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EdTech and Smart Classrooms Market Report Scope & Overview:

The EdTech and Smart Classrooms Market size was valued at USD 121.77 Bn in 2022 and is expected to reach USD 336.77 Bn by 2030, and grow at a CAGR of 13.56% over the forecast period 2023-2030.

EdTech is a collaborative relationship between education and technology (IT) for the progress of learning, education, and teaching. Education integrated with information technology has promising promises for meeting students' diverse needs and presenting new chances for learners beyond geographical boundaries.

EdTech and Smart Classrooms Market Revenue Analysis

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Several factors are driving the growth of the Ed Tech and smart classroom market, including rising demand for eLearning solutions, increasing use of connected devices in educational institutions, rising implementation of government schemes across several emerging countries to promote education, lower development costs, and expanded ease of use, rising demand for digital education, rising need to keep education system running amid pandemic and rising adoption of connected devices. Educators may anticipate data and accompanying analytics to give insights into student behavior and interaction with the curriculum. Virtual reality (VR) and augmented reality (AR) technologies are expected to be more widely used in schools as learning tools in the future years.

MARKET DYNAMICS:

KEY DRIVERS:

  • linked device proliferation in the education sector.

  • Increasing use of eLearning solutions.

  • AI and machine learning are increasingly being used in smart learning.

  • Corporates and educational institutions are increasing their need for training, presentations, and meetings.

RESTRAINTS:

  • Increasing cyberattacks on educational institutions and businesses, raising worries about data security and privacy.

OPPORTUNITY:

  • Opportunities for system integrators to flourish.

  • Spending on education is being increased.

CHALLENGES:

  • The high expense of creating eLearning content.

  • Inability to manage unstructured and real-time data.

  • IT infrastructure availability in schools and colleges, internet connectivity issues, and a lack of financial assistance.

IMPACT OF COVID-19:

During the COVID-19 epidemic, the EdTech business thrived, allowing venture capital financing to skyrocket. Smart classrooms and interactive boards improve the learning experience by allowing instructors to present knowledge through animated films, graphs, photos, flowcharts, and maps. The strategy makes learning more understandable and exciting, allowing pupils to understand, grasp, and recall information for a longer amount of time.

MARKET ESTIMATION:

Tablet computing, gamification, learning analytics, 3D printing, and wearable technical devices such as tiny motion sensors, fitness trackers, and smartwatches have transformed the vision and operations of higher education. Higher education has been dramatically transformed by educational technology, allowing the sector to overcome all of the conventional limitations imposed by location and time. Aside from this technical need, many colleges are facing new hurdles in providing appropriate higher education to their students. University students are equipped with sophisticated education technologies and expertise, allowing them to use this technology even on campus. The EdTech in Higher Education website was created for busy academics who operate in BYOD or BYOT contexts and wish to engage their students in lectures, tutorials, and laboratories by using technology and harnessing the power of mobile devices. Its mission is to provide device-independent software and app reviews, how-to instructions, and templates for anyone looking to construct their own technology-based tools to boost student learning.

With a greater emphasis on digital lesson plans and remote learning, information technology solutions, particularly cloud-based platforms, have become more essential than ever. The cloud is a potentially transformative technical innovation that supports change for its users. Cloud computing is an information technology paradigm that uses distant servers, database systems, networking, analytics, storage systems, software, and other digital resources to provide computing services via the Internet. Cloud computing provides several advantages in higher education, particularly for students migrating from K-12 to university. By utilizing cloud technology in education, teachers may simply provide online lessons and involve their students in numerous programs and online projects.

Document cameras, electronic paper displays, digital ink pens, and docs & ports replicators are examples of EdTech and smart classrooms gear. Document cameras, also known as visual presenters, are devices that display pictures of three-dimensional items placed beneath the camera. These gadgets may be utilized in any sort of classroom; however, they are most commonly employed at technical schools where difficult ideas are studied. Digital pens are gaining popularity, especially among college students and journalists. Writing with the digital pen on special dot paper allows the pen to instantly record the notes, which may subsequently be transferred to the computer. In the absence of power, several electronic paper technologies can preserve static text and images indefinitely.

