13.3.3.5 Western Europe Human Augmentation Market, By End-User
13.3.3.6 Germany
13.3.3.6.1 Germany Human Augmentation Market, By Product
13.3.3.6.2 Germany Human Augmentation Market, By Functionality
13.3.3.6.3 Germany Human Augmentation Market, By Technology
13.3.3.6.4 Germany Human Augmentation Market, By End-User
13.3.3.7 France
13.3.3.7.1 France Human Augmentation Market, By Product
13.3.3.7.2 France Human Augmentation Market, By Functionality
13.3.3.7.3 France Human Augmentation Market, By Technology
13.3.3.7.4 France Human Augmentation Market, By End-User
13.3.3.8 UK
13.3.3.8.1 UK Human Augmentation Market, By Product
13.3.3.8.2 UK Human Augmentation Market, By Functionality
13.3.3.8.3 UK Human Augmentation Market, By Technology
13.3.3.8.4 UK Human Augmentation Market, By End-User
13.3.3.9 Italy
13.3.3.9.1 Italy Human Augmentation Market, By Product
13.3.3.9.2 Italy Human Augmentation Market, By Functionality
13.3.3.9.3 Italy Human Augmentation Market, By Technology
13.3.3.9.4 Italy Human Augmentation Market, By End-User
13.3.3.10 Spain
13.3.3.10.1 Spain Human Augmentation Market, By Product
13.3.3.10.2 Spain Human Augmentation Market, By Functionality
13.3.3.10.3 Spain Human Augmentation Market, By Technology
13.3.3.10.4 Spain Human Augmentation Market, By End-User
13.3.3.11 Netherlands
13.3.3.11.1 Netherlands Human Augmentation Market, By Product
13.3.3.11.2 Netherlands Human Augmentation Market, By Functionality
13.3.3.11.3 Netherlands Human Augmentation Market, By Technology
13.3.3.11.4 Netherlands Human Augmentation Market, By End-User
13.3.3.12 Switzerland
13.3.3.12.1 Switzerland Human Augmentation Market, By Product
13.3.3.12.2 Switzerland Human Augmentation Market, By Functionality
13.3.3.12.3 Switzerland Human Augmentation Market, By Technology
13.3.3.12.4 Switzerland Human Augmentation Market, By End-User
13.3.3.13 Austria
13.3.3.13.1 Austria Human Augmentation Market, By Product
13.3.3.13.2 Austria Human Augmentation Market, By Functionality
13.3.3.13.3 Austria Human Augmentation Market, By Technology
13.3.3.13.4 Austria Human Augmentation Market, By End-User
13.3.3.14 Rest of Western Europe
13.3.3.14.1 Rest of Western Europe Human Augmentation Market, By Product
13.3.3.14.2 Rest of Western Europe Human Augmentation Market, By Functionality
13.3.3.14.3 Rest of Western Europe Human Augmentation Market, By Technology
13.3.3.14.4 Rest of Western Europe Human Augmentation Market, By End-User
13.4 Asia-Pacific
13.4.1 Trend Analysis
13.4.2 Asia-Pacific Human Augmentation Market, by Country
13.4.3 Asia-Pacific Human Augmentation Market, By Product
13.4.4 Asia-Pacific Human Augmentation Market, By Functionality
13.4.5 Asia-Pacific Human Augmentation Market, By Technology
13.4.6 Asia-Pacific Human Augmentation Market, By End-User
13.4.7 China
13.4.7.1 China Human Augmentation Market, By Product
13.4.7.2 China Human Augmentation Market, By Functionality
13.4.7.3 China Human Augmentation Market, By Technology
13.4.7.4 China Human Augmentation Market, By End-User
13.4.8 India
13.4.8.1 India Human Augmentation Market, By Product
13.4.8.2 India Human Augmentation Market, By Functionality
13.4.8.3 India Human Augmentation Market, By Technology
13.4.8.4 India Human Augmentation Market, By End-User
13.4.9 Japan
13.4.9.1 Japan Human Augmentation Market, By Product
13.4.9.2 Japan Human Augmentation Market, By Functionality
13.4.9.3 Japan Human Augmentation Market, By Technology
13.4.9.4 Japan Human Augmentation Market, By End-User
13.4.10 South Korea
13.4.10.1 South Korea Human Augmentation Market, By Product
13.4.10.2 South Korea Human Augmentation Market, By Functionality
13.4.10.3 South Korea Human Augmentation Market, By Technology
13.4.10.4 South Korea Human Augmentation Market, By End-User
13.4.11 Vietnam
13.4.11.1 Vietnam Human Augmentation Market, By Product
13.4.11.2 Vietnam Human Augmentation Market, By Functionality
13.4.11.3 Vietnam Human Augmentation Market, By Technology
13.4.11.4 Vietnam Human Augmentation Market, By End-User
13.4.12 Singapore
13.4.12.1 Singapore Human Augmentation Market, By Product
13.4.12.2 Singapore Human Augmentation Market, By Functionality
13.4.12.3 Singapore Human Augmentation Market, By Technology
13.4.12.4 Singapore Human Augmentation Market, By End-User
13.4.13 Australia
13.4.13.1 Australia Human Augmentation Market, By Product
13.4.13.2 Australia Human Augmentation Market, By Functionality
13.4.13.3 Australia Human Augmentation Market, By Technology
13.4.13.4 Australia Human Augmentation Market, By End-User
