Table Of Contents

1. Introduction

1.1 Market Definition & Scope

 1.2 Research Assumptions & Abbreviations

 1.3 Research Methodology

2. Executive Summary

2.1 Market Snapshot

 2.2 Market Absolute $ Opportunity Assessment & Y-o-Y Analysis, 2021–2032

 2.3 Market Size & Forecast, By Segmentation, 2021–2032

  2.3.1 Market Size By Genre

  2.3.2 Market Size By Skill Type

  2.3.3 Market Size By Gaming Platform

  2.3.4 Market Size By Revenue Model

 2.4 Market Share & Bps Analysis By Region, 2024

 2.5 Industry Growth Scenarios – Conservative, Likely & Optimistic

 2.6 Industry CxO’s Perspective

3. Market Overview

3.1 Market Dynamics

  3.1.1 Drivers

  3.1.2 Restraints

  3.1.3 Opportunities

  3.1.4 Key Market Trends

 3.2 Industry PESTLE Analysis

 3.3 Key Industry Forces (Porter’s) Impacting Market Growth

 3.4 Industry Supply Chain Analysis

  3.4.1 Raw Material Suppliers

  3.4.2 Manufacturers

  3.4.3 Distributors/Suppliers

  3.4.4 Customers/End-Users

 3.5 Industry Life Cycle Assessment

 3.6 Parent Market Overview

 3.7 Market Risk Assessment

4. Statistical Insights & Trends Reporting

4.1 User & Engagement Metrics

4.1.1 Total Number of Active Skill Gamers Globally (in millions)
4.1.2 Average Daily Time Spent per User on Skill Gaming Apps (minutes)
4.1.3 Retention Rates at Day 1, Day 7, and Day 30 (%)
4.1.4 Monthly Active Users (MAUs) and Daily Active Users (DAUs) Growth Trends
4.1.5 Share of Multiplayer vs. Single Player Skill Games (%)

4.2 Revenue & Monetization Insights

4.2.1 Average Revenue Per User (ARPU) by Platform (Mobile/Desktop)
4.2.2 Share of Revenue from Entry Fees vs. In-App Purchases (%)
4.2.3 Prize Pool Distribution in Major Tournaments (USD)
4.2.4 Average Transaction Size per User (USD)
4.2.5 Conversion Rate from Free to Paid Players (%)

4.3 Technology & Infrastructure Metrics

4.3.1 Adoption Rate of Blockchain or Token-Based Reward Systems (%)
4.3.2 Share of Skill Games Using AI-Based Matching & Ranking Systems
4.3.3 Average Server Latency for Real-Time Multiplayer Games (ms)
4.3.4 Mobile App Performance Benchmarks (Crash Rate, Load Time, etc.)
4.3.5 Share of Games with Cross-Platform Functionality

4.4 Investment & Funding Overview

4.4.1 Total VC/PE Investment in Skill Gaming Startups (USD Million, 2020–2025)
4.4.2 Number of M&A Deals Involving Skill Gaming Platforms
4.4.3 Share of Investment by Segment (Card, Puzzle, Trivia, etc.)
4.4.4 Top 5 Funding Rounds by Value (USD Million)
4.4.5 Growth Rate of Investment in Real-Money Skill Gaming Platforms

