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The EdTech and Smart Classrooms Market Size was valued at USD 139.9 Billion in 2023 and is expected to reach USD 385.4 Billion by 2031 and grow at a CAGR of 13.5% over the forecast period 2024-2031.
EdTech is a collaborative relationship between education and technology (IT) for the progress of learning, education, and teaching. Education integrated with information technology has promising promises for meeting students' diverse needs and presenting new chances for learners beyond geographical boundaries.
Several factors are driving the growth of the Ed Tech and smart classroom market, including rising demand for eLearning solutions, increasing use of connected devices in educational institutions, rising implementation of government schemes across several emerging countries to promote education, lower development costs, and expanded ease of use, rising demand for digital education, rising need to keep education system running amid pandemic and rising adoption of connected devices. Educators may anticipate data and accompanying analytics to give insights into student behavior and interaction with the curriculum. Virtual reality (VR) and augmented reality (AR) technologies are expected to be more widely used in schools as learning tools in the future years.
KEY DRIVERS:
linked device proliferation in the education sector.
Increasing use of eLearning solutions.
AI and machine learning are increasingly being used in smart learning.
Corporates and educational institutions are increasing their need for training, presentations, and meetings.
RESTRAINTS:
Increasing cyberattacks on educational institutions and businesses, raising worries about data security and privacy.
OPPORTUNITY:
Opportunities for system integrators to flourish.
Spending on education is being increased.
CHALLENGES:
The high expense of creating eLearning content.
Inability to manage unstructured and real-time data.
IT infrastructure availability in schools and colleges, internet connectivity issues, and a lack of financial assistance.
During the COVID-19 epidemic, the EdTech business thrived, allowing venture capital financing to skyrocket. Smart classrooms and interactive boards improve the learning experience by allowing instructors to present knowledge through animated films, graphs, photos, flowcharts, and maps. The strategy makes learning more understandable and exciting, allowing pupils to understand, grasp, and recall information for a longer amount of time.
Tablet computing, gamification, learning analytics, 3D printing, and wearable technical devices such as tiny motion sensors, fitness trackers, and smartwatches have transformed the vision and operations of higher education. Higher education has been dramatically transformed by educational technology, allowing the sector to overcome all of the conventional limitations imposed by location and time. Aside from this technical need, many colleges are facing new hurdles in providing appropriate higher education to their students. University students are equipped with sophisticated education technologies and expertise, allowing them to use this technology even on campus. The EdTech in Higher Education website was created for busy academics who operate in BYOD or BYOT contexts and wish to engage their students in lectures, tutorials, and laboratories by using technology and harnessing the power of mobile devices. Its mission is to provide device-independent software and app reviews, how-to instructions, and templates for anyone looking to construct their own technology-based tools to boost student learning.
With a greater emphasis on digital lesson plans and remote learning, information technology solutions, particularly cloud-based platforms, have become more essential than ever. The cloud is a potentially transformative technical innovation that supports change for its users. Cloud computing is an information technology paradigm that uses distant servers, database systems, networking, analytics, storage systems, software, and other digital resources to provide computing services via the Internet. Cloud computing provides several advantages in higher education, particularly for students migrating from K-12 to university. By utilizing cloud technology in education, teachers may simply provide online lessons and involve their students in numerous programs and online projects.
Document cameras, electronic paper displays, digital ink pens, and docs & ports replicators are examples of EdTech and smart classrooms gear. Document cameras, also known as visual presenters, are devices that display pictures of three-dimensional items placed beneath the camera. These gadgets may be utilized in any sort of classroom; however, they are most commonly employed at technical schools where difficult ideas are studied. Digital pens are gaining popularity, especially among college students and journalists. Writing with the digital pen on special dot paper allows the pen to instantly record the notes, which may subsequently be transferred to the computer. In the absence of power, several electronic paper technologies can preserve static text and images indefinitely.
North America is expected to dominate the worldwide market in revenue in 2023 due to the spike in the trend and popularity of online education and the rising inclination towards digital technology in the education sector. Furthermore, the growing availability of various online courses and programs offered by schools, colleges, and institutions stimulates the expansion of the region's EdTech and smart classroom markets. Furthermore, in 2023, APAC is predicted to have the greatest CAGR in the worldwide market. The region's market demand for EdTech and smart classrooms has increased during the research period, owing to the broad use of EdTech solutions to recognize the power of advanced learning methodologies and the region's expanding use of e-learning material. Furthermore, government-led efforts and public-private collaborations are expected to contribute to the region's EdTech and smart classroom growth in both rural and urban locations.
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The major key players are Apple Inc., Blackboard Inc., Cisco Systems, Inc., D2L Corporation, IBM Corporation, Lenovo Group Limited, Microsoft Corporation, Oracle Corporation, SAP SE, SMART Technologies & Other Players.