13.4.14 Rest of Asia-Pacific
13.4.14.1 Rest of Asia-Pacific Human Augmentation Market, By Product
13.4.14.2 Rest of Asia-Pacific Human Augmentation Market, By Functionality
13.4.14.3 Rest of Asia-Pacific Human Augmentation Market, By Technology
13.4.14.4 Rest of Asia-Pacific Human Augmentation Market, By End-User
13.5 Middle East & Africa
13.5.1 Trend Analysis
13.5.2 Middle East
13.5.2.1 Middle East Human Augmentation Market, by Country
13.5.2.2 Middle East Human Augmentation Market, By Product
13.5.2.3 Middle East Human Augmentation Market, By Functionality
13.5.2.4 Middle East Human Augmentation Market, By Technology
13.5.2.5 Middle East Human Augmentation Market, By End-User
13.5.2.6 UAE
13.5.2.6.1 UAE Human Augmentation Market, By Product
13.5.2.6.2 UAE Human Augmentation Market, By Functionality
13.5.2.6.3 UAE Human Augmentation Market, By Technology
13.5.2.6.4 UAE Human Augmentation Market, By End-User
13.5.2.7 Egypt
13.5.2.7.1 Egypt Human Augmentation Market, By Product
13.5.2.7.2 Egypt Human Augmentation Market, By Functionality
13.5.2.7.3 Egypt Human Augmentation Market, By Technology
13.5.2.7.4 Egypt Human Augmentation Market, By End-User
13.5.2.8 Saudi Arabia
13.5.2.8.1 Saudi Arabia Human Augmentation Market, By Product
13.5.2.8.2 Saudi Arabia Human Augmentation Market, By Functionality
13.5.2.8.3 Saudi Arabia Human Augmentation Market, By Technology
13.5.2.8.4 Saudi Arabia Human Augmentation Market, By End-User
13.5.2.9 Qatar
13.5.2.9.1 Qatar Human Augmentation Market, By Product
13.5.2.9.2 Qatar Human Augmentation Market, By Functionality
13.5.2.9.3 Qatar Human Augmentation Market, By Technology
13.5.2.9.4 Qatar Human Augmentation Market, By End-User
13.5.2.10 Rest of Middle East
13.5.2.10.1 Rest of Middle East Human Augmentation Market, By Product
13.5.2.10.2 Rest of Middle East Human Augmentation Market, By Functionality
13.5.2.10.3 Rest of Middle East Human Augmentation Market, By Technology
13.5.2.10.4 Rest of Middle East Human Augmentation Market, By End-User
13.5.3 Africa
13.5.3.1 Africa Human Augmentation Market, by Country
13.5.3.2 Africa Human Augmentation Market, By Product
13.5.3.3 Africa Human Augmentation Market, By Functionality
13.5.3.4 Africa Human Augmentation Market, By Technology
13.5.3.5 Africa Human Augmentation Market, By End-User
13.5.3.6 Nigeria
13.5.3.6.1 Nigeria Human Augmentation Market, By Product
13.5.3.6.2 Nigeria Human Augmentation Market, By Functionality
13.5.3.6.3 Nigeria Human Augmentation Market, By Technology
13.5.3.6.4 Nigeria Human Augmentation Market, By End-User
13.5.3.7 South Africa
13.5.3.7.1 South Africa Human Augmentation Market, By Product
13.5.3.7.2 South Africa Human Augmentation Market, By Functionality
13.5.3.7.3 South Africa Human Augmentation Market, By Technology
13.5.3.7.4 South Africa Human Augmentation Market, By End-User
13.5.3.8 Rest of Africa
13.5.3.8.1 Rest of Africa Human Augmentation Market, By Product
13.5.3.8.2 Rest of Africa Human Augmentation Market, By Functionality
13.5.3.8.3 Rest of Africa Human Augmentation Market, By Technology
13.5.3.8.4 Rest of Africa Human Augmentation Market, By End-User
13.6 Latin America
13.6.1 Trend Analysis
13.6.2 Latin America Human Augmentation Market, by country
13.6.3 Latin America Human Augmentation Market, By Product
13.6.4 Latin America Human Augmentation Market, By Functionality
13.6.5 Latin America Human Augmentation Market, By Technology
13.6.6 Latin America Human Augmentation Market, By End-User
13.6.7 Brazil
13.6.7.1 Brazil Human Augmentation Market, By Product
13.6.7.2 Brazil Human Augmentation Market, By Functionality
13.6.7.3 Brazil Human Augmentation Market, By Technology
13.6.7.4 Brazil Human Augmentation Market, By End-User
13.6.8 Argentina
13.6.8.1 Argentina Human Augmentation Market, By Product
13.6.8.2 Argentina Human Augmentation Market, By Functionality
13.6.8.3 Argentina Human Augmentation Market, By Technology
13.6.8.4 Argentina Human Augmentation Market, By End-User
13.6.9 Colombia
13.6.9.1 Colombia Human Augmentation Market, By Product
13.6.9.2 Colombia Human Augmentation Market, By Functionality
13.6.9.3 Colombia Human Augmentation Market, By Technology
13.6.9.4 Colombia Human Augmentation Market, By End-User
13.6.10 Rest of Latin America
13.6.10.1 Rest of Latin America Human Augmentation Market, By Product
13.6.10.2 Rest of Latin America Human Augmentation Market, By Functionality
13.6.10.3 Rest of Latin America Human Augmentation Market, By Technology
13.6.10.4 Rest of Latin America Human Augmentation Market, By End-User