5. Skill Gaming Market Segmental Analysis & Forecast, By Genre, 2021 – 2032, Value (USD Billion)

5.1 Introduction

 5.2 Card-Based

  5.2.1 Key Trends

  5.2.2 Market Size & Forecast, 2021 – 2032

 5.3 Puzzle Games

  5.3.1 Key Trends

  5.3.2 Market Size & Forecast, 2021 – 2032

 5.4 Tile-Based

  5.4.1 Key Trends

  5.4.2 Market Size & Forecast, 2021 – 2032

 5.5 Board-Based

  5.5.1 Key Trends

  5.5.2 Market Size & Forecast, 2021 – 2032

 5.6 Word or Number-Based

  5.6.1 Key Trends

  5.6.2 Market Size & Forecast, 2021 – 2032

 5.7 Dice-Based

  5.7.1 Key Trends

  5.7.2 Market Size & Forecast, 2021 – 2032

 5.8 Others

  5.8.1 Key Trends

  5.8.2 Market Size & Forecast, 2021 – 2032

6. Skill Gaming Market Segmental Analysis & Forecast, By Skill Type, 2021 – 2032, Value (USD Billion)

    6.1 Introduction

 6.2 Physical

  6.2.1 Key Trends

  6.2.2 Market Size & Forecast, 2021 – 2032

 6.3 Mental

  6.3.1 Key Trends

  6.3.2 Market Size & Forecast, 2021 – 2032

7. Skill Gaming Market Segmental Analysis & Forecast, By Gaming Platform, 2021 – 2032, Value (USD Billion)

    7.1 Introduction

 7.2 Desktop

  7.2.1 Key Trends

  7.2.2 Market Size & Forecast, 2021 – 2032

 7.3 Mobile

  7.3.1 Key Trends

  7.3.2 Market Size & Forecast, 2021 – 2032

 7.4 Console

  7.4.1 Key Trends

  7.4.2 Market Size & Forecast, 2021 – 2032

 7.5 Virtual Reality (VR)

  7.5.1 Key Trends

  7.5.2 Market Size & Forecast, 2021 – 2032

 7.6 Augmented Reality (AR)

  7.6.1 Key Trends

  7.6.2 Market Size & Forecast, 2021 – 2032

8. Skill Gaming Market Segmental Analysis & Forecast, By Revenue Model, 2021 – 2032, Value (USD Billion)

    8.1 Introduction

 8.2 Entry Fees

  8.2.1 Key Trends

  8.2.2 Market Size & Forecast, 2021 – 2032

 8.3 Subscription Fees

  8.3.1 Key Trends

  8.3.2 Market Size & Forecast, 2021 – 2032

 8.4 In-Game Purchases

  8.4.1 Key Trends

  8.4.2 Market Size & Forecast, 2021 – 2032

 8.5 Advertising

  8.5.1 Key Trends

  8.5.2 Market Size & Forecast, 2021 – 2032

 8.6 Other Revenue Models

  8.6.1 Key Trends

  8.6.2 Market Size & Forecast, 2021 – 2032

9. Skill Gaming Market Segmental Analysis & Forecast By Region, 2021 – 2025, Value (USD Billion)

9.1 Introduction

9.2 North America

 9.2.1 Key Trends

 9.2.2 Skill Gaming Market Size & Forecast, By Genre, 2021 – 2032

 9.2.3 Skill Gaming Market Size & Forecast, By Skill Type, 2021 – 2032

 9.2.4 Skill Gaming Market Size & Forecast, By Gaming Platform, 2021 – 2032

 9.2.5 Skill Gaming Market Size & Forecast, By Revenue Model, 2021 – 2032

 9.2.6 Skill Gaming Market Size & Forecast, By Country, 2021 – 2032

  9.2.6.1 USA

   9.2.6.1.1 Skill Gaming Market Size & Forecast, By Genre, 2021 – 2032

   9.2.6.1.2 Skill Gaming Market Size & Forecast, By Skill Type, 2021 – 2032

   9.2.6.1.3 Skill Gaming Market Size & Forecast, By Gaming Platform, 2021 – 2032

   9.2.6.1.4 Skill Gaming Market Size & Forecast, By Revenue Model, 2021 – 2032

  9.2.6.2 Canada

