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Sports Technology Market Size:

Sports Technology Market Revenue Analysis

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The Sports Technology Market Size was valued at USD 15.51 Billion in 2023 and is expected to reach USD 82.70 Billion by 2032 and grow at a CAGR of 20.45% over the forecast period 2024-2032.

The Sports Technology Market is changing as a result of increased investments by numerous organisations in adopting cutting-edge technologies to monitor players' health and stats performance while engaging viewers. Increasing investments in ticket sales, event marketing, and operations to boost league revenues are also expected to boost sports technology market growth. Digitalization and the use of artificial intelligence (AI) improve the management teams' ability to effectively monitor sports. Sports technology comprises a diverse range of elements, encompassing equipment, facilities, infrastructure, medical care, training methods, and coaching, all essential for maximizing athletic performance. It's crucial to recognize sports technology not merely as an aspect of the playing environment but as a fundamental component for achieving optimal athletic results. The progression of sports technology has played a central role in shaping contemporary sports, driving advancements in performance enhancement and safety protocols. Additionally, sports play a pivotal role in societal advancement, fostering unity and economic progress across various cultural, geographical, and political contexts. Participation in sports activities fosters positive social interactions, especially among children, while adults who engage in sports enjoy the camaraderie and health advantages associated with an active lifestyle.

The growing number of sports leagues around the world is opening up new avenues for infrastructure development and the adoption of cutting-edge technology services. Professional sports leagues adopt cutting-edge technologies such as data analytics, smart stadiums, and performance-tracking wearables.

Sports Technology Market Dynamics:

KEY DRIVERS:

  • Esports technology is becoming more popular.

  • Data-driven decision-making is becoming increasingly important.

  • Increasing online audience adoption.

Esports, also referred to as electronic sports, has seen a notable surge in popularity in recent times, driven by advancements in technology and changes in consumer preferences. The landscape of esports technology encompasses a wide range of components, including gaming peripherals, streaming equipment, virtual reality (VR), and augmented reality (AR) experiences, all designed to enhance the competitive gaming experience. This rise in popularity can be credited to the development of sophisticated gaming platforms featuring high-quality graphics and immersive virtual environments, which enrich the gaming experience by making it more captivating and realistic. Additionally, the accessibility offered by online streaming platforms like Twitch and YouTube Gaming has made it easier for fans to tune into esports competitions worldwide, regardless of their location. As the esports industry continues to grow, there is an increasing demand for state-of-the-art technology to support esports events and competitions, driving further advancements and innovation within the field.

RESTRAINTS:

  • High initial investments and financial limitations pose.

Sports technologies come with a hefty price tag, necessitating significant investments by stadium operators to upgrade traditional venues into smart ones. Renovating and incorporating advanced technologies into a stadium requires millions of dollars. Nevertheless, the sporadic nature of events and fluctuating attendance figures dissuade stadium operators from committing to substantial investments. The infrequent occurrence of events may be linked to factors such as the stadium's location, including economically disadvantaged areas, enterprise zones, or industrial districts, as well as event hosting capabilities. Before making such investments, stadium operators must also assess factors such as the participating teams, projected attendance, and potential returns.

OPPORTUNITIES:

  • The rising embrace of augmented reality (AR) and virtual reality (VR) in the realm of sports.

AR and VR technologies are revolutionizing various aspects of sports, including training, fan engagement, and broadcasting. Athletes are leveraging VR simulations for immersive training sessions, replicating real-game scenarios to enhance performance. Coaches, on the other hand, utilize AR to overlay real-time data during training sessions or matches, facilitating tactical analysis and performance assessment. Moreover, fans are experiencing a transformation in their engagement with sports through AR applications, allowing them to access interactive content, statistics, and replays overlaid on live matches via smartphones or wearable devices. VR technology offers fans immersive viewing experiences, providing virtual stadium environments or 360-degree perspectives of the action from the comfort of their homes. Additionally, broadcasters are enhancing the viewing experience by incorporating AR graphics, such as player statistics and instant replays, directly into the broadcast feed, enriching the audience's understanding and engagement with the game.