Report Attributes | Details |
---|---|
Market Size in 2023 | USD 139.9 Billion |
Market Size by 2031 | USD 385.4 Billion |
CAGR | CAGR 13.5% From 2024 to 2031 |
Base Year | 2023 |
Forecast Period | 2024-2031 |
Historical Data | 2020-2022 |
Report Scope & Coverage | Market Size, Segments Analysis, Competitive Landscape, Regional Analysis, DROC & SWOT Analysis, Forecast Outlook |
Key Segments | • by Hardware (Interactive Displays and Interactive Projectors) • by End-user (K-12 and Higher Education) • by Deployment Type (Cloud and On-Premises) • by Education System (Learning Management System, Student Information and Administration System, Student Collaboration System, Student Response System, Learning and Gamification, Test Preparation, Classroom Management System, Document Management System, and Talent Management System) |
Regional Analysis/Coverage | North America (US, Canada, Mexico), Europe (Eastern Europe [Poland, Romania, Hungary, Turkey, Rest of Eastern Europe] Western Europe [Germany, France, UK, Italy, Spain, Netherlands, Switzerland, Austria, Rest of Western Europe]) Asia Pacific (China, India, Japan, South Korea, Vietnam, Singapore, Australia, Rest of Asia Pacific), Middle East & Africa (Middle East [UAE, Egypt, Saudi Arabia, Qatar, Rest of Middle East], Africa [Nigeria, South Africa, Rest of Africa], Latin America (Brazil, Argentina, Colombia Rest of Latin America) |
Company Profiles | Apple Inc., Blackboard Inc., Cisco Systems, Inc., D2L Corporation, IBM Corporation, Lenovo Group Limited, Microsoft Corporation, Oracle Corporation, SAP SE, and SMART Technologies |
Key Drivers | •linked device proliferation in the education sector. •Increasing use of eLearning solutions. |
Market Restraints | •Increasing cyberattacks on educational institutions and businesses, raising worries about data security and privacy. |
Ans: - The estimated market size for the EdTech and Smart Classrooms market for the year 2031 is USD 385.4 Bn.
Ans: - Increasing cyberattacks on educational institutions and businesses, raising worries about data security and privacy.
Ans: - North America is expected to dominate the worldwide market in revenue in 2022.
Ans. The primary growth tactics of EdTech and Smart Classrooms market participants include merger and acquisition, business expansion, and product launch.
Ans: - Key Stakeholders Considered in the study are Raw material vendors, Regulatory authorities, including government agencies and NGOs, Commercial research, and development (R&D) institutions, Importers and exporters, etc.
Table of Contents
1. Introduction
1.1 Market Definition
1.2 Scope
1.3 Research Assumptions
2. Research Methodology
3. Market Dynamics
3.1 Drivers
3.2 Restraints
3.3 Opportunities
3.4 Challenges
4. Impact Analysis
4.1 COVID-19 Impact Analysis
4.2 Impact of Ukraine- Russia war
4.3 Impact of ongoing Recession
4.3.1 Introduction
4.3.2 Impact on major economies
4.3.2.1 US
4.3.2.2 Canada
4.3.2.3 Germany
4.3.2.4 France
4.3.2.5 United Kingdom
4.3.2.6 China
4.3.2.7 Japan
4.3.2.8 South Korea
4.3.2.9 Rest of the World
5. Value Chain Analysis
6. Porter’s 5 forces model
7. PEST Analysis
8. EdTech and Smart Classrooms Market Segmentation, by Hardware
8.1 Interactive Displays
8.2 Interactive Projectors
9. EdTech and Smart Classrooms Market Segmentation, by End-user
9.1 K-12
9.2 Higher Education
10. EdTech and Smart Classrooms Market Segmentation, by Deployment type
10.1 Cloud
10.2 On-Premises
11. EdTech and Smart Classrooms Market Segmentation, by Education System
11.1 Learning Management System
11.2 Student Information and Administration System
11.3 Student Collaboration System
11.4 Student Response System
11.5 Learning and Gamification
11.6 Test Preparation
11.7 Classroom Management System
11.8 Document Management System
11.9 Talent Management System
12. Regional Analysis
12.1 Introduction
12.2 North America
12.2.1 USA
12.2.2 Canada
12.2.3 Mexico
12.3 Europe
12.3.1 Germany
12.3.2 UK
12.3.3 France
12.3.4 Italy
12.3.5 Spain
12.3.6 The Netherlands
12.3.7 Rest of Europe
12.4 Asia-Pacific
12.4.1 Japan
12.4.2 South Korea
12.4.3 China
12.4.4 India
12.4.5 Australia
12.4.6 Rest of Asia-Pacific
12.5 The Middle East & Africa
12.5.1 Israel
12.5.2 UAE
12.5.3 South Africa
12.5.4 Rest
12.6 Latin America
12.6.1 Brazil
12.6.2 Argentina
12.6.3 Rest of Latin America
13. Company Profiles
13.1 Apple Inc.
13.1.1 Financial
13.1.2 Products/ Services Offered
13.1.3 SWOT Analysis
13.1.4 The SNS view
13.2 Blackboard Inc.
13.3 Cisco Systems, Inc.
13.4 D2L Corporation
13.5 IBM Corporation
13.6 Lenovo Group Limited
13.7 Microsoft Corporation
13.8 Oracle Corporation
13.9 SAP SE
13.10 SMART Technologies
14. Competitive Landscape
14.1 Competitive Benchmarking
14.2 Market Share Analysis
14.3 Recent Developments
15. Conclusion
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On The Basis of Hardware
Interactive Displays
Interactive Projectors
On The Basis of End-user
K-12
Higher Education
On The Basis of Deployment type
Cloud
On-Premises
On The Basis of Education System
Learning Management System
Student Information and Administration System
Student Collaboration System
Student Response System
Learning and Gamification
Test Preparation
Classroom Management System
Document Management System
Talent Management System
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REGIONAL COVERAGE:
North America
US
Canada
Mexico
Europe
Eastern Europe
Poland
Romania
Hungary
Turkey
Rest of Eastern Europe
Western Europe
Germany
France
UK
Italy
Spain
Netherlands
Switzerland
Austria
Rest of Western Europe
Asia Pacific
China
India
Japan
South Korea
Vietnam
Singapore
Australia
Rest of Asia Pacific
Middle East & Africa
Middle East
UAE
Egypt
Saudi Arabia
Qatar
Rest of the Middle East
Africa
Nigeria
South Africa
Rest of Africa
Latin America
Brazil
Argentina
Colombia
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Product Analysis
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Geographic Analysis
Additional countries in any of the regions
Company Information
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