   9.2.6.2.1 Skill Gaming Market Size & Forecast, By Genre, 2021 – 2032

   9.2.6.2.2 Skill Gaming Market Size & Forecast, By Skill Type, 2021 – 2032

   9.2.6.2.3 Skill Gaming Market Size & Forecast, By Gaming Platform, 2021 – 2032

   9.2.6.2.4 Skill Gaming Market Size & Forecast, By Revenue Model, 2021 – 2032

9.3 Europe

 9.3.1 Key Trends

 9.3.2 Skill Gaming Market Size & Forecast, By Genre, 2021 – 2032

 9.3.3 Skill Gaming Market Size & Forecast, By Skill Type, 2021 – 2032

 9.3.4 Skill Gaming Market Size & Forecast, By Gaming Platform, 2021 – 2032

 9.3.5 Skill Gaming Market Size & Forecast, By Revenue Model, 2021 – 2032

 9.3.6 Skill Gaming Market Size & Forecast, By Country, 2021 – 2032

  9.3.6.1 Germany

   9.3.6.1.1 Skill Gaming Market Size & Forecast, By Genre, 2021 – 2032

   9.3.6.1.2 Skill Gaming Market Size & Forecast, By Skill Type, 2021 – 2032

   9.3.6.1.3 Skill Gaming Market Size & Forecast, By Gaming Platform, 2021 – 2032

   9.3.6.1.4 Skill Gaming Market Size & Forecast, By Revenue Model, 2021 – 2032

  9.3.6.2 UK

   9.3.6.2.1 Skill Gaming Market Size & Forecast, By Genre, 2021 – 2032

   9.3.6.2.2 Skill Gaming Market Size & Forecast, By Skill Type, 2021 – 2032

   9.3.6.2.3 Skill Gaming Market Size & Forecast, By Gaming Platform, 2021 – 2032

   9.3.6.2.4 Skill Gaming Market Size & Forecast, By Revenue Model, 2021 – 2032

  9.3.6.3 France

   9.3.6.3.1 Skill Gaming Market Size & Forecast, By Genre, 2021 – 2032

   9.3.6.3.2 Skill Gaming Market Size & Forecast, By Skill Type, 2021 – 2032

   9.3.6.3.3 Skill Gaming Market Size & Forecast, By Gaming Platform, 2021 – 2032

   9.3.6.3.4 Skill Gaming Market Size & Forecast, By Revenue Model, 2021 – 2032

  9.3.6.4 Italy

   9.3.6.4.1 Skill Gaming Market Size & Forecast, By Genre, 2021 – 2032

   9.3.6.4.2 Skill Gaming Market Size & Forecast, By Skill Type, 2021 – 2032

   9.3.6.4.3 Skill Gaming Market Size & Forecast, By Gaming Platform, 2021 – 2032

   9.3.6.4.4 Skill Gaming Market Size & Forecast, By Revenue Model, 2021 – 2032

  9.3.6.5 Spain

   9.3.6.5.1 Skill Gaming Market Size & Forecast, By Genre, 2021 – 2032

   9.3.6.5.2 Skill Gaming Market Size & Forecast, By Skill Type, 2021 – 2032

   9.3.6.5.3 Skill Gaming Market Size & Forecast, By Gaming Platform, 2021 – 2032

   9.3.6.5.4 Skill Gaming Market Size & Forecast, By Revenue Model, 2021 – 2032

  9.3.6.6 Russia

   9.3.6.6.1 Skill Gaming Market Size & Forecast, By Genre, 2021 – 2032

   9.3.6.6.2 Skill Gaming Market Size & Forecast, By Skill Type, 2021 – 2032

   9.3.6.6.3 Skill Gaming Market Size & Forecast, By Gaming Platform, 2021 – 2032

   9.3.6.6.4 Skill Gaming Market Size & Forecast, By Revenue Model, 2021 – 2032

  9.3.6.7 Poland

   9.3.6.7.1 Skill Gaming Market Size & Forecast, By Genre, 2021 – 2032

   9.3.6.7.2 Skill Gaming Market Size & Forecast, By Skill Type, 2021 – 2032

   9.3.6.7.3 Skill Gaming Market Size & Forecast, By Gaming Platform, 2021 – 2032

   9.3.6.7.4 Skill Gaming Market Size & Forecast, By Revenue Model, 2021 – 2032