KEY MARKET SEGMENTS:

On The Basis of Hardware

  • Interactive Displays

  • Interactive Projectors

On The Basis of End-user

  • K-12

  • Higher Education

On The Basis of Deployment type

  • Cloud

  • On-Premises

On The Basis of Education System

  • Learning Management System

  • Student Information and Administration System

  • Student Collaboration System

  • Student Response System

  • Learning and Gamification

  • Test Preparation

  • Classroom Management System

  • Document Management System

  • Talent Management System

EdTech and Smart Classrooms Market Segmentation Analysis

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REGIONAL ANALYSIS:

North America is expected to dominate the worldwide market in revenue in 2021 due to the spike in the trend and popularity of online education and the rising inclination towards digital technology in the education sector. Furthermore, the growing availability of various online courses and programs offered by schools, colleges, and institutions stimulates the expansion of the region's EdTech and smart classroom markets. Furthermore, in 2021, APAC is predicted to have the greatest CAGR in the worldwide market. The region's market demand for EdTech and smart classrooms has increased during the research period, owing to the broad use of EdTech solutions to recognize the power of advanced learning methodologies and the region's expanding use of e-learning material. Furthermore, government-led efforts and public-private collaborations are expected to contribute to the region's EdTech and smart classroom growth in both rural and urban locations.

REGIONAL COVERAGE:

  • North America

    • USA

    • Canada

    • Mexico

  • Europe

    • Germany

    • UK

    • France

    • Italy

    • Spain

    • The Netherlands

    • Rest of Europe

  • Asia-Pacific

    • Japan

    • south Korea

    • China

    • India

    • Australia

    • Rest of Asia-Pacific

  • The Middle East & Africa

    • Israel

    • UAE

    • South Africa

    • Rest of Middle East & Africa

  • Latin America

    • Brazil

    • Argentina

    • Rest of Latin America

KEY PLAYERS:

The major key players are Apple Inc., Blackboard Inc., Cisco Systems, Inc., D2L Corporation, IBM Corporation, Lenovo Group Limited, Microsoft Corporation, Oracle Corporation, SAP SE, SMART Technologies & Other Players

Lenovo Group Limited - Company Financial Analysis

Company Landscape Analysis

EdTech and Smart Classrooms Market Report Scope
Report Attributes Details
Market Size in 2022 USD 121.77 Billion
Market Size by 2030 USD 336.77 Billion
CAGR CAGR 13.56% From 2023 to 2030
Base Year 2022
Forecast Period 2023-2030
Historical Data 2020-2021
Report Scope & Coverage Market Size, Segments Analysis, Competitive  Landscape, Regional Analysis, DROC & SWOT Analysis, Forecast Outlook
Key Segments • by Hardware (Interactive Displays and Interactive Projectors)
• by End-user (K-12 and Higher Education)
• by Deployment Type (Cloud and On-Premises)
• by Education System (Learning Management System, Student Information and Administration System, Student Collaboration System, Student Response System, Learning and Gamification, Test Preparation, Classroom Management System, Document Management System, and Talent Management System)
Regional Analysis/Coverage North America (USA, Canada, Mexico), Europe
(Germany, UK, France, Italy, Spain, Netherlands,
Rest of Europe), Asia-Pacific (Japan, South Korea,
China, India, Australia, Rest of Asia-Pacific), The
Middle East & Africa (Israel, +D11UAE, South Africa,
Rest of Middle East & Africa), Latin America (Brazil, Argentina, Rest of Latin America)
Company Profiles Apple Inc., Blackboard Inc., Cisco Systems, Inc., D2L Corporation, IBM Corporation, Lenovo Group Limited, Microsoft Corporation, Oracle Corporation, SAP SE, and SMART Technologies
Key Drivers •linked device proliferation in the education sector.
•Increasing use of eLearning solutions.
Market Restraints •Increasing cyberattacks on educational institutions and businesses, raising worries about data security and privacy.