CHALLENGES: 

  • Difficulties encountered when upgrading and substituting outdated systems.

Sports technologies encompass a multitude of components including hardware, software, and network elements, which can often be intricate to configure. The integration process involves various hardware devices like proximity sensors, smart meters, thermostats, relays, network switches, gateways, and actuators, along with automation software, typically over conventional infrastructure. However, this amalgamation can become complex due to the diverse nature of these components. Moreover, compatibility issues arise when attempting to integrate these systems with newer, cutting-edge smart devices, primarily due to protocol disparities. Consequently, traditional and outdated systems encounter difficulties in establishing efficient communication with technologically advanced counterparts, posing significant challenges to seamless integration. These complexities are anticipated to impede the growth of the market in the foreseeable future.

IMPACT OF COVID-19: 

The COVID-19 pandemic has devastated many industries around the world, including live sports and related industries such as broadcasting, hospitality, and transportation. Many scheduled tournament events, including the Tokyo Olympics, have been postponed or altered to conform to social distancing norms. As a result, stakeholders are attempting to estimate the revenue and viewership impact of interrupted revenue generation and a sudden drop in audience engagement and attendance.

Global lockdowns, particularly in China and other Asian countries, hurt digital signage and wearables production in 2020. Lean staff and limited working hours hampered digital signage and wearables research and development, manufacturing, and adoption. Due to restrictions imposed by various governments, distribution networks were temporarily disrupted in numerous locations, limiting the growth of the devices segment in 2020. The cancellation of several highly anticipated sporting events resulted in a decrease in merchandise sales and ticket sales.

IMPACT OF RUSSIAN UKRAINE WAR

The Russia-Ukraine crisis has reverberated throughout both the sports technology market and the wider sports industry, leading to widespread disruptions and significant revenue losses across various sectors. The exclusion of Russian athletes from international competitions, such as the Winter Paralympic Games in Beijing, and the termination of contracts with athletes like Nikita Mazepin by sports teams like the Haas F1 team underscore the profound impact on athlete participation and sponsorship agreements. Additionally, the relocation of events away from Russia and the cancellation of major sporting events have highlighted the financial implications, with notable sponsorship deals, like Gazprom's agreements with UEFA and Schalke, being affected. Moreover, the crisis has affected the technology sector, which plays a vital role in modern sports through innovations in data analytics, broadcasting, and fan engagement. The digital realm has also faced disruptions, including trade and financial sanctions, heightened cyber threats, and talent migration, impacting both sports technology and the broader tech landscape. As the sports community rallies in solidarity with Ukraine, with athletes and teams expressing support and severing ties with Russian entities, these developments mark a significant shift in the sports and sports technology landscape, with potential long-term implications for sponsorship dynamics, event hosting arrangements, and athlete participation as the global community responds to the crisis.

IMPACT OF ECONOMIC SLOWDOWN

The sports technology market is poised for significant growth. This expansion is propelled by key industry players such as Adidas, Apple, Cisco, and Fitbit, who are driving innovation in wearables, analytics, and smart stadium technologies. A notable aspect of the industry's progression is its focus on enhancing fan engagement and experience, particularly within stadium environments, alongside the adoption of advanced technologies like augmented reality (AR) and virtual reality (VR). While soccer currently commands the largest market share, the segment with the highest Compound Annual Growth Rate (CAGR) is sports analytics, underscoring the increasing significance of data in optimizing player performance and enriching fan interaction. Despite potential challenges posed by global economic slowdowns, the sports technology market appears resilient, fueled by ongoing innovation and the rising demand for immersive sports experiences. This resilience is further reinforced by the ongoing trend towards digitalization and the integration of technology into everyday life, continually opening up new avenues within the sports industry.