  9.3.6.8 Rest of Europe

   9.3.6.8.1 Skill Gaming Market Size & Forecast, By Genre, 2021 – 2032

   9.3.6.8.2 Skill Gaming Market Size & Forecast, By Skill Type, 2021 – 2032

   9.3.6.8.3 Skill Gaming Market Size & Forecast, By Gaming Platform, 2021 – 2032

   9.3.6.8.4 Skill Gaming Market Size & Forecast, By Revenue Model, 2021 – 2032   

9.4 Asia-Pacific

 9.4.1 Key Trends

 9.4.2 Skill Gaming Market Size & Forecast, By Genre, 2021 – 2032

 9.4.3 Skill Gaming Market Size & Forecast, By Skill Type, 2021 – 2032

 9.4.4 Skill Gaming Market Size & Forecast, By Gaming Platform, 2021 – 2032

 9.4.5 Skill Gaming Market Size & Forecast, By Revenue Model, 2021 – 2032

 9.4.6 Skill Gaming Market Size & Forecast, By Country, 2021 – 2032

  9.4.6.1 China

   9.4.6.1.1 Skill Gaming Market Size & Forecast, By Genre, 2021 – 2032

   9.4.6.1.2 Skill Gaming Market Size & Forecast, By Skill Type, 2021 – 2032

   9.4.6.1.3 Skill Gaming Market Size & Forecast, By Gaming Platform, 2021 – 2032

   9.4.6.1.4 Skill Gaming Market Size & Forecast, By Revenue Model, 2021 – 2032

  9.4.6.2 India

   9.4.6.2.1 Skill Gaming Market Size & Forecast, By Genre, 2021 – 2032

   9.4.6.2.2 Skill Gaming Market Size & Forecast, By Skill Type, 2021 – 2032

   9.4.6.2.3 Skill Gaming Market Size & Forecast, By Gaming Platform, 2021 – 2032

   9.4.6.2.4 Skill Gaming Market Size & Forecast, By Revenue Model, 2021 – 2032

  9.4.6.3 Japan

   9.4.6.3.1 Skill Gaming Market Size & Forecast, By Genre, 2021 – 2032

   9.4.6.3.2 Skill Gaming Market Size & Forecast, By Skill Type, 2021 – 2032

   9.4.6.3.3 Skill Gaming Market Size & Forecast, By Gaming Platform, 2021 – 2032

   9.4.6.3.4 Skill Gaming Market Size & Forecast, By Revenue Model, 2021 – 2032

  9.4.6.4 South Korea

   9.4.6.4.1 Skill Gaming Market Size & Forecast, By Genre, 2021 – 2032

   9.4.6.4.2 Skill Gaming Market Size & Forecast, By Skill Type, 2021 – 2032

   9.4.6.4.3 Skill Gaming Market Size & Forecast, By Gaming Platform, 2021 – 2032

   9.4.6.4.4 Skill Gaming Market Size & Forecast, By Revenue Model, 2021 – 2032

  9.4.6.5 Australia

   9.4.6.5.1 Skill Gaming Market Size & Forecast, By Genre, 2021 – 2032

   9.4.6.5.2 Skill Gaming Market Size & Forecast, By Skill Type, 2021 – 2032

   9.4.6.5.3 Skill Gaming Market Size & Forecast, By Gaming Platform, 2021 – 2032

   9.4.6.5.4 Skill Gaming Market Size & Forecast, By Revenue Model, 2021 – 2032

  9.4.6.6 ASEAN Countries

   9.4.6.6.1 Skill Gaming Market Size & Forecast, By Genre, 2021 – 2032

   9.4.6.6.2 Skill Gaming Market Size & Forecast, By Skill Type, 2021 – 2032

   9.4.6.6.3 Skill Gaming Market Size & Forecast, By Gaming Platform, 2021 – 2032

   9.4.6.6.4 Skill Gaming Market Size & Forecast, By Revenue Model, 2021 – 2032

  9.4.6.7 Rest of Asia-Pacific

   9.4.6.7.1 Skill Gaming Market Size & Forecast, By Genre, 2021 – 2032

   9.4.6.7.2 Skill Gaming Market Size & Forecast, By Skill Type, 2021 – 2032