Frequently Asked Questions

Ans: - The estimated market size for the EdTech and Smart Classrooms market for the year 2028 is USD 336.77 Bn.

Ans: - Increasing cyberattacks on educational institutions and businesses, raising worries about data security and privacy.

Ans: - North America is expected to dominate the worldwide market in revenue in 2022.

Ans. The primary growth tactics of EdTech and Smart Classrooms market participants include merger and acquisition, business expansion, and product launch.

Ans: - Key Stakeholders Considered in the study are Raw material vendors, Regulatory authorities, including government agencies and NGOs, Commercial research, and development (R&D) institutions, Importers and exporters, etc.

Table of Contents

1. Introduction

1.1 Market Definition

1.2 Scope

1.3 Research Assumptions

2. Research Methodology

 

3. Market Dynamics

3.1 Drivers

3.2 Restraints

3.3 Opportunities

3.4 Challenges

4. Impact Analysis

4.1 COVID-19 Impact Analysis

4.2 Impact of Ukraine- Russia war

4.3 Impact of ongoing Recession

4.3.1 Introduction

4.3.2 Impact on major economies

4.3.2.1 US

4.3.2.2 Canada

4.3.2.3 Germany

4.3.2.4 France

4.3.2.5 United Kingdom

4.3.2.6 China

4.3.2.7 Japan

4.3.2.8 South Korea

4.3.2.9 Rest of the World

5. Value Chain Analysis

 

6. Porter’s 5 forces model

 

7. PEST Analysis

 

8. EdTech and Smart Classrooms Market Segmentation, by Hardware

8.1 Interactive Displays

8.2 Interactive Projectors

9. EdTech and Smart Classrooms Market Segmentation, by End-user

9.1 K-12

9.2 Higher Education

10. EdTech and Smart Classrooms Market Segmentation, by Deployment type

10.1 Cloud

10.2 On-Premises

11. EdTech and Smart Classrooms Market Segmentation, by Education System

11.1 Learning Management System

11.2 Student Information and Administration System

11.3 Student Collaboration System

11.4 Student Response System

11.5 Learning and Gamification

11.6 Test Preparation

11.7 Classroom Management System

11.8 Document Management System

11.9 Talent Management System

12. Regional Analysis

12.1 Introduction

12.2 North America

12.2.1 USA

12.2.2 Canada

12.2.3 Mexico

12.3 Europe

12.3.1 Germany

12.3.2 UK

12.3.3 France

12.3.4 Italy

12.3.5 Spain

12.3.6 The Netherlands

12.3.7 Rest of Europe

12.4 Asia-Pacific

12.4.1 Japan

12.4.2 South Korea

12.4.3 China

12.4.4 India

12.4.5 Australia

12.4.6 Rest of Asia-Pacific

12.5 The Middle East & Africa

12.5.1 Israel

12.5.2 UAE

12.5.3 South Africa

12.5.4 Rest

12.6 Latin America

12.6.1 Brazil

12.6.2 Argentina

12.6.3 Rest of Latin America

13. Company Profiles

13.1 Apple Inc.

13.1.1 Financial

13.1.2 Products/ Services Offered

13.1.3 SWOT Analysis

13.1.4 The SNS view

13.2 Blackboard Inc.

13.3 Cisco Systems, Inc.

13.4 D2L Corporation

13.5 IBM Corporation

13.6 Lenovo Group Limited

13.7 Microsoft Corporation

13.8 Oracle Corporation

13.9 SAP SE

13.10 SMART Technologies

14. Competitive Landscape

14.1 Competitive Benchmarking

14.2 Market Share Analysis

14.3 Recent Developments

15. Conclusion

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Secondary Research

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Primary Research

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Data Bank Validation

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