Sports Technology Market Segment Analysis:

BY TYPE

Soccer has commanded the largest revenue share and is projected to witness a substantial compound annual growth rate (CAGR) throughout the forecast period. Sports technology plays a pivotal role in soccer by facilitating informed decisions and providing actionable insights into players' fitness levels. In the 2022 FIFA World Cup, the Video Assistant Referee (VAR) technology made its return for the second time, aiding on-field referees in resolving contentious match decisions. Additionally, the introduction of Semi-automated offside Technology (SAOT) during the FIFA World Cup 2022 serves as a supportive tool for both on-field and video match officials, enhancing the accuracy of offside rulings. This development is anticipated to propel market growth over the forecast period.

BY TECHNOLOGY

In 2023, the Smart Stadium technology sector dominated the market share. This segment comprises the infrastructure and technological solutions employed to convert conventional stadiums into intelligent, interconnected venues. Smart stadiums leverage sensors, networks, and sophisticated software to deliver real-time data and insights to diverse stakeholders, including fans, players, coaches, and stadium operators. Such data facilitates enhancements in the fan experience, operational efficiencies within the stadium, and improvements in player performance.

Sports-Technology-Market-By-Technology

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Sports Technology Market Regional Analysis:

In 2023, North America commanded the largest portion of the Sports Technology Market share, and this dominance is anticipated to persist throughout the forecast period. The region's market strength is bolstered by the presence of key industry players and a concerted emphasis on infrastructure advancement. The North American sports technology sector encompasses a diverse array of technologies utilized in sports and fitness endeavors. These technologies encompass a wide range, including video analysis cameras, devices for tracking sports performance, wearables designed for monitoring fitness levels, and virtual reality systems employed for training and simulation purposes.

Sports Technology Market, Regional Share, 2023

KEY PLAYERS:

The key players in the sports technology market are Apple, ChyronHego Corporation, HCL Technologies Limited, Infosys Limited, Oracle Corporation, Sony Corporation, Catapult Sports, Cisco Systems, IBM Corporation, Modern Times Group, Panasonic Corporation & Other Players.

RECENT DEVELOPMENT

In September 2022: Apple introduced the Apple Watch Series 8, featuring cutting-edge health capabilities, such as a groundbreaking temperature sensor designed to offer advanced functionalities for women's health, Crash Detection to identify severe car accidents, and a remarkable all-day 18-hour battery life.

In August 2022: Fitbit unveiled the Versa 4 and Sense 2 smartwatches, equipped with an array of features focusing on sleep, stress, and fitness management.

Sports Technology Market Report Scope:

Report Attributes Details
Market Size in 2023 US$ 15.51 Billion
Market Size by 2032 US$ 82.70 Billion
CAGR CAGR of 20.45% From 2024 to 2032
Base Year 2023
Forecast Period 2024-2032
Historical Data 2020-2022
Report Scope & Coverage Market Size, Segments Analysis, Competitive  Landscape, Regional Analysis, DROC & SWOT Analysis, Forecast Outlook
Key Segments • By Type (Baseball, Cricket, Tennis, Rugby, Basketball, Ice Hockey, Soccer)
• By Technology (Devices, Smart Stadium, Esports, Statistics & Analytics)
Regional Analysis/Coverage North America (US, Canada, Mexico), Europe (Eastern Europe [Poland, Romania, Hungary, Turkey, Rest of Eastern Europe] Western Europe] Germany, France, UK, Italy, Spain, Netherlands, Switzerland, Austria, Rest of Western Europe]), Asia Pacific (China, India, Japan, South Korea, Vietnam, Singapore, Australia, Rest of Asia Pacific), Middle East & Africa (Middle East [UAE, Egypt, Saudi Arabia, Qatar, Rest of Middle East], Africa [Nigeria, South Africa, Rest of Africa], Latin America (Brazil, Argentina, Colombia, Rest of Latin America)
Company Profiles Apple, ChyronHego Corporation, HCL Technologies Limited, Infosys Limited, Oracle Corporation, Sony Corporation, Catapult Sports, Cisco Systems, IBM Corporation, Modern Times Group and Panasonic Corporation.
Key Drivers • Esports technology is becoming more popular.
• Data-driven decision-making is becoming increasingly important.
Restraints

• High initial investments and financial limitations pose.