   9.4.6.7.3 Skill Gaming Market Size & Forecast, By Gaming Platform, 2021 – 2032

   9.4.6.7.4 Skill Gaming Market Size & Forecast, By Revenue Model, 2021 – 2032

9.5 Latin America

 9.5.1 Key Trends

 9.5.2 Skill Gaming Market Size & Forecast, By Genre, 2021 – 2032

 9.5.3 Skill Gaming Market Size & Forecast, By Skill Type, 2021 – 2032

 9.5.4 Skill Gaming Market Size & Forecast, By Gaming Platform, 2021 – 2032

 9.5.5 Skill Gaming Market Size & Forecast, By Revenue Model, 2021 – 2032

 9.5.6 Skill Gaming Market Size & Forecast, By Country, 2021 – 2032

  9.5.6.1 Brazil

   9.5.6.1.1 Skill Gaming Market Size & Forecast, By Genre, 2021 – 2032

   9.5.6.1.2 Skill Gaming Market Size & Forecast, By Skill Type, 2021 – 2032

   9.5.6.1.3 Skill Gaming Market Size & Forecast, By Gaming Platform, 2021 – 2032

   9.5.6.1.4 Skill Gaming Market Size & Forecast, By Revenue Model, 2021 – 2032

  9.5.6.2 Argentina

   9.5.6.2.1 Skill Gaming Market Size & Forecast, By Genre, 2021 – 2032

   9.5.6.2.2 Skill Gaming Market Size & Forecast, By Skill Type, 2021 – 2032

   9.5.6.2.3 Skill Gaming Market Size & Forecast, By Gaming Platform, 2021 – 2032

   9.5.6.2.4 Skill Gaming Market Size & Forecast, By Revenue Model, 2021 – 2032

  9.5.6.3 Mexico

   9.5.6.3.1 Skill Gaming Market Size & Forecast, By Genre, 2021 – 2032

   9.5.6.3.2 Skill Gaming Market Size & Forecast, By Skill Type, 2021 – 2032

   9.5.6.3.3 Skill Gaming Market Size & Forecast, By Gaming Platform, 2021 – 2032

   9.5.6.3.4 Skill Gaming Market Size & Forecast, By Revenue Model, 2021 – 2032

  9.5.6.4 Colombia

   9.5.6.4.1 Skill Gaming Market Size & Forecast, By Genre, 2021 – 2032

   9.5.6.4.2 Skill Gaming Market Size & Forecast, By Skill Type, 2021 – 2032

   9.5.6.4.3 Skill Gaming Market Size & Forecast, By Gaming Platform, 2021 – 2032

   9.5.6.4.4 Skill Gaming Market Size & Forecast, By Revenue Model, 2021 – 2032

  9.5.6.5 Rest of Latin America

   9.5.6.5.1 Skill Gaming Market Size & Forecast, By Genre, 2021 – 2032

   9.5.6.5.2 Skill Gaming Market Size & Forecast, By Skill Type, 2021 – 2032

   9.5.6.5.3 Skill Gaming Market Size & Forecast, By Gaming Platform, 2021 – 2032

   9.5.6.5.4 Skill Gaming Market Size & Forecast, By Revenue Model, 2021 – 2032

9.6 Middle East & Africa

 9.6.1 Key Trends

 9.6.2 Skill Gaming Market Size & Forecast, By Genre, 2021 – 2032

 9.6.3 Skill Gaming Market Size & Forecast, By Skill Type, 2021 – 2032

 9.6.4 Skill Gaming Market Size & Forecast, By Gaming Platform, 2021 – 2032

 9.6.5 Skill Gaming Market Size & Forecast, By Revenue Model, 2021 – 2032

 9.6.6 Skill Gaming Market Size & Forecast, By Country, 2021 – 2032

  9.6.6.1 UAE

   9.6.6.1.1 Skill Gaming Market Size & Forecast, By Genre, 2021 – 2032

   9.6.6.1.2 Skill Gaming Market Size & Forecast, By Skill Type, 2021 – 2032

   9.6.6.1.3 Skill Gaming Market Size & Forecast, By Gaming Platform, 2021 – 2032

   9.6.6.1.4 Skill Gaming Market Size & Forecast, By Revenue Model, 2021 – 2032

  9.6.6.2 Saudi Arabia