14. Company Profiles
14.1 Samsung Electronics
14.1.1 Company Overview
14.1.2 Financial
14.1.3 Products/ Services Offered
14.1.4 SWOT Analysis
14.1.5 The SNS View
14.2 Google LLC
14.2.1 Company Overview
14.2.2 Financial
14.2.3 Products/ Services Offered
14.2.4 SWOT Analysis
14.2.5 The SNS View
14.3 Ekso Bionics
14.3.1 Company Overview
14.3.2 Financial
14.3.3 Products/ Services Offered
14.3.4 SWOT Analysis
14.3.5 The SNS View
14.4 Vuzix Corporation
14.4.1 Company Overview
14.4.2 Financial
14.4.3 Products/ Services Offered
14.4.4 SWOT Analysis
14.4.5 The SNS View
14.5 Garmin Ltd
14.5.1 Company Overview
14.5.2 Financial
14.5.3 Products/ Services Offered
14.5.4 SWOT Analysis
14.5.5 The SNS View
14.6 Fossil Group, Inc.
14.6.1 Company Overview
14.6.2 Financial
14.6.3 Products/ Services Offered
14.6.4 SWOT Analysis
14.6.5 The SNS View
14.7 B-Temia Inc
14.7.1 Company Overview
14.7.2 Financial
14.7.3 Products/ Services Offered
14.7.4 SWOT Analysis
14.7.5 The SNS View
14.8 Magic Leap
14.8.1 Company Overview
14.8.2 Financial
14.8.3 Products/ Services Offered
14.8.4 SWOT Analysis
14.8.5 The SNS View
14.9 ReWalk Robotics
14.9.1 Company Overview
14.9.2 Financial
14.9.3 Products/ Services Offered
14.9.4 SWOT Analysis
14.9.5 The SNS View
14.10 Cyberdyne Inc
14.10.1 Company Overview
14.10.2 Financial
14.10.3 Products/ Services Offered
14.10.4 SWOT Analysis
14.10.5 The SNS View