Frequently Asked Questions

 The Sports Technology Market was valued at USD 15.51 billion in 2023.

The expected CAGR of the global Sports Technology Market during the forecast period is 20.45%.

The Asia Pacific region is anticipated to record the Fastest Growing in the Sports Technology Market.

 The Soccer segment is leading in the market revenue share in 2023.

 The North America region with the Highest Revenue share in 2023.

TABLE OF CONTENTS

 

1. Introduction

1.1 Market Definition

1.2 Scope

1.3 Research Assumptions

 

2. Industry Flowchart

 

3. Research Methodology

 

4. Market Dynamics

4.1 Drivers

4.2 Restraints

4.3 Opportunities

4.4 Challenges

 

5. Impact Analysis

5.1 Impact of Russia-Ukraine Crisis

5.2 Impact of Economic Slowdown on Major Countries

5.2.1 Introduction

5.2.2 United States

5.2.3 Canada

5.2.4 Germany

5.2.5 France

5.2.6 UK

5.2.7 China

5.2.8 Japan

5.2.9 South Korea

5.2.10 India

 

6. Value Chain Analysis

 

7. Porter’s 5 Forces Model

 

8.  Pest Analysis

 

9. Sports Technology Market, By Type

9.1 Introduction

9.2 Trend Analysis

9.3 Baseball

9.4 Cricket

9.5 Tennis

9.6 Rugby

9.7 Basketball

9.8 Ice Hockey

9.9 Soccer

10. Sports Technology Market, By Device

10.1 Introduction

10.2 Trend Analysis

10.3 Devices

10.4 Smart Stadium

10.5 Esports

10.6 Statistics & Analytics

11. Regional Analysis

11. Regional Analysis

11.1 Introduction

11.2 North America

11.2.1 USA

11.2.2 Canada

11.2.3 Mexico

11.3 Europe

11.3.1 Eastern Europe

11.3.1.1 Poland

11.3.1.2 Romania

11.3.1.3 Hungary

11.3.1.4 Turkey

11.3.1.5 Rest of Eastern Europe

11.3.2 Western Europe

11.3.2.1 Germany

11.3.2.2 France

11.3.2.3 UK

11.3.2.4 Italy

11.3.2.5 Spain

11.3.2.6 Netherlands

11.3.2.7 Switzerland

11.3.2.8 Austria

11.3.2.9 Rest of Western Europe

11.4 Asia-Pacific

11.4.1 China

11.4.2 India

11.4.3 Japan

11.4.4 South Korea

11.4.5 Vietnam

11.4.6 Singapore

11.4.7 Australia

11.4.8 Rest of Asia Pacific

11.5 The Middle East & Africa

11.5.1 Middle East

11.5.1.1 UAE

11.5.1.2 Egypt

11.5.1.3 Saudi Arabia

11.5.1.4 Qatar

11.5.1.5 Rest of the Middle East

11.5.2 Africa

11.5.2.1 Nigeria

11.5.2.2 South Africa

11.5.2.3 Rest of Africa

11.6 Latin America

11.6.1 Brazil

11.6.2 Argentina

11.6.3 Colombia

11.6.4 Rest of Latin America

 