   9.6.6.2.1 Skill Gaming Market Size & Forecast, By Genre, 2021 – 2032

   9.6.6.2.2 Skill Gaming Market Size & Forecast, By Skill Type, 2021 – 2032

   9.6.6.2.3 Skill Gaming Market Size & Forecast, By Gaming Platform, 2021 – 2032

   9.6.6.2.4 Skill Gaming Market Size & Forecast, By Revenue Model, 2021 – 2032

  9.6.6.3 Qatar

   9.6.6.3.1 Skill Gaming Market Size & Forecast, By Genre, 2021 – 2032

   9.6.6.3.2 Skill Gaming Market Size & Forecast, By Skill Type, 2021 – 2032

   9.6.6.3.3 Skill Gaming Market Size & Forecast, By Gaming Platform, 2021 – 2032

   9.6.6.3.4 Skill Gaming Market Size & Forecast, By Revenue Model, 2021 – 2032

  9.6.6.4 Egypt

   9.6.6.4.1 Skill Gaming Market Size & Forecast, By Genre, 2021 – 2032

   9.6.6.4.2 Skill Gaming Market Size & Forecast, By Skill Type, 2021 – 2032

   9.6.6.4.3 Skill Gaming Market Size & Forecast, By Gaming Platform, 2021 – 2032

   9.6.6.4.4 Skill Gaming Market Size & Forecast, By Revenue Model, 2021 – 2032

  9.6.6.5 South Africa

   9.6.6.5.1 Skill Gaming Market Size & Forecast, By Genre, 2021 – 2032

   9.6.6.5.2 Skill Gaming Market Size & Forecast, By Skill Type, 2021 – 2032

   9.6.6.5.3 Skill Gaming Market Size & Forecast, By Gaming Platform, 2021 – 2032

   9.6.6.5.4 Skill Gaming Market Size & Forecast, By Revenue Model, 2021 – 2032

  9.6.6.6 Rest of Middle East & Africa

   9.6.6.6.1 Skill Gaming Market Size & Forecast, By Genre, 2021 – 2032

   9.6.6.6.2 Skill Gaming Market Size & Forecast, By Skill Type, 2021 – 2032

   9.6.6.6.3 Skill Gaming Market Size & Forecast, By Gaming Platform, 2021 – 2032

   9.6.6.6.4 Skill Gaming Market Size & Forecast, By Revenue Model, 2021 – 2032

10. Competitive Landscape

 10.1 Key Players' Positioning

 10.2 Competitive Developments

  10.2.1 Key Strategies Adopted (%), By Key Players, 2024

  10.2.2 Year-Wise Strategies & Development, 2021 – 2025

  10.2.3 Number Of Strategies Adopted By Key Players, 2024

 10.3 Market Share Analysis, 2024

 10.4 Product/Service & Application Benchmarking

  10.4.1 Product/Service Specifications & Features By Key Players

  10.4.2 Product/Service Heatmap By Key Players

  10.4.3 Application Heatmap By Key Players

 10.5 Industry Start-Up & Innovation Landscape

 10.6 Key Company Profiles

10.6 Key Company Profiles

10.6.1 Skillz 

  10.6.1.1 Company Overview & Snapshot 

  10.6.1.2 Product/Service Portfolio 

  10.6.1.3 Key Company Financials 

  10.6.1.4 SWOT Analysis 

10.6.2 DraftKings 

  10.6.2.1 Company Overview & Snapshot 

  10.6.2.2 Product/Service Portfolio 

  10.6.2.3 Key Company Financials 

  10.6.2.4 SWOT Analysis 

10.6.3 FanDuel 

  10.6.3.1 Company Overview & Snapshot 

  10.6.3.2 Product/Service Portfolio 

  10.6.3.3 Key Company Financials 

  10.6.3.4 SWOT Analysis 

10.6.4 Zynga (Take-Two Interactive) 

  10.6.4.1 Company Overview & Snapshot 

  10.6.4.2 Product/Service Portfolio 

  10.6.4.3 Key Company Financials 

  10.6.4.4 SWOT Analysis 

10.6.5 Supercell 