15. Competitive Landscape
15.1 Competitive Benchmarking
15.2 Market Share Analysis
15.3 Recent Developments
15.3.1 Industry News
15.3.2 Company News
15.3.3 Mergers & Acquisitions

16. Use Case and Best Practices

17. Conclusion

An accurate research report requires proper strategizing as well as implementation. There are multiple factors involved in the completion of good and accurate research report and selecting the best methodology to compete the research is the toughest part. Since the research reports we provide play a crucial role in any company’s decision-making process, therefore we at SNS Insider always believe that we should choose the best method which gives us results closer to reality. This allows us to reach at a stage wherein we can provide our clients best and accurate investment to output ratio.

Each report that we prepare takes a timeframe of 350-400 business hours for production. Starting from the selection of titles through a couple of in-depth brain storming session to the final QC process before uploading our titles on our website we dedicate around 350 working hours. The titles are selected based on their current market cap and the foreseen CAGR and growth.

 

The 5 steps process:

Step 1: Secondary Research:

Secondary Research or Desk Research is as the name suggests is a research process wherein, we collect data through the readily available information. In this process we use various paid and unpaid databases which our team has access to and gather data through the same. This includes examining of listed companies’ annual reports, Journals, SEC filling etc. Apart from this our team has access to various associations across the globe across different industries. Lastly, we have exchange relationships with various university as well as individual libraries.

Secondary Research

Step 2: Primary Research

When we talk about primary research, it is a type of study in which the researchers collect relevant data samples directly, rather than relying on previously collected data.  This type of research is focused on gaining content specific facts that can be sued to solve specific problems. Since the collected data is fresh and first hand therefore it makes the study more accurate and genuine.

We at SNS Insider have divided Primary Research into 2 parts.

Part 1 wherein we interview the KOLs of major players as well as the upcoming ones across various geographic regions. This allows us to have their view over the market scenario and acts as an important tool to come closer to the accurate market numbers. As many as 45 paid and unpaid primary interviews are taken from both the demand and supply side of the industry to make sure we land at an accurate judgement and analysis of the market.

This step involves the triangulation of data wherein our team analyses the interview transcripts, online survey responses and observation of on filed participants. The below mentioned chart should give a better understanding of the part 1 of the primary interview.

Primary Research

Part 2: In this part of primary research the data collected via secondary research and the part 1 of the primary research is validated with the interviews from individual consultants and subject matter experts.

Consultants are those set of people who have at least 12 years of experience and expertise within the industry whereas Subject Matter Experts are those with at least 15 years of experience behind their back within the same space. The data with the help of two main processes i.e., FGDs (Focused Group Discussions) and IDs (Individual Discussions). This gives us a 3rd party nonbiased primary view of the market scenario making it a more dependable one while collation of the data pointers.

Step 3: Data Bank Validation

Once all the information is collected via primary and secondary sources, we run that information for data validation. At our intelligence centre our research heads track a lot of information related to the market which includes the quarterly reports, the daily stock prices, and other relevant information. Our data bank server gets updated every fortnight and that is how the information which we collected using our primary and secondary information is revalidated in real time.

Data Bank Validation

Step 4: QA/QC Process

After all the data collection and validation our team does a final level of quality check and quality assurance to get rid of any unwanted or undesired mistakes. This might include but not limited to getting rid of the any typos, duplication of numbers or missing of any important information. The people involved in this process include technical content writers, research heads and graphics people. Once this process is completed the title gets uploader on our platform for our clients to read it.

Step 5: Final QC/QA Process:

This is the last process and comes when the client has ordered the study. In this process a final QA/QC is done before the study is emailed to the client. Since we believe in giving our clients a good experience of our research studies, therefore, to make sure that we do not lack at our end in any way humanly possible we do a final round of quality check and then dispatch the study to the client.


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