12. Company Profiles

12.1 Apple

12.1.1 Company Overview

12.1.2 Financial

12.1.3 Products/ Services Offered

12.1.4 SWOT Analysis

12.1.5 The SNS View

12.2 ChyronHego Corporation

12.2.1 Company Overview

12.2.2 Financial

12.2.3 Products/ Services Offered

12.2.4 SWOT Analysis

12.2.5 The SNS View

12.3 HCL Technologies Limited

12.3.1 Company Overview

12.3.2 Financial

12.3.3 Products/ Services Offered

12.3.4 SWOT Analysis

12.3.5 The SNS View

12.4 Infosys Limited

12.4.1 Company Overview

12.4.2 Financial

12.4.3 Products/ Services Offered

12.4.4 SWOT Analysis

12.4.5 The SNS View

12.5 Oracle Corporation

12.5.1 Company Overview

12.5.2 Financial

12.5.3 Products/ Services Offered

12.5.4 SWOT Analysis

12.5.5 The SNS View

12.6 Sony Corporation

12.6.1 Company Overview

12.6.2 Financial

12.6.3 Products/ Services Offered

12.6.4 SWOT Analysis

12.6.5 The SNS View

12.7 Catapult Sports

12.7.1 Company Overview

12.7.2 Financial

12.7.3 Products/ Services Offered

12.7.4 SWOT Analysis

12.7.5 The SNS View

12.8 Cisco Systems

12.8.1 Company Overview

12.8.2 Financial

12.8.3 Products/ Services Offered

12.8.4 SWOT Analysis

12.8.5 The SNS View

12.9 IBM Corporation

12.9.1 Company Overview

12.9.2 Financial

12.9.3 Products/ Services Offered

12.9.4 SWOT Analysis

12.9.5 The SNS View

12.10 Modern Times Group

12.10.1 Company Overview

12.10.2 Financial

12.10.3 Products/ Services Offered

12.10.4 SWOT Analysis

12.10.5 The SNS View

12.11 Panasonic Corporation

12.12.1 Company Overview

12.12.2 Financial

12.12.3 Products/ Services Offered

12.12.4 SWOT Analysis

12.12.5 The SNS View

13. Competitive Landscape

13.1 Competitive Benchmarking

13.2 Market Share Analysis

13.3 Recent Developments

            13.3.1 Industry News

            13.3.2 Company News

            13.3.3 Mergers & Acquisitions

 

14. Use Case and Best Practices

 

15. Conclusion

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The 5 steps process:

Step 1: Secondary Research:

Secondary Research or Desk Research is as the name suggests is a research process wherein, we collect data through the readily available information. In this process we use various paid and unpaid databases which our team has access to and gather data through the same. This includes examining of listed companies’ annual reports, Journals, SEC filling etc. Apart from this our team has access to various associations across the globe across different industries. Lastly, we have exchange relationships with various university as well as individual libraries.

Secondary Research

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This step involves the triangulation of data wherein our team analyses the interview transcripts, online survey responses and observation of on filed participants. The below mentioned chart should give a better understanding of the part 1 of the primary interview.

Primary Research

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Data Bank Validation

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BY TYPE

  • Baseball

  • Cricket

  • Tennis

  • Rugby

  • Basketball

  • Ice Hockey

  • Soccer

BY TECHNOLOGY

  • Devices

  • Smart Stadium

  • Esports

  • Statistics & Analytics

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REGIONAL COVERAGE:

North America

  • US

  • Canada

  • Mexico

Europe

  • Eastern Europe

    • Poland

    • Romania

    • Hungary

    • Turkey

    • Rest of Eastern Europe

  • Western Europe

    • Germany

    • France

    • UK

    • Italy

    • Spain

    • Netherlands

    • Switzerland

    • Austria

    • Rest of Western Europe

Asia Pacific

  • China

  • India

  • Japan

  • South Korea

  • Vietnam

  • Singapore

  • Australia

  • Rest of Asia Pacific

Middle East & Africa

  • Middle East

    • UAE

    • Egypt

    • Saudi Arabia

    • Qatar

    • Rest of the Middle East

  • Africa

    • Nigeria

    • South Africa

    • Rest of Africa

Latin America

  • Brazil

  • Argentina

  • Colombia

  • Rest of Latin America

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