  10.6.5.1 Company Overview & Snapshot 

  10.6.5.2 Product/Service Portfolio 

  10.6.5.3 Key Company Financials 

  10.6.5.4 SWOT Analysis 

10.6.6 Tencent Games 

  10.6.6.1 Company Overview & Snapshot 

  10.6.6.2 Product/Service Portfolio 

  10.6.6.3 Key Company Financials 

  10.6.6.4 SWOT Analysis 

10.6.7 Scopely 

  10.6.7.1 Company Overview & Snapshot 

  10.6.7.2 Product/Service Portfolio 

  10.6.7.3 Key Company Financials 

  10.6.7.4 SWOT Analysis 

10.6.8 Dream11 

  10.6.8.1 Company Overview & Snapshot 

  10.6.8.2 Product/Service Portfolio 

  10.6.8.3 Key Company Financials 

  10.6.8.4 SWOT Analysis 

10.6.9 Mobile Premier League (MPL) 

  10.6.9.1 Company Overview & Snapshot 

  10.6.9.2 Product/Service Portfolio 

  10.6.9.3 Key Company Financials 

  10.6.9.4 SWOT Analysis 

10.6.10 WorldWinner (GSN Cash Games) 

  10.6.10.1 Company Overview & Snapshot 

  10.6.10.2 Product/Service Portfolio 

  10.6.10.3 Key Company Financials 

  10.6.10.4 SWOT Analysis 

10.6.11 Bet365 

  10.6.11.1 Company Overview & Snapshot 

  10.6.11.2 Product/Service Portfolio 

  10.6.11.3 Key Company Financials 

  10.6.11.4 SWOT Analysis 

10.6.12 GameDuell 

  10.6.12.1 Company Overview & Snapshot 

  10.6.12.2 Product/Service Portfolio 

  10.6.12.3 Key Company Financials 

  10.6.12.4 SWOT Analysis 

10.6.13 WinZO Games 

  10.6.13.1 Company Overview & Snapshot 

  10.6.13.2 Product/Service Portfolio 

  10.6.13.3 Key Company Financials 

  10.6.13.4 SWOT Analysis 

10.6.14 Gameloft 

  10.6.14.1 Company Overview & Snapshot 

  10.6.14.2 Product/Service Portfolio 

  10.6.14.3 Key Company Financials 

  10.6.14.4 SWOT Analysis 

10.6.15 King (part of Activision Blizzard) 

  10.6.15.1 Company Overview & Snapshot 

  10.6.15.2 Product/Service Portfolio 

  10.6.15.3 Key Company Financials 

  10.6.15.4 SWOT Analysis 

10.6.16 Riot Games 

  10.6.16.1 Company Overview & Snapshot 

  10.6.16.2 Product/Service Portfolio 

  10.6.16.3 Key Company Financials 

  10.6.16.4 SWOT Analysis 

10.6.17 Square Enix 

  10.6.17.1 Company Overview & Snapshot 

  10.6.17.2 Product/Service Portfolio 

  10.6.17.3 Key Company Financials 

  10.6.17.4 SWOT Analysis 

10.6.18 Valve Corporation 

  10.6.18.1 Company Overview & Snapshot 

  10.6.18.2 Product/Service Portfolio 

  10.6.18.3 Key Company Financials 

  10.6.18.4 SWOT Analysis 

10.6.19 Sega 

  10.6.19.1 Company Overview & Snapshot 

  10.6.19.2 Product/Service Portfolio 

  10.6.19.3 Key Company Financials 

  10.6.19.4 SWOT Analysis 

10.6.20 Netmarble 

  10.6.20.1 Company Overview & Snapshot 

  10.6.20.2 Product/Service Portfolio 

  10.6.20.3 Key Company Financials 

  10.6.20.4 SWOT Analysis

11. Analyst Recommendations

 11.1 SNS Insider Opportunity Map

 11.2 Industry Low-Hanging Fruit Assessment

 11.3 Market Entry & Growth Strategy

 11.4 Analyst Viewpoint & Suggestions On Market Growth

12. Assumptions

13. Disclaimer

14. Appendix

 14.1 List Of Tables

 14.2 List Of Figures